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GTA RP Server Development - Changelog

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 Date / Time: 14:00 20/07/2023

Release: Crim 1.7

Additions:

  • Complete overhaul of robbery system @Archie@Paint@1A3



    Bobcat
  • Pacific Bank
  • Life Invader
  • Fleeca
  • Store Robberies (Tills and safes)

[*]Added unique new heist models @Nikolai Belski@George Harris

[*]Added new recipes for crafting tables @Archie

[*]Added new material resources @George Harris

[*]Updated Various MLO's @Archie @George Harris


  • Bobcat
  • Pacific Bank
  • Fleeca
  • REDACTED

[*]Added new minigames @Paint





A long awaiting update today, we are launching the Robbery Update from the criminal update, as I said before we are releasing small sections of the criminal update and we believed that everyone deserved a little taste of what is to come. I hope you all love this update as much as I do with the massive amount of potential of RP stories that can be created from today. Please go into this with a whole new perspective and remind yourself of why we do what we do and what we are trying to achieve together. You can really make this the best and create some crazy roleplay.

If you do have feedback you would like to share please take yourself to this post: 




 
Last edited by a moderator:
 Date / Time: 18:00 27/07/2023

Release: 🙂

Additions:


[*]Added Ability For New Characters To Instantly Choose Their Clothing @Paint

[*]Added Cutlass As Whitelisted F6 @Archie



Changes:

  • Various changes to robbery systems, too many to details however we have heard your feedback and appreciated it. @Archie @1A3



    Notable change is which there are now two cooldowns for stores, one for being able to use the store again and one for the store to be robbed.
  • Made Drills Bypass "Interactive Screens" F1 Toggle
  • Fixed Marabunta Shop Not Being Robbable

[*]Various Anticheat Changes @1A3

[*]Corrected Police UC Vehicle Labels @1A3

[*]Change Emergency Warrant from SI to CI @George Harris

[*]Fixed Shop Categories Sometimes Failing To Load @1A3

[*]Fixed House 993 Garage Rotation @George Harris

[*]Fixed Showroom UI Staying Visible If Exiting To Quickly @Bobinz

[*]Fixed Removing Vehicle Tracker Saying You Don't Have The Required Tool @1A3

[*]Fixed Inventory Blur Effect @1A3


 
Last edited by a moderator:
Date / Time: 18:00 01/08/2023

Release: SHOESSSS👠

Additions:


Changes:

  • Fixed Missing Delivery Point For Vangelico Jewellery @Duke of Sussex
  • Fixed Mechanic Rental Return Points @1A3
  • Fixed Collision Hole Opposite TFA Bike Shop @Duke of Sussex
  • Fixed Raton Canyon Map Holes @Duke of Sussex
  • Optimized All Male & Female Shoes @Ghost
  • Changed Helmet Armor Access From CID 2 to CID 4 @Bobinz

Final Notes:

Some new names on the changelog. Welcome to @Bobinz and @Duke of Sussex that have joined the GTARP Development Team.

 
Last edited by a moderator:
 Date / Time: 18:00 10/08/2023

Release: Is it really Summer?

Additions:

  • Added: NHS - state 10 @Bobinz
  • Renovated Vespucci Beach @Archie


    Vespucci Market @1A3
  • Taki DJ area
  • Climbing wall area
  • Climbing frame and water race
  • Pharmacy @1A3
  • Bicycle Shop now within the Market @1A3

[*]New Otto's Speedo Livery @George Harris@L1L 

[*]Moved Record A Studio To Above Ground @Archie @1A3

[*]New Kraken Taco Truck Livery @George Harris@L1L 

[*]New Clinton Fuel MLO @Mike Polo

[*]Updated Group Clothing System @1A3


  • Clothing Shop Menu


    Added ability to access your whitelisted clothing via clothes shops.
  • Added a new tab to clothes shops which allows you to have an overview of all whitelisted clothing you have access to use. https://i.1a3.uk/1690645401.png

[*]Gang/Shop Clothing Menu


  • Replaced the original gang/shop clothing UI with a shared version of the personal outfits UI. https://i.imgur.com/6X5M70y.gif
  • Added a new group permission to manage clothing (which allows the person to create/overwrite/delete the shared outfits).
  • Added an option to the context menu to access the relevant gang/shop whitelisted clothing items. https://i.1a3.uk/1691667436.png

[*]Outfit Menu

[*]Moved Female TireNutz Jumper Texture On The Ballas Jumper Instead Since Both Use The Exact Same Mode





Changes:




Bug Fixes:

