And ruined my shop businessI'm just waiting for it, can't wait it will prolong the early stages.
Thank you for your insightI'm not as "hyped" or "excited" as you are.
God I fucking love this guyThank you for your insight
City wok will come back bigger and stronger with a new menu, many many bear!
But then the game becomes easymode........... part of the game needs to be a challenge........Please Please PLEASEEE for the love of zombie jesus increase the resource material stack sizes after the wipe, 5/10k is reasonable i think.
New eat/drink sounds
New flamethrower sounds
Fixed gradual ambience performance degradation bug
Fixed coroutine leak in entity particle emission
Optimized building block despawns some more
Fixed another performance issue when looking at players
Fixed tree culling performance issue caused by wind
Optimized UI variable display code
Adjusted grass LODing (less upscaling on lower LODs)
Updated player preview idle
Added wave displacement to water quality level 1
Limited shadow distance to 50 when shadow cascades are disabled
Icesheet prefabs use LOD grid
Fixed horizon sky / water blending
Improved aerial perspective density computation
Added shadowmode convar to adjust sun shadow casting
Sun shadows disable completely when shadow distance is set to 0
Added additional procgen benchmarks
Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
Stripped legacy fog modes from shader compilation and scenes
Fixed that the door animation was stopped one frame too early
Fixed regression that sometimes skipped entity linking when building
Fixed entities not sending slot updates when server side changes are made
Made perf convar display async task queue when set to 6
Server restart command calls quit command after the timer reaches 0
Fixed missing ignite and extinguish icons on small furnace
Slightly higher starting calories
Fixed flames doing less damage to objects when sitting on stone/metal
Map cost reduced to 1 paper
Fixed water barrels not blocking building
Fixed water bucket having drink as default option (impossible to deselect)
Fixed being able to transfer water into an unheld bucket
I agree with fuel, it does make you think and plan a bit better when you can only fit a small amount in each slot. In end game it can be frustrating, but you just have to manage storage areas better.having large stack sizes changes the dynamic of the game, the whole way people build bases changes as you could fit into 1 box the same as what you would need 10 box for as it is now.
Thank for the no BP I had loads of them I love the rust server thanks for the news buddygood day everyone, just have an update on the upcoming update, my previous post stated this Thursday will be a full wipe, with switching over to the new XP system, this has been delayed for a further month, so Thursday 5th May will only be a map wipe, no BP wipe, and the xp system is now scheduled for next month, so carry on with the BP grind.
I know the feeling mate. I came back to rust after a good year and lots has changed, it is much harder to grief now if you build in stone and plan well.See i like rust but everytime i play it,i get merkt by some dudes with assualt rifles or they raid & destroy the base that took me forever to build just for the fun of it,Ive experienced so many griefers lol
Can we get a RP Rust Server?
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