- Location
- Out of space
My Suggestion: Modify Conceal Carry Mechanics for Enhanced Realism
Current Mechanic:
In Grand Theft Auto, players can currently conceal carry any weapon, regardless of size, without any visible indication of it on their character.
I propose that the game should limit the ability to conceal carry to smaller weapons, such as pistols and knives. Larger weapons, like sawn-off shotguns or automatic rifles, should be visible on the character unless the player has a bag or other storage equipment. This change would add a layer of realism and strategy to the gameplay, as it would prevent players from unexpectedly pulling out large, powerful weapons without prior warning.
Pros:
Increased Realism: It would make the game more immersive by reflecting real-life constraints on weapon concealment.
Enhanced Strategy: Players would need to plan their loadouts more carefully, considering when and where they can carry larger weapons without drawing attention.
Balanced Combat: It reduces the likelihood of surprise attacks with high-powered weapons, as opponents would be able to see if someone is carrying a large weapon.
Visual Cues: It allows other players or NPCs to assess threats more accurately, creating more dynamic interactions and encounters.
Cons:
Development Time: Implementing this change could require significant coding work to adjust inventory mechanics.
Current Mechanic:
In Grand Theft Auto, players can currently conceal carry any weapon, regardless of size, without any visible indication of it on their character.
I propose that the game should limit the ability to conceal carry to smaller weapons, such as pistols and knives. Larger weapons, like sawn-off shotguns or automatic rifles, should be visible on the character unless the player has a bag or other storage equipment. This change would add a layer of realism and strategy to the gameplay, as it would prevent players from unexpectedly pulling out large, powerful weapons without prior warning.
Pros:
Increased Realism: It would make the game more immersive by reflecting real-life constraints on weapon concealment.
Enhanced Strategy: Players would need to plan their loadouts more carefully, considering when and where they can carry larger weapons without drawing attention.
Balanced Combat: It reduces the likelihood of surprise attacks with high-powered weapons, as opponents would be able to see if someone is carrying a large weapon.
Visual Cues: It allows other players or NPCs to assess threats more accurately, creating more dynamic interactions and encounters.
Cons:
Development Time: Implementing this change could require significant coding work to adjust inventory mechanics.