  • Fixed helmet armour not persisting when flipping helmet. @Bobinz
  • Fixed interaction points for houses 220 & 283 @Bobinz
  • Fixed duplicate finger print with dye packs @1A3
  • Fixed error messages with treatment system @1A3
  • Fixed various ped animation issues with vehicles and death @1A3
  • Fixed issue with vehicle label not displaying on showroom @1A3
  • Fixed faction log ui issues @Duke of Sussex
  • Fix char creation checkboxes and radio buttons not aligning properly with the labels  @Duke of Sussex
  • Fix char creation date picker icon being barely legible  @Duke of Sussex
  • Invert prison lockdown dispatch icons  @Duke of Sussex
  • Fix dispatch overlay callsigns sorting incorrectly (classic JS)  @Duke of Sussex
  • Allow G6 to share dispatches with police  @Duke of Sussex
  • Fixed portal issues with various interiors, especially Grove and Marabunta @Archie
  • Fixes people losing items in hospital storage if they re-check in due to crashes/disconnects/server restart etc. @1A3
  • Fixed Bait and Tackle door collisions @Duke of Sussex
  • Fixed quadbikes spawning as sanchez @1A3

Final Notes:

Yup you read the changelog right, there is now a climbing frame so Aztecas can finally play kiss and makeup 🙂

 
Last edited by a moderator:
Date / Time: 18:00 12/08/2023

Release: Shhhh BMAV👠

Additions:

  • Added House & Vehicle Storage to House COntext Menu @1A3

Changes:

  • City Hall Refurbishment after Fire @Archie
  • Removed Tyre Repair Kits @1A3
  • Vangelico Jewelry @Duke of Sussex


    Fixed Various Interaction Points
  • Removed Idling NPC's
  • Added Staff Door Lock
  • Remove Floating Props



Bug Fixes:


Final Notes:

I haven't done one of these for a long time.

 
Last edited by a moderator:
Date / Time: 14:00 13/08/2023

Release: ABOUT TIME⌛⌛⌛⌛

Additions:

  • Added Male Cutlass Gang Clothing @L1L @Ghost
  • Added Male Ottos Auto Clothing @L1L
  • Added Male Lang & Diaz Hoodie @Ghost
  • Added Male New NHS Hems Uniform @Ghost@Atlas
  • Added Male Gang Head Bandana @Ghost
  • Added Male Gang Custom Varsity Jacket @Ghost
  • Added Male Gang Baseball Jacket (Open) @Ghost
  • Added Male Niko Jacket @Ghost
  • Added Male NPC Hoodie @Ghost
  • Added Male Casino Smart Shirt @Ghost
  • Added Male Duggan Smart Tucked Shirt @Ghost
  • Added Male Hobo Jacket @Ghost
  • Added Male Slim Tee @Ghost
  • Added Male Smart Jumper with Collar @Ghost

  • Added ability to Flip Gang Mask to lower it Via the Caps Locks Menu @Ghost @1A3
  • Added Male Rings @Ghost
  • Added Male Beards (Under Masks) @Ghost
  • Added Male Mustache (Under Masks) @Ghost



  • Added Female Cutlass Gang Clothing @L1L @Ghost
  • Added Female Gang Bandana Bra Top @Ghost
  • Added Female Gang Head Bandana @Ghost
  • Added Female Gang Custom Varsity Jacket @Ghost

Changes:


Final Notes:

I Finally Finished it ⌛⌛⌛⌛ BIG C

 
Last edited by a moderator:
Date / Time: 09:00 17/08/2023

Release: Do not go gentle into that good night

Changes:

  • Increased DJ booth reach for Galaxy @Duke of Sussex
  • Adjust G6 vehicle permissions @Duke of Sussex
  • Adjust G6 armoury @Duke of Sussex
  • Adjusted Mara shop @Duke of Sussex


    Reduce portal issues (still have issues at odd viewing angles, but fixed major issues)
  • Fix smoothness of some props
  • Reduce holes in outer shell

[*]Various upgrades to Galaxy @Duke of Sussex



Bug Fixes

 
Date / Time: 09:00 20/08/2023

Release: Early Bird Gets The......

Changes:

  • Adjusted AE parking attendant interaction point @Duke of Sussex
  • Made Radio Streamer Mode Only Hide Channel Number @1A3
  • Unlock Lower Pillbox and Vespucci pharmacy by default @Duke of Sussex
  • Various Clothing Changes @Ghost


    Fixed Slim Tee neck line being to low
  • Fixed Balla Text Texture on Women Varsity Jacket
  • Fixed Blacklist for Women Custom Gang Varsity jacket
  • Fixed New Women's Arms with missing certain fingers
  • Updated Grove Jacket Texture & Mask
  • Added New Critical Care uniform to Females
  • Added some secret RP clothing ;)
  • Fixed TFA Blacklist of helmets

[*]Update CCTV permissions @Duke of Sussex

[*]Reduced vehicle engine volumes @Archie @Paru

[*]Further Progress on native audio @Archie


  • Added subtle ringtone in which other players can hear when nearby when you are getting a call
  • Modified various sound cues in game such as locking and unlocking of a vehicle to be done via GTA 5 audio engine instead of NUI. This allows for echo, suppression, decay, attackcurve etc. All depending on where you are in the world.
  • Modified various sound effects 

