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Rules Feedback

"Stop making it so easy for the rebels to earn their cash" Hahahahahahahahahahahah when did you spend over 300k on your police loadout?

We actually have to spend money for weapons and gear you know? 
Is that an excuse to get stabilizers on your guns? That's basically what you have now, easy HMs all because people disagreed with losing. If you only worry about money, go be an accountant. It's a part of the overall experience and it has been for quite literally years, but now it's changed to make it easier for people to beat an already very restricted faction

 
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Im going to be honest here, I personally think these changes are actually really bad for the police. Even being one who was an advocate for changes like this to occur these changes are just not the right changes that should be happening.

The point of the changes was to stop cops hopping on; however now cops can just wait outside the 1 click radius and once the gold goes past that line react. how is this mean't to stop people hopping on?

Equally, from the point of getting spotting by CCTV and to placing the blasting charge is a long time. Cops can quite easily hop on during said time and react to the HM on the server.

These changes have done almost nothing to affect the hop-on situation and will continue to be an issue that occurs.

On the note of the 1 click radius system, what needs to occur is there is a 500m radius in addition to the 'grey area' which is the 'brown area'. In this said area cops/rebels are not allowed to shoot into the grey zone but are allowed to be shot from within the grey area. This will stop both rebels and cops alike going 1M outside the grey area and then moaning when they get killed 'outside' the grey area and will render this issue obsolete.

 
Is that an excuse to get stabilizers on your guns? That's basically what you have now, easy HMs all because people disagreed with losing. If you only worry about money, go be an accountant. It's a part of the overall experience and it has been for quite literally years, but now it's changed to make it easier for people to beat and already very restricted faction
You guys have 1 shot bullets last time i checked...

Lol worry about money he says.. Main goal of the game is to get money so you can get better vehicles better equipment, licences, gang bases, houses.. Or am i wrong?

 
Can I step in and remind you of the purpose of this thread? This is a RULE FEEDBACK thread. Not a 'my guys dicks are bigger than your guys'.

Stop the bitching and digs at each other, focus on the topic at hand.

 
You guys have 1 shot bullets last time i checked...

Lol worry about money he says.. Main goal of the game is to get money so you can get better vehicles better equipment, licences, gang bases, houses.. Or am i wrong?
And last time I checked it's still a roleplay server, therefore, equipment, licenses, gang bases and houses aren't the main focus, just like money isn't. Also, believe me, rubbers are pretty good sure, but in comparison with VS rebels with all 7.62, a minimum of ten of us to respond to HM treasuries with it being likely that some of us are unarmed by nature of rank (CSO), as well as needing staff authorization to chase they if they literally go to the shop for a kitkat. It isn't even a game at this point, it's just paperwork

Can I step in and remind you of the purpose of this thread? This is a RULE FEEDBACK thread. Not a 'my guys dicks are bigger than your guys'.

Stop the bitching and digs at each other, focus on the topic at hand.
If opinions are put elsewhere, the posts are hidden. There doesn't seem to be an alternative 

 
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@CI Joe please read the new rules carefully. The only time you need permission to raid a gang base is if it's not part of an ongoing situation. 

A member of the attacking group follows the base owner into the base as part of an active pursuit. (This only applies to player group owned bases, and does not apply to factions).

With permission from a staff member and where said staff member can look over the situation while it unfolds. The staff member authorising the attack must be completely neutral in the situation.

(Generic comment about being a parent having to add an or so the kids don't throw their teddies out)

 
@CI Joe please read the new rules carefully. The only time you need permission to raid a gang base is if it's not part of an ongoing situation. 

A member of the attacking group follows the base owner into the base as part of an active pursuit. (This only applies to player group owned bases, and does not apply to factions).

With permission from a staff member and where said staff member can look over the situation while it unfolds. The staff member authorising the attack must be completely neutral in the situation.

(Generic comment about being a parent having to add an or so the kids don't throw their teddies out)
Glad that could be cleared up, however, it doesn't cover the fact that the HM rules only have one side in mind for balancing, leaving the police to pick up the scraps as per usual. Also, if my opinion is seen as 'throwing a teddy out', then maybe you shouldn't rise to the challenge and throw in petty remarks as you're a member of management and should actually respond to all the other posts with people's opinions on them that got hidden, like the HM rule vote which was in mass disapproval

 
"X.1) Once the blasting charge has been planted, police officers that are not in-game at the time (beyond the lobby screen) cannot enter the bank zone (1km from treasury until map update with marked area) until the situation is finished (see x.3)."

