- Location
- London, United Kingdom
Brief Summary:
The cost of growth to the cost of selling weed.
Detailed Suggestion:
So after doing some maths growing and selling weed to players and locals is just not worth it it terms of cost to profit which i will show here for 1 plant as an example.
Seed x1 - £100
soil x1 - £100
water x4 - £400
Thats a total of £600 just to grow one plant. Once that plant has grown you get between 250 to 300 buds and with the recent economy change baggies now cost between £100 to £250 per bag. lets say one plant gives us 260 buds you would need 260 bags and the most common price per bag i have seen is £250 meaning it would cost £65,000 just for the bags alone so the total price for one weed plant comes to £65,600. Once the 260 buds are sold to locals you get around about £55,000 return giving you a loss of around £10,000 and players is a different story as a player will not buy weed at that price knowing they will not make a profit so we have to sell weed a hell of a lot cheaper to a player so its appealing to them to sell it. So my argument here is for the person growing and selling its just not worth it because its not even just this factor as well you need to think about the added risk factor to selling any drug. If we look at selling drugs in real life yes growing weed is not cheap BUT there is a high profit in selling it and theres just not in the game so i believe that the drug prices need to change to make selling weed more profitable because after looking at these prices there is no point in doing it and doesnt reflect real prices for weed. I cannot talk about the other drugs as ive not made or sold them them so this is purely for the argument of weed. Im not asking to be making millions selling weed but showing the prices of how much a person is losing with the entire process i do think it needs addressing.
So in total all im suggesting is address the prices of either growth or the prices of sale for weed so the player can make some return rather than a loss.
The Pros:
Price change could make more people selling weed giving police more RP to deal with growers and dealers
The Cons:
I cant think of a con is changing prices to give the player a slight profit rather than a loss.
Does this suggestion change balance on the server ?
No
The cost of growth to the cost of selling weed.
Detailed Suggestion:
So after doing some maths growing and selling weed to players and locals is just not worth it it terms of cost to profit which i will show here for 1 plant as an example.
Seed x1 - £100
soil x1 - £100
water x4 - £400
Thats a total of £600 just to grow one plant. Once that plant has grown you get between 250 to 300 buds and with the recent economy change baggies now cost between £100 to £250 per bag. lets say one plant gives us 260 buds you would need 260 bags and the most common price per bag i have seen is £250 meaning it would cost £65,000 just for the bags alone so the total price for one weed plant comes to £65,600. Once the 260 buds are sold to locals you get around about £55,000 return giving you a loss of around £10,000 and players is a different story as a player will not buy weed at that price knowing they will not make a profit so we have to sell weed a hell of a lot cheaper to a player so its appealing to them to sell it. So my argument here is for the person growing and selling its just not worth it because its not even just this factor as well you need to think about the added risk factor to selling any drug. If we look at selling drugs in real life yes growing weed is not cheap BUT there is a high profit in selling it and theres just not in the game so i believe that the drug prices need to change to make selling weed more profitable because after looking at these prices there is no point in doing it and doesnt reflect real prices for weed. I cannot talk about the other drugs as ive not made or sold them them so this is purely for the argument of weed. Im not asking to be making millions selling weed but showing the prices of how much a person is losing with the entire process i do think it needs addressing.
So in total all im suggesting is address the prices of either growth or the prices of sale for weed so the player can make some return rather than a loss.
The Pros:
Price change could make more people selling weed giving police more RP to deal with growers and dealers
The Cons:
I cant think of a con is changing prices to give the player a slight profit rather than a loss.
Does this suggestion change balance on the server ?
No