[*]Modified various GTA 5 graphic settings @Archie


  • Volumetric clouds (See below)
  • Rebalanced weather effects (See below)
  • Various of other things..... (Too much to add here)



Bug Fixes




FiveM_b2545_GTAProcess_tyRPrG5CzA.png


FiveM_b2545_GTAProcess_sWHxNOHLXZ.png


 
Date / Time: 18:00 23/08/2023

Release: New Dawn, New Day

New Additions:

  • More Clothing! @L1L @Lucy Webb @Luke 



    Multiple new items of clothes including (Male & Female):


    Backpacks 
  • Sweatshirts
  • Trousers
  • Hats





Bug Fixes

  • Fixed Siren not Playing for Some People @Archie
  • Fixed Multiple Doors Sometimes Falling off Police Cars @Archie
  • Fix Police Motorcycle Looking Like its Falling Over @Archie
  • Phone Gallery Fixes @1A3
 
Date / Time: 18:00 24/08/2023

Release: 
b8e355850975981efa1768f169d77b47.png


New Additions:




Vehicles:




Changes:




Bug Fixes

  • Fixed Staff Shop Commands @1A3
  • Fixed Clothing Issues from Last Update @Ghost
  • Fixed Phone Transfer @1A3
  • Fixed F6 Menu for Characters in Invalid Gang @1A3



Notes: Check out the new Limeys Smoothie shop run by your local Vegan. Clothing hey, nightmare! Clothing issues from yesterday should now be fixed. If you had access to clothing that you shouldn't have (EG: Gang clothing) please delete that before we go through and check! 

 
Last edited by a moderator:
Date / Time: 19:45 24/08/2023

Release: CARD FREAKZ

Card Freakz

@L1L @Chubbers @JD_ @Timo Langston @Archie @Paint

9Jyv3tA.png


  • Trading Pack Item



    Introduction of a New Item for Trading.

[*]Trading Card Item


  • Incorporated Into the Trading Pack
  • Various Editions or "Packs"/"Issues" Available
  • Cards Come in Diverse Rarities


    Common
  • Known
  • Epic
  • Legendary



[*]Pack Opening Experience


  • New Animation When Opening Packs
  • Option to Proceed to Open Another Pack, Provided a User Possesses Another of the Same "Issue"

[*]Card Interactions


  • Enriched Card Hover Animation
  • Ability to Display Cards From a User's Inventory

[*]Trading Binder Item


  • New Storage for Trading Cards
  • Showcase Cards from the Binder to Other Players
  • Enhanced View of Cards


    Full-screen View Available
  • Resumes on the Last Viewed Page After Reopening

[*]Functionality to Remove Cards from the Binder



[*]Trading Box Item


  • New Box Containing 10 Trading Packs

[*]Card Freaks Shop


  • Brand New Shop Destination for Card Enthusiasts





Notes: Trading Cards are here. Who are you going to get? Mr Hairy is my favourite. Special shoutout to @L1L @Chubbers @JD_ @Timo Langstonfor creating all the cards. More editions to come soon. (Remember the cards may show a likeness to people and you may suggest that said person is that card, however - they can't be used for meta situations (IE working out oh Mr Hairy is in The Firm)

 
Last edited by a moderator:
Date / Time: 09:00 - 18:00 25/08/2023

Release: @Paint

New Additions:

  • Added ATM's inside city hall @Archie
  • Update various inventory icons @Archie
  • Blacklisted weazel news helmet @1A3
  • Updated various labels for inventory items @Archie

Bug Fixes

  • Fixed count issue with card binder @Paint
  • Fixed ordering issue with warehouse @1A3
  • Fixed using eye when opening card pack @Paint
 
Date / Time: 18:00 - 18:00 28/08/2023

Release:  🚗Vehicle indicators🚗

New Additions:

  • Added bindable Vehicle indicators @1A3
  • Added palm trees to Grove ST @Ghost
  • Added Missing Vehicle Wheels @1A3
  • Grove & Balla Ped's and Gang Vehicle Spawns on turfs @Lee& @Ghost
  • Added delete confirmation to message conversations & recent calls @1A3
  • Removed bollard from Vespucci Canals house to allow more commercial vehicle access to the houses  @Ghost
  • Removed tyre from smeltery backroad  @Ghost
  • Moved trees from the entrance from the mines  @Ghost

Bug Fixes

  • Fixed Entrances For Houses: 107, 123, 128, 163, 169, 214, 215, 224, 236, 260, 292, 293, 819 @1A3
  • Moved House 332 From Forum Drive To Grove Street @1A3
  • Fixed transfusion notification not being removed after transfusion is completed.@1A3
  • Re-Enabled Some Unintentionally Disabled Vehicle Mods @1A3
  • Fixed Being Able To Use LS Customs Blacklisted Vehicle Mods @1A3 
  • Fixed Prison Item Collection Removing Item Data @1A3
 