(Was to lazy to make a proper quote)

I think this rule will not bring more then drama. Rules and restrictions are often important. However, this is a game and not EVERYthing needs rules. The H.M. survived without many rules for a couple of years and all was fine, but now, some people complaint and everything has to change. But whom does the rule really help?? It does not help the people, who complaint. It does not help, the police. So why do we have this rule? Therefore the rules should either be deleted and we go the old way. What would be the best thing in my eyes, or

->

As Ghostkiller mentioned already, this is not what they wanted. So I hope we can change this rule to something better. 

There is the police force, who think it is not fair as the police has worse guns and are often outnumbered. The rebels, think it is unfair as police can still "hop-on". And there is the UNMC, they just have a easy H.M. now. 

So the rule should change to: 

(X.1) Once the blasting charge has been planted by rebels, police officers that are not in-game at the time (beyond the lobby screen) cannot take part in the H.M. situation (H.M. robbery and transport) [This is the rule that will make the rebels happy]
(X.2) All Factions may only rob the H.M. Treasury on the Server with the most Police officers online. [This will make the cops happy. Furthermore, the H.M. is not supposed to be "easy". So if the rebels complain now, it is because they just want easy money.]


(X.X) This is an explanaition and not a rule - I think the UNMC is fine how it always was. They can come back, do not have to spend a lot of money for their guns and have many people. Therefore, the rules do not need to change for the UNMC.

However, as mentioned the server was fine without these new rules. They will just bring drama. It was fine in the last years, it is just some people who lost the H.M. and complain now. I was a rebel for the most time, and the H.M. was balanced. Rebels have big guns. And cops have numbers. So if you take the numbers away, the police will not have anything left. Therefore people will complain. The rebels are also not supposed to have an easy H.M. It is supposed to be the a hard thing. So to prevent drama and make most of the community happy, just delete the new rules and keep it how it was.

Listen to the major part of the community! 

 
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Yes, but if they go to gang base we need to wait for daddy to say yes. We're just not trusted to play the game anymore, police are so, so neglected and under powered in comparison at this point.
Just rolling with this comment here. 

This comment from a CI in the police is helpful to the hours the developers have put in so you can have all your toys. I'm sure they feel pretty good right now and don't feel like ripping all your stuff out.

@Wilco @Ciaran @TinyBigJacko @CSI Joseph Tadworth

Would like you to tell us how you neglect the police with all your work. 

 
Just rolling with this comment here. 

This comment from a CI in the police is helpful to the hours the developers have put in so you can have all your toys. I'm sure they feel pretty good right now and don't feel like ripping all your stuff out.

@Wilco @Ciaran @TinyBigJacko @CSI Joseph Tadworth

Would like you to tell us how you neglect the police with all your work. 
Note "in comparison", furthermore, none of my comments were towards the dev team and what we're provided with, but with the rules that have been put in place to restrict the usage of everything we have, therefore, I'd appreciate it if concerns could be addressed, rather than holding my opinion up in the iron sights.

 
I personally still believe that in a realistic manor any group should be allowed to call in for reinforcements in a crisis event. This is inclusive of ALL groups, i.e if group A attacks the UNMC who only have a few on at the time, they should be allowed to call in for those soldiers asleep at the barracks or on leave in Sofia to be called in. The same goes for any gang who owns a gang base, if you are big and wealthy enough to own these militarised facilities then I have no problem with you calling in back up from your men who would realistically be manning your rebel camp/outpost/base . Same goes for the police, if the federal reserve is being broken into, special constables, reservists, off duty officers would be called in. I believe any group attacking the building of another group should expect it to be a tough cookie to bite. Personally, when I was in the UNMC, we didn't care if the full 40 cops were at the HM, we'd take the challenge, sometimes win, occasionally loose, and move on. In the same light, as a cop, I've never expected to go up against anything less than the full 87th Division on the UNMC when launching an assault on their military base, and have no issue come win or loss about the numbers they could throw at me, as I expect nothing less.

