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Limit the number of shops a character can work for.

Gordon2

On A Spiritual Pilgrimage
Staff Team
Elite Donator
Los Santos Police
Location
Florida, USA
As the title suggests, I would like to gauge the communities' interest in limiting the number of shops a single character can work for as there is a limit on how many employees a shop can have. As it currently stands, there is no limit. However, upon some investigation on my end, there are more than a few people who are employed at an excessive number of shops. I'd like to remind people that the amount of time and effort a single shop can take, is massive. How does this manifest when someone is employed at 6 shops? Inactivity or the lack of roleplay attention that shop deserves.

The number of shops I believe makes sense for a single character to be employed at is two. This would allow a greater amount of our active player base (you should not be hiring inactive players) to be a part of the legal shop economy and breathe life into a lot of these shops that currently sit empty. As it currently sits from my view and opinion is that so many of these shops are starved for roleplay activity due to this.
 
+1 After reading through the comments in this post it keeps popping up that it’s partially due to a lack of people interested in a roleplay based job. I believe this isn’t true as i know many people who regularly go out , my self included, looking for job opportunities. From my experience the job market often fills up very quickly and often boils down sadly to a “not what you know but who you know” scenario where job positions often get filled by friends of the owners or HR staff. This then in turn , atleast in my opinion, lowers immersion within the city as it then gets very boring going to several different dealerships for example to be served by the same person at each one. I believe by limiting the number of jobs one character could have is a good idea as it boosts immersion and brings more people
Into the roleplay side of making money. Yes there are those who don’t want to do that and would rather grind bins for 8hours and then be done for a week or so but there is a large population within the city that actively search for roleplay opportunities and are often denied due to what is essentially nepotism.
 
+1 for me too i ever belived u could just work at one place and thats it but i ve seen people work in mechanic shops,bars,and car shops and it feels a lil wierd to me.
i dont know on how to regulate it but i would like to keep it to 1 for everyone unless they are a manager/ceo of 2 or more places
if you see something as highly valuable for your roleplay u should stick to that and if u character evolves go to the next place that suits your general rp and charaters story
 
So if i sum it up correctly.

This would mean someone can still work partime for the NHS, 2 dealerships and work as a personal assistant for someone.
As we've seen the NHS is clearly not a shop, and working as a personal assistant is also not considered a shop.
Cause then in my eyes it seems fair.


If it's 2 jobs in general i'm against it as some jobs would go bankrupt under this rule or get severely neglected as they would always get picked last if at all.
(places with naturally lower amounts of rp aka unpopular cars/unlucky location)


In the end it's the shopowners that decide who they enjoy the roleplay from and who they want to hire as they often look to create a family vibe business and not a money grinder.

also as i have some eyes currently somewhere on a recruitment process it shows that of the people applying 30% has a criminal record, 45% is in a gang, 50% already has 2/3 jobs and are a manager so have time for another job + are known in the city.

Out of the people saying they can't get a job, do you have a criminal record?
Cause a shop will not hire a thief,
the nhs will not hire a kidnapper,
the casino will not hire a scammer.

Out of the people saying they can't get a job, are you assosiated to a gang?
neutral shops and dealerships don't want gang fights at their doorstep,
they don't want to lose on business as one place get's ''claimed'' by the gang they have an employee from.

I feel it's better to discuss with all shopowners if they have a big group of inactive employee's that they either need to get them more active or fire them. 🤷‍♀️
 
+1 After reading through the comments in this post it keeps popping up that it’s partially due to a lack of people interested in a roleplay based job. I believe this isn’t true as i know many people who regularly go out , my self included, looking for job opportunities. From my experience the job market often fills up very quickly and often boils down sadly to a “not what you know but who you know” scenario where job positions often get filled by friends of the owners or HR staff. This then in turn , atleast in my opinion, lowers immersion within the city as it then gets very boring going to several different dealerships for example to be served by the same person at each one. I believe by limiting the number of jobs one character could have is a good idea as it boosts immersion and brings more people
Into the roleplay side of making money. Yes there are those who don’t want to do that and would rather grind bins for 8hours and then be done for a week or so but there is a large population within the city that actively search for roleplay opportunities and are often denied due to what is essentially nepotism.


