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Just A Few Suggestions

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crazycattxo

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Hey everyone! I posted a suggestion a while back, and after taking a short break, I’m back and wanted to share some of my thoughts again, plus a few new suggestions. I’ve definitely noticed some changes around the City, but honestly, not all of them have been for the better. The development updates have been awesome, no doubt, but there’s still this sense that things feel kind of divided when it comes to who gets what. Some groups or businesses seem to have more advantages than others. It’s also a little frustrating seeing so many people wanting to buy businesses around the city to bring more RP into the mix, especially buildings which aren't really opened or say a new business but getting told it’s not really an option. It feels like only one or two businesses get all the attention, while others don’t get the same opportunities or focus. And this extends to groups too. I know some might disagree, but everyone’s entitled to their opinion, right? I just wish the average person had more chances, and it wasn’t always the popular groups, individuals, or businesses that get the best of everything.

Here's some suggestions I'd love to see, to maybe try and stop this feeling of a divide.

More support for the average civilians
I feel there definitely needs to be more civ jobs, there's a total of about 4 jobs you can do. Perhaps a building job, or some interactive heists a few friends can do to pass the time. Of course with a cooldown. More support for character driven jobs, it's a roleplay server that relies on peer to peer interactions yet when people create peer to peer interactive jobs they get pushed back. I'm not talking about like "jobs" like bins, mechanic, delivery drivers I'm thinking more like support for opening businesses. It feels like we all get told no, because the highlight wants to be kept on certain current businesses. I wish we could all be given the same opportunities.

Gangs
In my opinion groups/gangs/factions shouldn't be able to own more than 1 business per gang to give others a chance. {Yes, of course if they've been around a very long time it may be a bit different, as long as it is fair which at the moment in some cases it doesnt feel so } I also feel and I'm only using this as an example, every gang, group, faction, family should be limited to the same amount of things. Including compounds etc. I'm completely aware of the reasoning behind the Firm and the Lost, but it does feel like it's very favourited in some aspects and a lot of other groups, whether upcoming or currently around don't get as many opportunities. Theres a huge gap between whitelisted gangs/businesses then when people try to push to close that gap it gets denied. There's plenty of opportunities to open "roleplay" jobs with very little input from areas. This is things such as simple jobs like road repairs, dock work transportation, construction work but we are given no support to do these things. You either join the server to become police/nhs or gang. There's no support for people who just want to roleplay their own work. Or if there is we have to really prove, whereas if certain numbers want something it's put in without much hesitation.

I'm worried the City is just one that is very favourite orientated. It's upsetting because so many people have so many amazing ideas, and avenues they wish to explore in RP, but again. If they're not part of a well known business or group, or just individual in general it feels its never wanted or always denied. I just wish we could see more inclusivity, thats all.
 
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Burger shot she has been running the place for years and is basically the rightfully owner

Bahma mama pretty much must have made a amazing application or interview

Last train ram probably had it before staff as it's been his for like 5 years

Hardwick is same as beekers and custom it's a organisation run business that just so happens to be staff run also all firm members have perma death contracts so I would call it deserved

Luxury, was most likely bought years ago before CoC had input on who owns them, as in years ago when you sold it from the management computer

To be fair you should be happy you have what you have Scott if the coc weren't involved like they are people would still sell places for 60mil because they want the money and don't care if the guy with 4m wants to to it because someone else offered 60


Also to add to the tirenutz that's likely because gabz released a Benny's mlo and rpuk are subbed to his packs so it diden't cost anything extra to add it just Dev time someone decided to dedicate for free to do something nice after AE also had a massive mlo upgrade
Whats your point? they are staff owned that arent really active and you sent me the rules in Discord with inactive which most thses been.

I'd also like to add that we have a mlo thats ready to go you can fit two vehicles in there and the same as Bennys and Ae we you can add a spot for trucks so again don't get your point as it would be free.