Date / Time: 15:00 03/09/2023

Release: Crim 0.8

@Archie @Paint@1A3 @Recon9

Weapon Changes:

  • Weapons Now Decay & Break
  • Weapons Are Now Identifiable By Their Ballistic Signature
  • Weapon Crafting Times Have Been Adjusted
  • Added Ability To Clean Firearms
  • Added Ability To Repair (New) Broken Firearms
  • Shooting Firearms Now Leave Traces of GSR (Gun Shot Residue)



Prison Changes:

  • Replaced Reason With Report ID for Prison Sentences
  • Added Prisoner Log To Gruppe6/Police


    Prisoner Log shows when people are admitted, released, escape, etc.

[*]When sending someone to prison, you must now enter the


  • Session ID
  • Time
  • Report ID
  • Suspected Name of The Person

[*]When in the prison cutscene, the name on your card is the name the police think you are. Not your actual name

[*]Prison Computer Now Shows


  • Fingerprint
  • Suspected Name
  • Remaining Sentence
  • Arresting Officer
  • Report ID

[*]When releasing someone from prison, you now have to give a reason

[*]When changing someone's sentence time you have to give a reason

[*]All prison sentences are now based on fingerprints not Citizen IDs





Evidence Changes:

  • Evidence View


    Moved All Evidence To Physical Items With Meta Data


    Basic Details Available On Pickup
  • Evidence Has To be Put Into a Case File To Get Full Details

[*]Updated Expiry Timers

[*]Added Street Name To Evidence

[*]Added Bullet Hole Points (Indication Where Bullets Hit, Not Just Fired From)


  • If This Hits A Vehicle, It Gives The Colour About The Vehicle



[*]Evidence Case Files


  • Case Files Can be Created


    They Are Given An ID
  • A classification Is Selected (Unclassified, Secret, Top Secret)

[*]Case Files Can Be Searched For By


  • ID
  • Ballistic Signature (Searchs For Any Case Files Containing The Searched Signature)
  • Person Fingerprint (Searchs For Any Case Files Containing The Searched Fingerprint)

[*]Case Files Can Be Updated


  • Classification can be changed by someone 1 Rank above the required rank to REMOVE from that case file.

[*]Case File Classification permissions are split into


  • Deposit (Level X)
  • Withdraw (Level X + 1)

[*]CIDs Police Rank is boosted by 1 level in regard to Classifications for example:


  • If a case file requires SGT to withdraw:


    A Normal PC cannot withdraw
  • A CID PC can withdraw



[*]Evidence placed into case files is given a case number and evidence number



[*]Search Records Added


  • Using a search record allows you to attach an image of the player's inventory and allows you to either put it in the case file and serve them with a copy.

[*]Evidence Camera Added


  • Using the camera allows you to take pictures.
  • Taken images will appear in your inventory as evidence images.
  • Images can be placed into the case file as evidence.

[*]Added fingerprint cards


  • Fingerprints can be taken and printed onto a card to add to a case file.

[*]Added New Evidence Log For Case Files


  • Tracks


    Taking In and Out Evidence
  • Creating Case File
  • Linking Reports
  • Updating Classification
  • Etc...



[*]You can now drag any item into an evidence bag (I know, Cool, right...)

[*]Made Evidence Images Show In The Inventory (The actual image, not the item icon)

[*]Added Evidence Images


  • Evidence Bag Images

[*]Added Hover Data In Inventory For Evidence (Location, Name, Time)





Identity Changes:

We think it is worth clarifying this individually because it is slightly difficult to understand.

  • Fingerprints are now different. When the police fingerprint you, they are no longer getting your name and citizen ID; they now get your Fingerprint Identifier. This fingerprint identifier can be used on the PNC to write reports, add notes, and add markers, very similar to your Citizen ID PNC profile. However, your fingerprint will never automatically link to your Citizen ID. The police are required to put in the work to try and find out WHO that fingerprint links to. They can link them on the PNC, and warrants will then link between your fingerprints and citizen ID profile, but these links are always assumed, and the police will always be guessing to link you to your Citizen ID Profile.



    Below explains what is on the Fingerprint Profile and the Citizen ID Profile.
  • The reason Citizen ID Profiles are so useful (and why the police will want to link your fingerprints to a Citizen ID) is because the Citizen ID profile gives them all your LEGAL information, such as your house number and vehicles.





PNC Changes:

  • General Changes


    Removed Patrol Hours Tab
  • Added Public Reports Tab For Solicitors
  • Added Legislation Tab For Police & Courts


    Ability To View All Legislation On The Server And Search Through It In a Table Format
  • Ability For Judges To Edit Current Legislation
  • Ability For Judges To Add NEW Legislation



[*]Change Search Persons To Search Identity


  • Players Can Now Search By Citizen ID or fingerprint

[*]Updated Report Search


  • Players Can Search By Linked Citizen ID, Linked Finerprint, Linked Evidence Case Number or Report ID
  • Search Now Tells Players What They Are Searching By Based On The Search Query EG "Finding results for Fingerprint ..."

