Actually i think you'll notice that it does infact not mention "initiation" what so ever. Instead it says to engage in high quality roleplay before throwing bullets.“(2.2) Random Deathmatch (also known as RDM) - Shooting at someone without engaging in any form of quality role play (eg. Giving enough time for them to comply with your order. Count downs are not considered quality roleplay, please at least attempt to create an interesting roleplay story before considering shooting.) is considered RDM. (Punishment is a ban).”
This is the one and only rule stating about initiation. I feel that there needs to be an expansion for initiation. A section for it like how NLR has it’s own section etc.
it could be interpreted that by 'hanging around' greenzones in order to enforce actions as a police officer , you are abusing the protection afforded to you by the zone to gain temporary protection.(6.0.1) You must not abuse the boundaries of any marked zone on the map. Using the boundary to troll/taunt or temporarily gain protection is forbidden.
Could not agree more. I feel as a rebel that a police officer initiating on you in a green zone in totally abusing 6.0.1. Once I got a out a quilin to help a dyeing friend. Then next second there is a hunter and loads more. They tell me to get out of the car or I'll be pulled out. There was nothing I could do to defend myself. No gun, I could not reverse. The only thing I could do was drive forwards hitting 5 officers that We're standing in my way. And hitting a car. That was my only escape. I also Feel that the VDM rule could be changed so if there is someone standing in front of your car stopping you from going anywhere you can continue to run them over. As IRL you would do the same to save your life.It appears that police gain what i perceive to be an unfair advantage when it comes to greenzones.
Specifically in relation to threats to rubber/tase those for having an un-back-packable weapon , an illegal vehicle , but also in general it seems unreasonable that police officers can effectively diasable you , detain you , take everything you have , etc . and we as rebels have to defense as any such option would breach gz rules.
The rule that currently best covers what im saying is :
it could be interpreted that by 'hanging around' greenzones in order to enforce actions as a police officer , you are abusing the protection afforded to you by the zone to gain temporary protection.
It is incredibly frustrating when you spawn your taru in airport and an officer is suddenly telling you he's scrapping it , an officer that seemingly appears out of knowhere and theres not a thing you can do because he will simply rubber you .
Pretty sure that goes under rule 2.7if there is someone standing in front of your car stopping you from going anywhere
Not within Roleplay ... 2.7 is to prevent people from taking actions to deliberately cause frustration and nothing else , without an rp purpose.Pretty sure that goes under rule 2.7
-1 if anything , stop anyone rebel or police from re attending the same situation... it’s already annoying that the police drag stuff out for hours by having a couple of them hide to keep it active , rebel’s tend not to go back as much when they’ve died . Besides your idea doesn’t account for the amount of rebel’s either , not to mention police already have advantages over rebel’s alreadyHi guys, I hope you are all doing well, please give me feedback as to what you think of the below suggestions
New Life Rule For Police
5.5.
Reasoning for this is:
- Police are exempt from the NLR rule
OR
- When in game and you are robbing the back for example, and there are 5 cops on scene, somehow you manage to kill all 5 of them now all 5 cops have to wait 15 mins before the can respond back to the bank - In real life it is impossible to kill the entire police force so to counter this the police officer is exempt from the NLR so he/she may respond back to the bank.
- Instead of the Police officer having to wait 15 mins they may rather wait 5 mins before responding again
Everything strix has mentioned is true. If anything there should be an expansion to the 5.4 (I believe it’s 5.4) rule that doesn’t allow anyone to return back to an active gunfight but have this rule exempt to red zones, remain them with the 15min NLR timer.-1 if anything , stop anyone rebel or police from re attending the same situation... it’s already annoying that the police drag stuff out for hours by having a couple of them hide to keep it active , rebel’s tend not to go back as much when they’ve died . Besides your idea doesn’t account for the amount of rebel’s either , not to mention police already have advantages over rebel’s already
+1I know that ARAC should not do illegal things. But sometimes it would help a lot, both in our work as ARAC, as well as in roleplay to be able to lockpick vehicles to tow them. So my question is if it is possible to change the rules about lockpicking for ARAC? I would think it's ok if there are limitations. Just as long as we can, in a easier way tow vehicles.
Even though we have access to a new nice Tow truck, there's not much we can do more than repairing vehicles. Very often, vehicles that are in the middle of the road or vehicles crashed in police chases or the like are locked. And since there are no specific rules about it, most often the police will say they handle it, and impound the car. I myself feel like police events is our biggest chance of roleplay. But when we turn up, most often there is not much we can do.
The problem is that if the individual is capable of unlocking their car, they are often also able to drive the car. So no towing needed. When towing is needed, it is when the owner of a car can't drive it, for example the person is dead, or being transported to the police station. And then it's often locked, or the police will just impound it.
So as it is now we are loosing a lot of roleplay because of this, and the fact that we are not that helpful.
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