Why does that make me lucky the price of things? i don't get what your points are to do with with staff have favourites and don't
 
I think around page 2 we lost track of the suggestion and went into argument/discussion mode.

I cannot dev based on "make civ life more interesting" - come to us with ideas, this is a suggestion thread, so lets work on them.


- how do you invision that building job?
- heists? tell me more about them
- "character driven jobs" perfect, tell me more!


Remeber, here on this thread you have the spotlight - make the best out of it!
I think that came from people whos businesses would "suffer" short term got very aggro against those making reasonable suggestions, then receiving responses from people who have felt these issues first hand.

Suggestions: building jobs, there are many construction sites situated around the city that you could go to have simple interactions with, moving blocks of wood, bricks, wheelbarrows etc and earn money based off skills perhaps even use the same minigame implemented with hotwiring/repairing cars to earn a bonus. This then could later be used to fire up personal jobs, introducing a degredation system to personal houses/businesses that over time could have an effect on those belongings being uninhabitable/unusable. Then people can call out to other players to come and repair those businesses. This could be done by creating a meter that goes down over time, once it reaches certain markers on that meter things like water leaks happen, you can't access your garage anymore, cant access storage anymore, it sounds like a punishment sure, but it makes people interact and also will weed out people who as I mentioned above those who come in and hog houses and not use them. (water leaks can also be helped by another suggestion below) building animations are already provided in game and as for the building sites all that would be needed is a few markers that say "fix___" you walk over to it you interact with it and its job 1/__ complete once you reach a determined amount you get paid.

How about a middle ground with CoC and the average joe, how about working with someone to create an estate agents, MoS/CoC whoever gathers the data on which houses are still purchasable and works with these estate agents to help people find homes around the city instead of spending hours running door to door they just pay a little extra for the service. Introduces a roleplay aspect because then those people will need to discuss what things they want from a house, the estate agent gives them a selection that they can choose from and pay. Wouldn't be difficult to bring in, the information is already there.

Plummers/essential road works: If a fire hydrant/water main gets knocked out, an area loses water. This means businesses can't cook and fire services cant put out fires, I understand this maybe very difficult/impossible to impliment but a suggestion nonetheless.

Lasertag/paintball: I know this can be done as I have experienced this sometime in the past in this server. Corden a zone in a place up north that can be used as a paintball/airsoft field where people are free to shoot eachother freely with nonharmful weapons.

Parcel deliveries: essentially work the opposite of collecting bins. Instead of collecting at detemined locations, you deliver to locations instead. Opens doors for character driven jobs in that if people want to buy a certain item from a certain shop somewhere. Jimmy pays Steve money to go and collect 5 drills from sandyshores. Simple as that. There are places around the city that can be used as postal hubs to start the jobs.


Dock work: Cranes load cargo from the cargo ship to container trucks and vice versa. Transportation drivers could also do jobs from here allowing two more civilian jobs to merge and work together. This could also work with dealerships getting certain cars from overseas and other items that can be sold around the city, could also work with factions such as The Lost for importing guns into the city, would also work with the police and even allowing for a Customs and Export job to form. Also can open up more interactions with Warehouses/Storage to keep the chain moving.

Landscaping: A job for people to come and landscape and mow lawns theres already scripts widely available for this kind of work.

Vets: this would work well with the rangers, animals come in injured and the rangers/registered vets could help with seeing those animals return to full health. Could work similar to the NHS except its with NPC animals. Imagine scripts for this also exist.

Electrician work: Again scripts exist can be roleplayed well within businesses.

Just gonna fire off a few quick things now not really jobs oriented but activities.

Allow the ferris wheel/rollercoaster in game work as it does in base game.
Open up Ammunation to be firing ranges weapons get automatically taken from you when you leave.
A car dyno for a car garage.
If bennys is the go to for car modification then make it either visual or performance based and allow another garage to take the other. Thus giving a use for the Dyno.
ATM robberies
Allow people to cook food in their own properties but only to a certain degree and make the best filling foods available from diners etc.
A more realistic fitness system that makes you faster or slower dependant on your fitness stat.
Road work jobs.