[*]Fingerprint & Citizen ID Identities are separate and the data does not link.


  • Police can link a Fingerprint to a Citizen id, and it will appear on the fingerprint page, although this is always an assumption and a link can NEVER be guaranteed.

[*]Search Identity


  • Fingerprint Identity


    Buttons


    Edit Identity


    Judges can Remove Convictions

[*]Sentences


  • All Sentences Are Now Based Off Fingerprints

[*]Reports

[*]New Report

[*]Export



[*]Details


  • Fingerprint
  • Linked Citizen
  • Notes
  • Markers
  • Status (Warrant)
  • Convictions



[*]Citizen ID Identity


  • Buttons


    Edit Profile


    Judges can Remove Convictions

[*]Vehicles

[*]Sentences


  • Legacy Sentences From Old Table (All Of Someones Old Sentences)

[*]Reports

[*]New Report

[*]Export



[*]Details


  • Name
  • Citizen ID
  • Linked Fingerprint
  • Date Of Birth
  • Markers
  • Status (Warrant)
  • Occupation
  • House Number
  • Licences
  • Convictions
  • Unpaid Tickets





[*]New Report


  • Parts


    Date
  • Linked Officers (Clicking Any Of These People Opens Their Profile)
  • Linked Citizens
  • Linked Fingerprints
  • Linked PNC Reports
  • Linked Cases
  • Report ID
  • Details
  • Charges
  • Maximum Fine
  • Maximum Sentence
  • Maximum Points

[*]Info


  • If More Than 1 Linked Fingerprint OR Citizen ID (Or no one is linked) Then You Cannot Convict (Hidden Sentence, Fine, Licences Points, and Convict Button)


    For Reports You Should Now ONLY Link The Fingerprint If You Are Intending To Convict The Report. If you know the Citizen ID, Still ONLY Link The Fingerprint ID Otherwise You Will be Unable To Convict the Report. 





[*]View Report


  • Parts


    Date
  • Linked Officers (Clicking Any Of These People Opens Their Profile)
  • Linked Citizens (Clicking Any Of These People Opens Their Profile)
  • Linked Fingerprints (Clicking Any Of These People Opens Their Profile)
  • Linked PNC Reports (Clicking These Opens The Linked Report)
  • Referenced By PNC Reports (Clicking These Opens The Linked Report)


    List Of Reports That Reference This Report

[*]Linked Cases

[*]Report ID

[*]Details

[*]Charges

[*]Maximum Fine

[*]Maximum Sentence

[*]Maximum Points

[*]Officer



[*]Info


  • Once Convicted, It Updates the LINKED Citizen/Fingerprint



[*]Arrest Warrants


  • Columns


    Linked To


    Link To Fingerprint Or Citizen (Never more than 1)

[*]Report Title

[*]Issue Date

[*]Expires





[*]New Warrant


  • Linked Fingerprint Or Citizen ID
  • Linked Report
  • Notes
  • Charges
  • Maximum Fine
  • Maximum Sentence

[*]View Warrant


  • Date
  • Linked Fingerprint Or Citizen ID
  • Linked Report
  • Notes
  • Charges
  • Maximum Fine
  • Maximum Sentence
  • Author
  • Expires

[*]Clicking "New Report" will prompt you to ask if you want to clear the reports data

[*]Clicking "New Warrant" will prompt you to ask if you want to clear the warrants data





New Additions:

  • Davis PD
  • Added Leg Cuffs To Police
  • Added ability to put a Link on a USB (physical item)
  • Added ability to write a message on a notepad (physical item)
  • Added ability to put an image on a picture (physical item)
  • Added receipts when fined as an item ingame
  • Revised all weapon labels
  • Updated various inventory icons



Changes:

  • New Context Menu Design
  • Lowered chance of getting your items being taken when admitted to the hospital
  • Adjusted Item Crafting TimesMade Vehicle Flip Chance Based On Strength
  • Made Vehicle Flip Chance Based On Strength @1A3
  • Added Ability to Take Gloves ON & Off @Mike Polo
  • Added 3 x Police Animations (patdown, crowdcontrol1, crowdcontrol2) @George Harris
  • Sort Nearby Players By Distance @1A3
  • Added Transport Fee for all Orders From Shops @Bobinz



Bug Fixes:

