- Location
- Florida, USA
Controversial opinion potentially but if you are downed by the police, I believe the police should have the option to DNR you. However! It should come with extra steps.
I say DNR for the simplicity of the term since it's the system the NHS has in place, however for the police I believe the functionality should be altered. For example, if someone is shot ten times and wants to roleplay, they're dying but there's no NHS then I only have the option as Advanced Medical of taking them to Pillbox and "forcing" them to check in by placing them in front of the desk in a Ward. Although I can't force you to check in actually, I feel a lot of players feel obligated. There's no mechanism in-game to allow police to help someone bleed out besides time or getting the NHS if they are around.
Now this isn't me saying police can walk up and just go "You're dead" and send you six meters under. I believe if we look at the dodgy doctor system of asking a player and adapt it to if they want to die or not would be the best solution. It requires the Advanced Medically trained police officer to initiate the DNR and you agree to it, so both parties in agreement. I'd say if NHS are online, police not being allowed to make this decision. This would ensure that if you want to die, you can if that's the roleplay choice you make. However, since it's a two-party agreement it would eliminate people who have been shot 100 times from saying they stubbed their toe or the person who stubbed their toe saying their heart exploded from the act.
I believe those who want to roleplay with the police and continue on after treatment will still do so, however it allows for a mutual ending as neither side wins. The police don't get a suspect, and you lose your stuff and forget the scenario altogether. There are pros to this system and con's however I feel like players should have the option of dying while in the hands of police if they put the necessary medical roleplay into it. Another potential feature is this system couldn't be activated immediately on downing, after 5 minutes or so (enough time to do medical) the decision could be made by both parties through the course of roleplay for that character to die.
I say DNR for the simplicity of the term since it's the system the NHS has in place, however for the police I believe the functionality should be altered. For example, if someone is shot ten times and wants to roleplay, they're dying but there's no NHS then I only have the option as Advanced Medical of taking them to Pillbox and "forcing" them to check in by placing them in front of the desk in a Ward. Although I can't force you to check in actually, I feel a lot of players feel obligated. There's no mechanism in-game to allow police to help someone bleed out besides time or getting the NHS if they are around.
Now this isn't me saying police can walk up and just go "You're dead" and send you six meters under. I believe if we look at the dodgy doctor system of asking a player and adapt it to if they want to die or not would be the best solution. It requires the Advanced Medically trained police officer to initiate the DNR and you agree to it, so both parties in agreement. I'd say if NHS are online, police not being allowed to make this decision. This would ensure that if you want to die, you can if that's the roleplay choice you make. However, since it's a two-party agreement it would eliminate people who have been shot 100 times from saying they stubbed their toe or the person who stubbed their toe saying their heart exploded from the act.
I believe those who want to roleplay with the police and continue on after treatment will still do so, however it allows for a mutual ending as neither side wins. The police don't get a suspect, and you lose your stuff and forget the scenario altogether. There are pros to this system and con's however I feel like players should have the option of dying while in the hands of police if they put the necessary medical roleplay into it. Another potential feature is this system couldn't be activated immediately on downing, after 5 minutes or so (enough time to do medical) the decision could be made by both parties through the course of roleplay for that character to die.