These are all things the scripts exist for and could be implemented. But these suggestions will get read and ignored or brushed off just like all the others.

P2P RP interactive jobs civilian jobs, though they do exist and you have the MLOs to support them, the foundations do not make them a viable way to make money, people will not pay money for an "imaginary" service. This isn't as easy as saying just roleplay these jobs. But the scripts DO exist for all the things I have mentioned here and it's whether or not the people making these decisions WANT to see a positive change for roleplay here. Earlier on in the threat someone mentioned its EITHER make a lot of money grinding it out solo OR roleplay for peanuts at the chance to progress and yes whilst I can see there is a risk/reward to making the decision on whether to give those things to your players it's also not difficult to go through previous great threads here and see them slapped with the good old chestnut "DENIED" to any suggestion that would improve RP. Neither am I undermining the works the devs go through to get these things working. But I just know instead of discussing with people who suggest theses things they will get read and denied almost immedietly, I've seen it happen before and I know my suggestions will be brushed away until someone else suggests the same things, I am not the first to suggest theses things and I certainly wont be the last. Instead of denying things because they have already been denied why aren't those things resuggested seeing an influx of people requesting them?
 
I think that came from people whos businesses would "suffer" short term got very aggro against those making reasonable suggestions, then receiving responses from people who have felt these issues first hand.

Suggestions: building jobs, there are many construction sites situated around the city that you could go to have simple interactions with, moving blocks of wood, bricks, wheelbarrows etc and earn money based off skills perhaps even use the same minigame implemented with hotwiring/repairing cars to earn a bonus. This then could later be used to fire up personal jobs, introducing a degredation system to personal houses/businesses that over time could have an effect on those belongings being uninhabitable/unusable. Then people can call out to other players to come and repair those businesses. This could be done by creating a meter that goes down over time, once it reaches certain markers on that meter things like water leaks happen, you can't access your garage anymore, cant access storage anymore, it sounds like a punishment sure, but it makes people interact and also will weed out people who as I mentioned above those who come in and hog houses and not use them. (water leaks can also be helped by another suggestion below) building animations are already provided in game and as for the building sites all that would be needed is a few markers that say "fix___" you walk over to it you interact with it and its job 1/__ complete once you reach a determined amount you get paid.

How about a middle ground with CoC and the average joe, how about working with someone to create an estate agents, MoS/CoC whoever gathers the data on which houses are still purchasable and works with these estate agents to help people find homes around the city instead of spending hours running door to door they just pay a little extra for the service. Introduces a roleplay aspect because then those people will need to discuss what things they want from a house, the estate agent gives them a selection that they can choose from and pay. Wouldn't be difficult to bring in, the information is already there.

Plummers/essential road works: If a fire hydrant/water main gets knocked out, an area loses water. This means businesses can't cook and fire services cant put out fires, I understand this maybe very difficult/impossible to impliment but a suggestion nonetheless.

Lasertag/paintball: I know this can be done as I have experienced this sometime in the past in this server. Corden a zone in a place up north that can be used as a paintball/airsoft field where people are free to shoot eachother freely with nonharmful weapons.

Parcel deliveries: essentially work the opposite of collecting bins. Instead of collecting at detemined locations, you deliver to locations instead. Opens doors for character driven jobs in that if people want to buy a certain item from a certain shop somewhere. Jimmy pays Steve money to go and collect 5 drills from sandyshores. Simple as that. There are places around the city that can be used as postal hubs to start the jobs.


Dock work: Cranes load cargo from the cargo ship to container trucks and vice versa. Transportation drivers could also do jobs from here allowing two more civilian jobs to merge and work together. This could also work with dealerships getting certain cars from overseas and other items that can be sold around the city, could also work with factions such as The Lost for importing guns into the city, would also work with the police and even allowing for a Customs and Export job to form. Also can open up more interactions with Warehouses/Storage to keep the chain moving.