I also see issues regarding the HM Zone. If I am an officer who is set up outside the zone (As I wasn't on before the blasting charge went down), I could watch a cop on the border inside the zone be gunned down but 5m in front of me and be able to do nothing about it. At the same time, the rebel who shot him would then have to very awkwardly stand there and not shoot me (he should definitely be able to shoot me!) until he crosses an arbitrary line. The same goes for any rebel reinforcements, they too would have a very awkward time also. Another point is that say I am a sniper (police,rebel) and I am on the edge of the zone. I am 100% protected from any attacks from behind, as the attacker by definition would be outside the zone shooting in, and breaking rules. If you are skilled enough to be able to shoot from a long distance, good on you I say, more power to you for being skilled enough to do it, but at the same time, If I'm sneaky enough, I should be able to creep up behind you and shoot you, or, conversely, shoot back at you from a long range also If I can pull off the shot. The best way to describe this would be like taking a sandbox to the beach and telling your kid "hey son, you are only allowed to play with the sand inside the sandbox".

 
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You guys have 1 shot bullets last time i checked...

Lol worry about money he says.. Main goal of the game is to get money so you can get better vehicles better equipment, licences, gang bases, houses.. Or am i wrong?
Yes, but when 3 of the 10 officers online are CSOs and no way to defend themselves it is very hard to retake the HM compound, as previously said I see a lot of officers no longer attending a HM because well what's the point? We will most likely be outnumbered and outgunned and I don't think it will be fun just turning up to get killed. This new rule makes it way too easy for larger groups of rebels to get a lot of gold and therefore money.

 
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Lots of feedback here, and it's all appreciated. Let's get some real-world experience of it for a few days and see how it looks then. Feedback based on the rule text is great, but feedback on the practical implications of it is better....

 
Funny thing is UNMC and now rebels can fall back to an area which can only be attacked with high admin permission (unlikely) and the Police can't even go back to their PD in combat.

I believe management need to get a load of their admins from all factions together who actually play on a daily basis and rethink some key rules as it's all falling apart with these bodged rules.

 
Lots of feedback here, and it's all appreciated. Let's get some real-world experience of it for a few days and see how it looks then. Feedback based on the rule text is great, but feedback on the practical implications of it is better....
Well, last night there was a HM treasury with the UNMC as the rule was implemented. It was around 30 (UNMC) vs 15 (police), UNMC just strolled back to their FOB and sat inside waiting because we couldn't get staff permission. Meanwhile, we can't even go back to our PD in combat zones and we're not even a combat orientated faction. Where is the logic? I understand this isn't directly related to the point of discussion, however, it's all piling on and making our job so much harder. I think what needs to be considered is that a HM treasury is meant to be hard and shouldn't be a rule restricted mess, bound by ridiculous minimum requirements.

 
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Ok, and will you be paying the £80 odd million then?
And why should attacking a UNMC base need permission and a rebel base not? It's either all or nothing
We always give permission to attack our base you don't need staff to overview it all the time if you get Generals permission. Also, I wouldn't care if our base had no permission, to be honest, everyone is too scared to attack it anyway. The police are the only one's that have the balls to attack it.

 
We always give permission to attack our base you don't need staff to overview it all the time if you get Generals permission. Also, I wouldn't care if our base had no permission, to be honest, everyone is too scared to attack it anyway. The police are the only one's that have the balls to attack it.
Well that's what we want to hear. We wouldn't mind if you can attack AR and NCA etc..... But rather than that we have rules stopping you from playing the game

 
I've never understood the whole permission thing.

Attacker: "Hey General, can I attack your base please"

General: "Sure go ahead"... "Soldiers an attack will happen at our base, get set up with plenty of RP bullets"

Attacker: "Okay I got permission from a General, they will never see it coming"

Surely if any rebel group/police/UNMC want to attack somewhere (Not BZ) they can do it when and where they please?

There is too much restriction on what you can do these days and people worry more about the rules rather than having some good old fun.

 
Well that's what we want to hear. We wouldn't mind if you can attack AR and NCA etc..... But rather than that we have rules stopping you from playing the game
Literally just have the ability to retreat to PDs, however, when retreating with rebels in custody go to a higher security compound that can be assaulted. It's not hard

 
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