I'll be honest, I don't know any businesses, other than Mechanic shops or dealerships, that has people lining up to work there.

Also in general @Gordon2 I'm curious, how many people is this even relevant to?
There must be a very very limited number of people who have a lot of jobs on the same character.

I honestly don't think it effects enough people for it to be an actual problem, whereas setting a limit, would be a problem to businesses.
 
I honestly don't think it effects enough people for it to be an actual problem, whereas setting a limit, would be a problem to bubusinesses.
It effects anyone who wants a job but can't them because someone has 3+ jobs.
I generally find it owners of business getting to a point where they cba to hire new people which I get but if that applies to you then maybe its time to sell your business imo.
 
I'll be honest, I don't know any businesses, other than Mechanic shops or dealerships, that has people lining up to work there.

Also in general @Gordon2 I'm curious, how many people is this even relevant to?
There must be a very very limited number of people who have a lot of jobs on the same character.

I honestly don't think it effects enough people for it to be an actual problem, whereas setting a limit, would be a problem to businesses.
Is that not the whole point of the thread? It doesn’t effect THAT many people because it’s all the same workers working in various different dealerships and businesses. This in turn then lowers the number of players who are able to work in roleplay based positions.
 
I feel like this is something that needs to be discussed by staff in the shopowners discord channel with shopowners and not in a public forumpage,
people that do not own a shop do not know why people hire who they did as respectfully you can not read people's minds and it's not easy to become a shop owner you need to be accepted by c.o.c and if shop owners neglect their duty's we've seen companies repossessed.

People's opinion's are dead set from what we can read and it's constantly the same opinions going back and fort.
People that haven't been hired yet yell it's unfair and want people fired, people that have multiple jobs and put a lot of time/effort into them don't want to get fired and also find it unfair. People that have multiple jobs and are inactive as hell do not reply here of course.

Some people use 1 character and have 4 jobs, others have 4 characters and have together 8 jobs, I have worked with people that had 1 job and then became very inactive because they get bored with the same everyday. I've seen people with 3 jobs and are constantly working for those.

It depends on the shop,
realistically someone needs to be a lot more active at a shop like a mechanic compared to a shop like a nightclub that doesn't hold events daily. I would understand if the limit of 2 would mean you could work for a total of 2 from dealerships,mechanics,fuelshops or a combination like 1 dealership and 1 mechanic shop.

Some people work for a dealership and are apart of a ''gang, family, group'' which means often they become inactive for time's during ''wars/missions'',
these people having 3+ jobs often are not affiliated or in any ''gang, family, group''. Are we also then saying someone in a ''gang, family, group'' can only have 1 other job as that would then count as 2 total? Who decides? (this will trigger people that are in a gang,family,group but would then only seem fair cause why would they be an exception)

One post says you can only have 1 job, the other post says 2 per category some say 3, some say 2 jobs total. who decides what's fair as everyone says something different??
And what's next? people that still can't get a job will then say you can only have 3 jobs across 4 characters? and so on?

The real issue here in my eyes is that some people have 5+ jobs and are inactive.
Not people working at 3 and work hard for all those 3. I feel like if people become inactive they should just get fired, meaning new people get hired.

So Again, I feel like this is something that needs to be discussed by staff in the shopowners discord channel with shopowners and not in a public forumpage, let the owners explain why they have inactive employee's and if they don't have a decent explanation, just make them fire people.
 
This to me is most definitely the right place to have these discussions as it effects many members of the community and everyone should have a fair say and not feel like their opinions are of less importance to others.

