I would like to suggest a rule that in my opinion would stop people going to the red zone to buy gear then logging off inside the outpost once the gear is brought to make sure it is safe so they can't lose it when leaving the outpost.
Change - (2.5) Combat logging at any point during RP is exploiting. Some examples of this include: logging out during a firefight, being chased by the police, arrested by the police, while dead awaiting a medic, logging out in order to save gear, rage-quitting, logging out whilst restrained/detained (Punishment is a ban, which may be permanent. *) *Staff can make an informed decision depending on if you’ve made an attempt to resolve the issue. We do suggest you attempt to rejoin the server and continue the roleplay (try messaging them with the mobile system first)
To - (2.5) Combat logging at any point during RP is exploiting. Some examples of this include: logging out during a firefight, being chased by the police, arrested by the police, while dead awaiting a medic, logging out in order to save gear (this includes logging out in rebel outposts in order to prevent losing your gear upon your departure) quitting, logging out whilst restrained/detained (Punishment is a ban, which may be permanent. *) *Staff can make an informed decision depending on if you’ve made an attempt to resolve the issue. We do suggest you attempt to rejoin the server and continue the roleplay (try messaging them with the mobile system first)
The red zone is a war zone therefore I feel like the outposts should be restricted from logging off at as it is a combat area. Outside of the red zone if in combat you have to wait 5 minutes to log off without no shots therefore I think when inside one of the outposts the combat timer should be unlimited meaning when you are in the outpost you can't log off. This would be hard to enforce but would prevent people from obtaining weapons easily without the risk of having to lose them with their departure of the red zone. A lot of people wait for them to buy their gear before killing them but this is impossible when your waiting over 10 minutes before checking inside to find that he has logged off in order to save his gear and to prevent the risk of leaving the outpost. Not only does the person logging off avoid combat but also prevents the other rebels from obtaining gear at the outpost and also makes it easy for him to gear up.