  • Fixed Going Invisible When Being Escorted
  • Fixed Hover Bug With Meta Data In Inventory
  • Fixed NHS Not Being Able To Add Notes To People
  • Fixed SOS Sound on Taking Pictures @Archie
  • Fixed Gavel Sound @Archie
  • Fixed Shop ID @Archie
  • Fixed Stock Wheel for TN/AE @1A3
  • Fixed Not Being Able To Respawn Police Dog If It Despawns/Dies @1A3
  • Disallow Unlocking/Locking Vehicles When Restrained @1A3
  • Fixed Hotwiring Not Succeeding if you are Dragged out of the Vehicle by an NPC @1A3
  • Fixed Hotwiring Notification Never Showing the Vehicle Label @1A3
  • ID Card Metadata Fix @1A3
  • Fixed Hovering Over Cards in the Binder not Showing the Hand Cursor @1A3
  • Made Dragging Trading Cards onto a Trading Binder take into Account the Specified Amount of Cards to Move @1A3
  • Blacklisted Female Weazel News Helmet @1A3



Notes: 

Today, we are releasing one of the biggest meta-changing updates. Today has been a long time coming, with over 1000+ hours of development, meetings and brainstorming sessions. With the changes today, we are changing the direction of RP which we want to see on our server. We have seen for several months that players are more cautious about the value of their item rather than the impact it will have on their character. This update will allow for a gradual change of mentality, and those who play the server just for the gun fights with no willingness to change will disappear from the server. We understand the fear that people will instantly have; it's completely understandable as it's a change from what we know. However, this has been a long and thought-out process, so please have faith in us. This update will enable people to make smarter choices with their weapons, which will ultimately force characters to make better choices, which will result in fewer no-interaction shootouts and a massive improvement in RP as a whole. This update does not remove all your hard work, so do not fear that we are removing all your efforts and time. No, your weapons do not disappear after one or two days, so do not worry. We are not monsters. We have ensured the length of time is fair and balanced.

We are shifting to a whole new way of thinking from all sides of the server, from Police to Criminals. Once you do play the server and experience it and have some feelings or suggestions, please ensure it's constructive and move it towards the following thread: 





Any completely toxic behaviour or shitting will result in punishments for those. You can express how you feel in a constructive way, and we will be sure to hear you out.

Q&A:

Q1: "Will I lose all my hard-earned progress?"

A1: No, we've taken measures to ensure that those who had weapons prior to this update won't be negatively impacted. We've introduced ways to maintain your weapons and gear to keep them in top condition. While all weapons have an expiration date, it's set far in the future, so there's no need to worry.

Q2: "How does durability work?"

A2: As mentioned earlier, all weapons have an expiration date, but this can be influenced by how frequently you use the weapon without proper maintenance.

Q3: "Why introduce durability in the first place?"

A3: Currently, some members on the server are more focused on items than their roleplaying characters. We aim to shift this mindset. This change encourages players to prioritize their character's development over their items. Items are important for progression, but they shouldn't be the sole reason to log in daily. This update opens up exciting opportunities for roleplay situations and transforms the gun trade dynamic.

Q4: "It's too easy to lose items like guns and hospital access. Will this change?"

A4: Yes, we've heard your concerns and taken them to heart. We've reduced the likelihood of losing weapons even further with this update.

Q5: "I dislike this update, and no one requested it. I want something else from the development team."

A5: We understand your frustration, but we're making decisions we believe are best for the server. We've worked hard on unique and exciting features for this update, and while not everything may align with individual preferences, we'll continue to prioritize constructive feedback and improvements.

Q6: "Is this update biased towards the police? Is the server becoming police-centric?"

A6: This update isn't exclusively for the police; it's a meta-update that impacts various aspects of the server. The criminal update is being rolled out in sections, and this is just one part of it. We're committed to balancing content for all players.

Q7: "What's next in the criminal update after this?"

A7: We don't want to spoil all the surprises, but we still have the food update, groups and territories update, and more exciting features to come. Stay tuned for what's in store!

 
Last edited by a moderator:
Date / Time: 16:00 03/09/2023 - 09:00 06/09/2023

Release: PoPo

New Additions:

  • PNC Additions


    Added New Court Logo @Paint
  • Added Ability To Judges To Un-Convict Reports (For Police Mistakes) @Paint
  • Added Legislation ID To The Updated Legislation And New Legislation Notification @Paint



Bug Fixes

  • Fixed Being Unable To Return Broken Weapons To Armory @1A3
  • Fixed Being Able To Move Whilst Using Evidence Camera @1A3
  • Fixed Binoculars & Evidence Camera Not Exiting If The Item Is Removed From Your Inventory @1A3
  • Fixed Evidence Images & Evidence Bags Saving The Person's Name Even If Not Police (Doesn't fix previous ones) @1A3
  • Fixed Some Items Being Able To Split Into Multiple Stacks And Be Moved To The Same Slot As The Original @1A3
  • Fixed Pay Later Not Being The Default Option On Fines @1A3
  • PNC Fixes