Landscaping: A job for people to come and landscape and mow lawns theres already scripts widely available for this kind of work.

Vets: this would work well with the rangers, animals come in injured and the rangers/registered vets could help with seeing those animals return to full health. Could work similar to the NHS except its with NPC animals. Imagine scripts for this also exist.

Electrician work: Again scripts exist can be roleplayed well within businesses.

Just gonna fire off a few quick things now not really jobs oriented but activities.

Allow the ferris wheel/rollercoaster in game work as it does in base game.
Open up Ammunation to be firing ranges weapons get automatically taken from you when you leave.
A car dyno for a car garage.
If bennys is the go to for car modification then make it either visual or performance based and allow another garage to take the other. Thus giving a use for the Dyno.
ATM robberies
Allow people to cook food in their own properties but only to a certain degree and make the best filling foods available from diners etc.
A more realistic fitness system that makes you faster or slower dependant on your fitness stat.
Road work jobs.

These are all things the scripts exist for and could be implemented. But these suggestions will get read and ignored or brushed off just like all the others.

P2P RP interactive jobs civilian jobs, though they do exist and you have the MLOs to support them, the foundations do not make them a viable way to make money, people will not pay money for an "imaginary" service. This isn't as easy as saying just roleplay these jobs. But the scripts DO exist for all the things I have mentioned here and it's whether or not the people making these decisions WANT to see a positive change for roleplay here. Earlier on in the threat someone mentioned its EITHER make a lot of money grinding it out solo OR roleplay for peanuts at the chance to progress and yes whilst I can see there is a risk/reward to making the decision on whether to give those things to your players it's also not difficult to go through previous great threads here and see them slapped with the good old chestnut "DENIED" to any suggestion that would improve RP. Neither am I undermining the works the devs go through to get these things working. But I just know instead of discussing with people who suggest theses things they will get read and denied almost immedietly, I've seen it happen before and I know my suggestions will be brushed away until someone else suggests the same things, I am not the first to suggest theses things and I certainly wont be the last. Instead of denying things because they have already been denied why aren't those things resuggested seeing an influx of people requesting them?
I read this very briefly and will reread it later, but I like the begining so far. See this is what we need (y)
Imagine house garages could be improved to fit one more car? simple stuff but can make a difference
 
I read this very briefly and will reread it later, but I like the begining so far. See this is what we need (y)
Imagine house garages could be improved to fit one more car? simple stuff but can make a difference
Thank you, I appreciate the response
 
Vets: this would work well with the rangers, animals come in injured and the rangers/registered vets could help with seeing those animals return to full health. Could work similar to the NHS except its with NPC animals. Imagine scripts for this also exist.
See I suggested this a LONG time ago, spoke to management about this (Not namedropping) They loved the idea, asked me to do the leg work, was happy to implement it but the catch was I needed to find a Dev that was happy to work on this for me. I spent weeks putting together a proposal on how it would work, how it would run, wages in the current economy you name it. I even had 3 working scripts to chose from that were compatible with the servers build and coding system. That was 3 years ago. I gave up after being stonewalled and ignored. Literally no one would touch it with a barge pole and even one reply that came back was "You already had the rangers developed for you" - I'd left the rangers at that point and it had passed through 2 new heads.
 
"You already had the rangers developed for you"
See this is a point I made earlier, it shouldn't matter if you had already had this, at the end of the day you made a suggestion on how you thought you could improve RP a suggestion is a suggestion and it would have given the rangers LOADS more work. Shouldn't matter if you already had 1 suggestion go through or none. Especially at that point, might as well have completed it to the end.
 
And whilst my ADHD riddled brain is on ideas mode.

MOT or vehicle inspections. A timer on registered vehicles that goes down over time, once it reaches 0 that car becomes unroad worthy unless it goes through an inspection. It will give mechanics more jobs to do as well as that ANPR exists, so the police would be alerted if its spotted on the roads. Fines will be handed out, points on license, cars being impounded. I get that it seems like its a punishment at first but realistically see the forest through the trees, it gives SO MUCH more job and roleplay potential.
 