People's opinion's are dead set from what we can read and it's constantly the same opinions going back and fort.
People that haven't been hired yet yell it's unfair and want people fired, people that have multiple jobs and put a lot of time/effort into them don't want to get fired and also find it unfair. People that have multiple jobs and are inactive as hell do not reply here of course.

Some people use 1 character and have 4 jobs, others have 4 characters and have together 8 jobs, I have worked with people that had 1 job and then became very inactive because they get bored with the same everyday. I've seen people with 3 jobs and are constantly working for those.

From what I can gather here is, People whom can't seem to land themselves a job within the game are annoyed because they see the same people working all over the gaff, I don't see how you can argue against that. Now i have never actually "worked" anywhere apart from the BIG TAC but It was very enjoyable so I can see why others want to give it a go! You say people will get bored of only working one job in game but I disagree, even if they do somehow get bored, leave! Then find somewhere else, try it out and if you don't like it, join the queue, instead of "hogging" up a spot that someone really wants. Plus, I have always found it more enjoyable speaking to different people when I go to different shops, speaking to the same individuals when you are looking at vastly different cars/bars etc just gets mundane.


It depends on the shop,
realistically someone needs to be a lot more active at a shop like a mechanic compared to a shop like a nightclub that doesn't hold events daily. I would understand if the limit of 2 would mean you could work for a total of 2 from dealerships,mechanics,fuelshops or a combination like 1 dealership and 1 mechanic shop.

I do agree here. To me the limit should be, One mechanic shop, so bennys, ae flywheels etc. Then one more shop of your choosing, that could be a nightclub, dealership or whatever.

So 1 mechanic shop and 1 other shop of your choosing.

Some people work for a dealership and are apart of a ''gang, family, group'' which means often they become inactive for time's during ''wars/missions'',
these people having 3+ jobs often are not affiliated or in any ''gang, family, group''. Are we also then saying someone in a ''gang, family, group'' can only have 1 other job as that would then count as 2 total? Who decides? (this will trigger people that are in a gang,family,group but would then only seem fair cause why would they be an exception)

I get this, people who are in gangs will be less active during times of war etc, but then that is where the shop owners should come in. Telling them to either show up for work more or leave their gang, it's their choice.

I don't see why being in a gang or family would count as " a job " so to me no, being in one of those would not only allow someone to have one other job but two.


 
This would mean someone can still work partime for the NHS, 2 dealerships and work as a personal assistant for someone.
As we've seen the NHS is clearly not a shop, and working as a personal assistant is also not considered a shop.
Cause then in my eyes it seems fair.
yes
If it's 2 jobs in general i'm against it as some jobs would go bankrupt under this rule or get severely neglected as they would always get picked last if at all.
(places with naturally lower amounts of rp aka unpopular cars/unlucky location)
looking away from factions, shops going bankrupt is mostly down to how the owner handles said shop, if you neglect the shop, the shop neglects you.

flywheels is a decent example, they're doing alright for being in bumfuck nowhere, lost do well up in paleto(obviously) locations matter little when you can reach opposite ends of the map in about 5-10 minutes if you have a decent car, shop owners do nothing, they get nothing, end of.
In the end it's the shopowners that decide who they enjoy the roleplay from and who they want to hire as they often look to create a family vibe business and not a money grinder.
that's only valid for places where you HAVE to be there, the only shop i've actively seen whilst i've been playing(given not recently) have people there that isn't a dealership/mechanic shop is clinton.

98% of fuel/food places in the current state of the server are money grinders, CoC would get overwhelmed as it stands if we wanted all shops to provide RP.
also as i have some eyes currently somewhere on a recruitment process it shows that of the people applying 30% has a criminal record, 45% is in a gang, 50% already has 2/3 jobs and are a manager so have time for another job + are known in the city.
Welcome to CoC, sounds alot like how our apps go
Out of the people saying they can't get a job, do you have a criminal record?
Cause a shop will not hire a thief,
don't give them access to take money out the till.
the nhs will not hire a kidnapper,
police probably will, but that's irrelevant to the post imo
the casino will not hire a scammer.
don't see why the wouldn't casino is a big scam anyway ;)
I'll be honest, I don't know any businesses, other than Mechanic shops or dealerships, that has people lining up to work there.