    Fixed Issue Where Editing A Report Won't Let You Change The Charges @Paint
  • Fixed Issue Where Editing A Report Won't Update The Fine Even When Charges Are Changed@Paint
  • Fixed Issue Where Editing A Report Won't Update The Duration Even When Charges Are Changed @Paint
  • Fixed Issue Where Editing A Report Won't Update The Points Even When Charges Are Changed @Paint
  • Fixed Issue Where Editing A Report And Removing Charges Would Make The Fine, Duration And Points Go Negative. And The Wrong Charges Would Be Assigned @Paint
  • Design Fixes Where It Wouldnt Say "No Charges, No Fine, No Duration" and would instead just be empty @Paint
  • Fixed Issue Where Stacked Notifs Would Overwrite Eachother @Paint

[*]Fixed Escorting Players And Falling Out When Placing Into Vehicles @Archie

[*]Fixed Issues With Breaching Houses @1A3 

[*]Fixed Quick Actions Overriding Police Hospital Searching Eye Interaction @1A3

[*]Legacy Weapon Time Adjustments And Fixes @1A3@Archie@Paint

[*]Fix Prison Log Access For G6 At Prison/Infirmary Computers @Duke of Sussex

[*]Fix Closing Prison Log Mouse Control Issue When Opened Via Prison/Infirmary Computer @Duke of Sussex

[*]Fixed PNC Mugshot Not Saving If Blank With Spaces @1A3

[*]Fixed Firearm Cleaning Issue @Paint


 
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Date / Time: 09:00 09/09/2023

Release: Happy Birthday @Archie

New Additions:

  • Added Inventory Scroll Bar & Made Some Scaling Changes For Wide Screens @Paint



    Widescreens Should Now Be Identical To Their 16:9 Siblings (Just A Little... Wider)

[*]Updated Various Weapon Icons @Archie

[*]Made Legacy Pickaxe Into Broken Pickaxe (The Old, Unusable Pickaxe, Elves Snuck In, In The Middle Of The Night, And Snapped Your Pickaxe...) @Paint


  • No Normal Pickaxes Don't Have Durability... Yet ;)



Bug Fixes

  • Fixed Search Records Saving Author Name For Non-Police @1A3
  • Fixed House Tax Issue @1A3
  • Fixed Comp Issue @1A3
  • Fixed Prison Collection @1A3
  • Fixed Bug Where You Could Send Yourself To Prison @1A3
  • Fix Furniture Sofa 7 Offset @George Harris
  • Corrected "Her Majesty" to "His Majesty" !148361 @1A3
  • Fixed Date On Fine/Ticket @Archie
  • Fixed Issue Where Fine/Sentence Amounts Would Go Into The Trillions On The MDT and Prevent Saving The Report. @Paint
  • House 940 Fix @Bobinz
  • Fix Shop Ordering Issue @Bobinz
  • Helicam Fixes @1A3
  • Fixed Binocular Zoom Not Working In Vehicles @1A3
  • Fixed Some Injury Effects Persisting After Injury Is Healed @1A3
  • Corrected Some Inventory Icons @1A3
 
Date / Time: 18:00 12/09/2023

Release: Windy

New Additions:

  • Added Employee Garage To Noble Wholesale And Logistics @Mike Polo
  • Added New Mural @L1L @Archie
  • Added Police Spawn Point For Davis PD @Mystix
  • Added Lang & Diaz Luxury Motors @Mike Polo @Ghost @Paint
  • Added /frequency slot <slot> to easily switch to the frequency in the specified save slot. @1A3


    Slot can either be 1 or 2 or 3 or 4 (which map to the buttons shown below - to save to a slot right click the button).



G2Zw2lS.png
.

Changes/Bug Fixes:

  • Made Custom Motorcycles Front Door Unlocked By Default @Mike Polo
  • Fixed Helmet Armour Not Being Cleared Properly On Some Occasions @1A3
  • Fixed Error When Updating Prison Sentence Times @1A3
  • Overhaul Gated Community @Duke of Sussex
  • Overhaul Trucking Depot @Duke of Sussex
  • Fixed Issue With Police IDs @1A3
  • Fixed Helicam Only Working If Directly Getting In The Back Right Seat @1A3
  • Possible Fix For Map Loading Issues @Archie
  • Grant G6 Access To Davis PD Gate @Duke of Sussex
  • Unblacklisted Suit & Trousers @Mystix
  • Fixed Shops Being Able To Order Disabled Vehicles @Mike Polo
  • Fixed Automatically Getting A Bike Helmet And Moving To Vehicle Drivers Seat @Archie
  • Weather Changes @Archie


    Added Wind Speeds
  • Made Vehicles Slowly Get Cleaned Whilst It's Raining

[*]Updated Burgershot Interior @Archie

[*]Fixed Crashing In Vespucci PD @Archie

[*]Fixed Peds Spawning In Chairs At Vespucci PD @Archie

[*]Find Out In RP @Archie


 
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Hey all,

Change-log for 09:00 17/09/2023.