See this is a point I made earlier, it shouldn't matter if you had already had this, at the end of the day you made a suggestion on how you thought you could improve RP a suggestion is a suggestion and it would have given the rangers LOADS more work. Shouldn't matter if you already had 1 suggestion go through or none. Especially at that point, might as well have completed it to the end.
Yeah, I even gave in the proposal what it could run like AS a extension of the rangers or as a standalone business and how they would both work. But, sadly it never got picked up :/
 
Just for the record only 3 members of firm have ever been staff. 1 used to be a dev and 1 is still a dev, out of 25 members.
Yeah again, going by the information I had at hand, I don't remember them being 25 members at the time there was only a handful at the time and they were all MoS/Devs. AGAIN. From the information I had from the last interaction I had with them.
 
Yeah again, going by the information I had at hand, I don't remember them being 25 members at the time there was only a handful at the time and they were all MoS/Devs. AGAIN. From the information I had from the last interaction I had with them.
Yeah, I know 7
 
I read this very briefly and will reread it later, but I like the begining so far. See this is what we need (y)
Imagine house garages could be improved to fit one more car? simple stuff but can make a difference
If Simple stuff Flywheels just needed upgrades added as, how we are at the moment we can fit two vehicles in and just need a space outside adding for trucks. We was told by OOC we can have it and now been told we don't want more than two garages in city.

I Don't see why we can't have more than two garages especially one that out of city. So if eveything your saying true flywheels should get upgrades/
 
Yeah again, going by the information I had at hand, I don't remember them being 25 members at the time there was only a handful at the time and they were all MoS/Devs. AGAIN. From the information I had from the last interaction I had with them.
We've always had 25 members. Some very inactive or left the server but they're still there. Also we have been around since the start and been active so theres a reason the Firm as a whole has a few businesses, all of which are not left to rot and are very active most days. Either with us being there or with employees that are very well rewarded.

The whole point of this suggestion seems to be a finger pointing argument rather than constructive ways of dealing with certain issues.
 
So you know 7 members who are staff or you know 7 members in total? I'd absolutely love to know the names of the 7 staff members in the Firm
If I get the go ahead from Staff/Mgmt on this thread then sure. I'll list them :)

Edit* 7 members who are staff/dev
 
We've always had 25 members. Some very inactive or left the server but they're still there. Also we have been around since the start and been active so theres a reason the Firm as a whole has a few businesses, all of which are not left to rot and are very active most days. Either with us being there or with employees that are very well rewarded.

The whole point of this suggestion seems to be a finger pointing argument rather than constructive ways of dealing with certain issues.
No, originally I believe the point of this suggestion was to highlight why some people feel they are being treated differently compared to businesses that have MoS onboard and the transparency of what part they play in that business and how it seems like the major landmark businesses in the city all have MoS as owners/members. Yet you never see a MoS starting a business from scratch. You also never see a major business in the city that hasn't got a member of staff on the records somewhere.

As to the second part of your statement, many people have made suggestions and they've been stonewalled by people whos businesses will "suffer" from the suggested actions.

However if you want constructive ways to improve Civilian life, if you look above at my response to Bobinz I've made plenty of them. Just because they conflict with your personal agenda does not make them bad suggestions. Nor are they "finger pointing arguments" As said earlier on, if the information thats been given is that staff have fingers in pies of businesses and its members of those businesses coming here arguing against the points being made then doesn't that show something?
 
Just because they conflict with your personal agenda does not make them bad suggestions. Nor are they "finger pointing arguments"
I dont really care to be honest, no personal agenda. I am barely active anymore but the same old argument of "the firm and lost get everything" is boring, when it's not been that way for a long time. People earned their buisnesses through years of RP and hard work so fair play to them.
 
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