Also in general @Gordon2 I'm curious, how many people is this even relevant to?
There must be a very very limited number of people who have a lot of jobs on the same character.

I honestly don't think it effects enough people for it to be an actual problem, whereas setting a limit, would be a problem to businesses.
i can mention multiple handfuls of people that work at 3 or more places at this current time
I generally find it owners of business getting to a point where they cba to hire new people which I get but if that applies to you then maybe its time to sell your business imo.
main place i've seen hire new people(currently) is AE, but we as CoC can not also continue to give more and more keys to one place.

shops are missing out by not giving new players a chance to work for them, but that's a whole different issue.
I feel like this is something that needs to be discussed by staff in the shopowners discord channel with shopowners and not in a public forumpage,
incorrect, it should be discussed both places if it was to be entirely fair, staff can't see CoC channels, CoC can, whilst yes i'm aware CoC is staff/devs, it means different things.
People that haven't been hired yet yell it's unfair and want people fired, people that have multiple jobs and put a lot of time/effort into them don't want to get fired and also find it unfair.
that's fine if people think it's unfair, CoC will just decide what's best for the overall player pop, and let them cry like they already do.
Some people use 1 character and have 4 jobs, others have 4 characters and have together 8 jobs,
some have multiple characters and multiple shops, life is wonderful thing
realistically someone needs to be a lot more active at a shop like a mechanic compared to a shop like a nightclub that doesn't hold events daily.
just because a nightclub doesn't hold events daily does not mean it can't be open daily with music and stuff, quite literally nothing stopping VU/Galaxy/bahamamas/so on from doing something every day or every weekend(like a actual nightclub does, atleast in most danish ones) except from themselves, they as a group or owner are fucking themselves over, not us, they are.
I would understand if the limit of 2 would mean you could work for a total of 2 from dealerships,mechanics,fuelshops or a combination like 1 dealership and 1 mechanic shop.
2 total businesses, 1 fuel station, 1 mechanic place for example, no you can work at 2 dealerships and both 2 mechanic places and 2 fuel stations, defeats the point of the ticket
Are we also then saying someone in a ''gang, family, group'' can only have 1 other job as that would then count as 2 total? Who decides?
being in a f6 group isn't a business, wouldn't count
who decides what's fair as everyone says something different??
CoC does, at the end
And what's next? people that still can't get a job will then say you can only have 3 jobs across 4 characters? and so on?
i mean if all your characters are able to work at places you've worked before and get hired somewhat easily, i think atleast one side of the party is doing some poor character seperation, but why would you want to do the exact same thing on 4 different characters? seems counterproductive
The real issue here in my eyes is that some people have 5+ jobs and are inactive.
Not people working at 3 and work hard for all those 3. I feel like if people become inactive they should just get fired, meaning new people get hired.
good luck telling shop owners "yea your employee Anne McGee is inactive, please fire her" when their best buds or whatever IC or OOC, or both
So Again, I feel like this is something that needs to be discussed by staff in the shopowners discord channel with shopowners and not in a public forumpage, let the owners explain why they have inactive employee's and if they don't have a decent explanation, just make them fire people.
sure, i'll do that

anywho, i'll bring it up in one of the business owner channels to see what they think
 
-1

I think it should be up to the shop/business owners to decide who they hire! If they wanna hire someone that works at multiple other places i don’t see the issue the same way if they wanna deny someone that works at multiple places.

me personally don’t see the need to put any type of limitations on it.
 
As the title suggests, I would like to gauge the communities' interest in limiting the number of shops a single character can work for as there is a limit on how many employees a shop can have. As it currently stands, there is no limit. However, upon some investigation on my end, there are more than a few people who are employed at an excessive number of shops. I'd like to remind people that the amount of time and effort a single shop can take, is massive. How does this manifest when someone is employed at 6 shops? Inactivity or the lack of roleplay attention that shop deserves.