The team has done plenty this time round. As it was an early release though, I was the sucker who opted to type it all up whilst most of the team were getting some sleep. I regretted that choice when the magnitude of this update became apparent!

I don't care for karma, so if you want to show your love, go hunt down a previous post and give the karma to one or more of the developers who deserve it!
@Archie@1A3@Mike Polo@George Harris@Duke of Sussex

Additions / changes


- Added missing water dispenser (the location, a mystery!) @1A3
- Granted access to BMW x5 for critical care team @George Harris
- Set min volume for jukeboxes to be 5% @1A3
- Added ability for players to display images to one another @1A3
- Made the pops diner chair able to be sat on / interacted with @George Harris
- LostMC compound gate changed to bollard system due to poor user experience with previous approach @Mike Polo
- Added state system to bollards to determine their level of operation / access @Mike Polo
- Re-open call-sign menu after joining a call-sign @1A3
- Changed inventory dates / times to London timezone, standardisation with server @1A3
- Added some distance restrictions when searching for phones and radios @Mike Polo
- Clothing list changes for future updates @Archie
- Made some adjustments to our URL validation system @1A3
- Bean Machine lockable staff area added @Duke of Sussex

Fixes / optimisations

- Adding caching for whitelisted clothing @1A3
- Phone optimisations @Archie
- Various fixes for animal pedestrians @1A3
- Fixed PNC being usable whilst down / restrained @1A3
- Fixed rain and wind effects persisting when they shouldn't be @1A3
- Fixed rented vehicle plates not accounting for user name resets @1A3
- Fixed cooldown for unlocking / locking vehicles not working @1A3
- Fixed vehicle lights not resetting back to original states after unlocking @1A3
- Fixed vehicle interior light not turning off when exiting LS customs @1A3
- Fixed vehicle radio station resetting when entering LS customs @1A3
- Removed game events relating to vehicle lighting @1A3
- Fixed car dealers not being able to purchase second hand cars @Mike Polo
- Discord webhook changes for shop systems @Mike Polo
- Rotated a podium for Lang & Diaz to make it easier to drive the vehicle out @Mike Polo
- Fixed Clinton murals not displaying @Duke of Sussex
- Clinton Fuel station doorway details tidied up @Duke of Sussex
- Discord system changes @1A3
- Fixed job group access to locked pillbox floors @Duke of Sussex
- Fixed city hall money collection point @Duke of Sussex
- Fixed NPC arms clipping through clothing @Duke of Sussex
- Fixed database issues related to fingerprint system @1A3
- Reduced load generated by vehicle locking system @Archie
- Fixed permission check for leg cuffs @Archie
- Corrected police impound return point co-ordinates @1A3
- Changed "hood" terminology to "bonnet" in various places @1A3
- Recalculated various YMAP extents @George Harris
- Fixed an issue with a speed camera cooldown @1A3
- Fixed prison clothing not being collectable from hospital if not serving a sentence @1A3
- Fixed being teleported to 0,0 if your car despawns whilst driving fast @1A3
- Fixed some chair off-sets @George Harris
- Fixed staff system bugs @1A3
- Anti-cheat changes @1A3

Final notes

Thanks everyone. As usual, please do share any of your findings, concerns, or thanks in our #development-public discord channel.

Hugh

 
Last edited by a moderator:
Date / Time: 18:00 17/09/2023

Release: Fixes Galore

Changes/Bug Fixes:

  • Fixed Seat Ibiza Texture Dial @George Harris
  • Fixed CX75 Spoiler & Livery @George Harris
  • Fixed LSCustoms Wheel Labels @1A3
  • Fixed LSCustoms Wheel Categories Changing Order @1A3
  • Fixed Map Issues @George Harris
  • Fixed Drill Percentage Not Showing @1A3
  • Fixed Emotes Using Wrong Notifications @1A3
  • Police Taking From Items Hospital Storages Now Puts Them In Evidence Bags @1A3


    The way this is intended to work is that police should take items they want to confiscate then uncuff the person and let them get their clothing and the rest of the items in the storage.

[*]City Hall Security Improvements @Mike Polo


 
Last edited by a moderator:
Date / Time: 18:00 19/09/2023

Release: More Fixes??

Changes/Bug Fixes:

  • Fixed Hunters Having Access To Ranger Queue @1A3
  • Weapon Compensation Changes/Fixes @1A3
  • Fixed LSCustoms Wheel Types Being Offset By 1 @1A3
  • Fixed Bank Account Permissions Not Updating Correctly @1A3
  • Fixed Someone Showing An Image To You And You Exiting It Not Cancelling The Animation @1A3
  • Fixed Police Being Unable To Take From Hospital Collection @1A3
  • Fixed Police Requiring An Empty Evidence Bag To Take Evidence Bags From People (even though it doesn't use that evidence bag) @1A3
  • Fixed Fishing Not Working @1A3
  • Fixed Bollards Initially Being Unlocked @Mike Polo
 
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