The number of shops I believe makes sense for a single character to be employed at is two. This would allow a greater amount of our active player base (you should not be hiring inactive players) to be a part of the legal shop economy and breathe life into a lot of these shops that currently sit empty. As it currently sits from my view and opinion is that so many of these shops are starved for roleplay activity due to this.
-1

I feel like this just punishes those who are good at what they do, If someone is really good in general with people, or has the right mindset, I believe that they shouldn't have their opportunities cut off or LIMITED.

Yes someone might work at for example Bennys, Power St, & ScrapYard, but why should they not have the opportunity to do that if they have good time management, I'd understand say if said person was fairly inactive at one or two of the places however, if someone has a passion to work these jobs and are actively showing this, WHY should THEY be PUNISHED!

More over the fact is if said person is "INACTIVE" then the management and the Business owner/owners should handle this accordingly IN RP as this is a ROLEPLAY ISSUE and if they neglect their business by allowing these inactive employees work still then that will show with burden they bring.

However there should be a cap at a certain level because there is only so much you can do and have time for right?
I do feel like as stated "6" is excessive but however if your a civilian in general in city I feel like its fair to have 2-4 jobs, while also still providing them self time to you know, hang out with friends or go off on personal adventures as not every day you'd want to work at the same place as it would start to feel like a chore or get bland and boring with the same environment constantly.

What I'm trying to get at here is/TLDR, if someone has a great character, that provides quality, their opportunities should be endless as a reward because businesses should AIM to hire these people and not those who just see an easy couple of G's.
 
-1

I don't see why that needs to be limited, it's up to the shop to decide who they want working there and if they are making money it should not matter. I am sure the shop owners can remove inactive employees or contact the COC to request more slots if they need them.
 
I don’t think it’s about whether or not the employees are “inactive” it’s more so different people can actually have jobs at shops, for example, instead of having one person working at 3 different shops actively, 3 people can work at 3 Separate shops actively.
 
I feel like with only to do with "shops/stores" people are not generally interested due to other jobs paying more for time spent or, the owners do not want to hire more people as it is less profits for them.
This is speculation but depending on your shops location, your profits and avg daily sales varies significantly so for those shops out in the middle of nowhere if the owner or its management are not giving people a reason to travel that extra bit then will have a negative effect in general on their business but lets compare this to flywheels as they are in the middle of sandy, they have been hardworking and pushing daily to bi-daily reasons for people to go to them for example, they have recently hosted many events and often do free services to eg the first 5 customers that go there; on those days they "probably" will experience an influx in sales as everyone is going there since there is a reason to whether it is to socialise, or to take part in a car meet, raffle, or party, etc. (a safe speculation)
I don’t think it’s about whether or not the employees are “inactive” it’s more so different people can actually have jobs at shops, for example, instead of having one person working at 3 different shops actively, 3 people can work at 3 Separate shops actively.

From this it is example it is clear and safe to say in this case that for shops/store, its really just comes down to bad candidates/burnt-out store/business owners who just stock their business with a nobles/general warehouse order making "suffice" profits to keep the business running at a bare minimum, and not doing anything with their establishment.

I am curious to know the average amount of employee's that are currently hired per store because as managing a business I reach out to a lot of store owners attempting to set up contracts or orders/deals to encourage business roleplay however it usually just the one (business owner) and/or 2 the (business owners friend/business partner) running the show with 0 signs of employees that are hired or even ever working.

I feel as if CoC should start to aim to repo stores that are not being used for their potential rp based on:
- if they have any actual employees hired
- if they are at least doing something once every 45days with their store in rp such as
----mini events (full services like Little Seoul Gas used to do)
---- Social events
---- or just encouraging people to pop on down (employee/manager presence)
as for right now currently at stores you walk in buy what you need and walk out with 0 interaction.

FML why am I invested into this too much...
 
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