What's new
Roleplay UK

Join the UK's biggest roleplay community on FiveM and experience endless new roleplay opportunities!

GTA RP Server Development - Changelog

Status
Not open for further replies.


 ​

 ​

Date / Time: 02/08/2021​

Reeeelease: Small Patches

Changes:

  • fix speedcamera messages @Mike Polo
  • staff/admin changes @Recon9
  • increased suspesion on interceptors, should allow for some better handling @Recon9
  • Added twerk animation @Mike Polo(mike if you twerk on me I will RDM you)
  • Fixed house interaction for house 161 @Paint
  • Fixed Female g6 helmet not toggling properly @Recon9
  • Anticheat improvements @Recon9
  • HOTFIXED: certain shops being broken @Recon9
  • Fixed Pillbox bed 9 not working with the bed script @Recon9
  • Reduce Gang cap to 25 members (after much discussion and with some input from gang leads) Gangs > 25 will not be able to recruit any more untill they are under 25 again, other than that no restrictions in place by code. If it takes too long before gangs get to 25 then measures might be taken by staff/development to help it along. @Recon9
     



Final Notes

A massive fuck you to all the dirty little cheaters out there, bye

 
Date / Time: 20:00 08/08/2021

Release: Fix Fix Fix

New Additions


Vehicles


Bug Fixes / Changes

  • Fixed Ecstasy Recipe @Paint
  • Fixed Public Work Bench Storage @Archie
  • Fixed Drill Recipe @Archie
  • Prison Mural Updated @Archie
  • Fixed Respawning When In Handcuffs/Zipties @Archie
  • Fixed Police Dogs Falling From Cars @Archie
  • Phone Group Chats Specific For Each Character @Ciaran
  • Various Security Fixes @Paint
  • Fixed Being Upside Down on Hospital Bed @Recon9
  • Fixed Garage Interaction Points for 724 & 725 @Paint
  • Optimisations for Garages @Paint
  • Fixes to F1 Menu @Paint
  • Fixed House Garages Not Letting Key Holders See Each Others Cars @Paint @Mathias
  • Fixed Returning NHS Boats @Paint
  • Send People To Prison Using 'The Eye' @Paint

Final Notes

Various fixes and new mods to vehicles have been done. Please give feedback regarding the window tint (may be different for people with different texture settings) and for any other issues with vehicles you may have.

You may also have seen some of our developers streaming on twitch recently. Tune in to see some leaks and what the team is working on!

 
Last edited by a moderator:
ruleslogo.png


Date / Time: 20:00 09/08/2021

Release: Safety is important

New Additions

  • Updated Interior for Triads @Archie
  • Updated core gang/family system @Paint @Archie


    Ability to set keycodes
  • Ability to purchase new safes
  • Ability to move safes
  • Ability to purchase safes

[*]Updated F6 Gang Menu @Paint

[*]Upgrades for gangs @Archie @Paint



Bug Fixes / Changes

  • Fixed Grove Street Parking @Paint
  • Fixed Radio Masts @Paint
  • Fixed housing issues with garages @Recon9 @Paint


    Any issues please do open a ticket straight away!



Final Notes

 
Last edited by a moderator:
Date / Time: 16:00 10/08/2021

Release: Pay your taxes people, or mathias will smite you

New Additions

  • Council Tax as added to houses, if you don't pay we take it away. @Mathias
  • Added priest Clothing for our very own Father Augustus @Santo



Bug Fixes / Changes



 
Last edited by a moderator:
Date / Time: 20:00 10/08/2021

Release: Bench Press

New Additions

  • something something something something find out in RP @Archie@Recon9
  • increased loading slots to 80 (hopefully less server lag in the beginning of a restart) @Recon9


 
Last edited by a moderator:
Date / Time: 20:00 11/08/2021

Release: Small Hotfix

Changes

  • Increase gang safe cap to 5 @Archie
  • Fixed apostles bench @Archie
  • Fixed phone numbers showing up as ###-#### @Recon9
  • Fixed typo in council payment message @Mathias
  • Fixed scaling issues for the keycode screen on 4k + some qol fixes for the keycode @Paint
 
 

Date / Time: 13/08/2021​

Release: fuuuuul

Changes:

  • Fuel Update see video @Mathias
  • Added supercharger model for charging electric cars @George Harris
  • Fixed some issues with putting weapons into weapon benches @Paint
  • Updated spikestrip model to a bigger one @George Harris
  • Moved secondary gunpowder bench @Archie
  • Improved mining experience (less clicking, better animation) @Archie
  • Improved manufacturing animation @Archie
  • Anyone can place spikestrips as long as they have the item @Archie
  • Fixed losing ammo when crafting weapons and ammo full, (excess ammo now goes into storage) @Archie
  • Added DJ booth volume controls @Paint
  • Added Callaghan Steel Sign @Louis Richardson @Mike Polo
  • Updated some item weights @Mathias
  • Increased chance of gun crime reports in more populated areas (prison, legion, pillbox) @Archie @Recon9
  • Prevented rolling vehicles back on their wheels. @Archie
  • Added ability to cook taco's from a taco truck @Archie
  • Fixed some issues with molotovs and vodka in houses and storages @Recon9
     

Fuel Update:
The video says it all, the fuel market is now dynamic and depends on player to deliver fuel to the various gas stations that are owned by shops or independently ownable. Also electric cars will need to charge their batteries using superchargers.

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Final Notes
Apparently @NbPlaysis a Ranger's fan

 
Last edited by a moderator:
Date / Time: 14/08/2021

Release: Paint is still ginger

New Additions:

  • New GTA V style loading screen (Full res version below) @Santo

Bug Fixes / Changes


Removed:

  • Removed ability for shops to sell mining equipment @Recon9



Final Notes

@Paintis still a closet ginger please let him know this. Full res, full length intro screen can be found here: 

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.


 
Last edited by a moderator:
Date / Time: 15/08/2021

Release: Paint is still ginger I guess

Bug Fixes / Changes

  • Added full link support to DJ Booths @Paint
  • Fixed fuel stations going negative with fuel remaining in stock @Mathias
 
Date / Time: 20:00 17/08/2021

Release: No comms

New Additions

  • Webhook for Warehouse Orders @Mathias

Vehicles




Bug Fixes / Changes

  • House ID 143 & 609 Garage spawn point moved @George Harris
  • Fixed radio being useable when dropped @Mathias
  • Fixed hunting not allowing more than full inventory @Mathias
  • Fixed personal inventory updating when stocking up shops @Mathias
  • Fixed fuel can @Mathias
  • Fixed DJ Booth Error Handling @Paint
  • Security fixes @Paint
  • Session ID's in cars now show individual players + cooldown warning @Hugh
  • More security fixes @Recon9
  • Fix for Prop Networking @Archie
  • Props are now deleted via eye rather than wheel @Archie
  • Moved a 'bench' @Archie
  • Car Locking/Unlocking changes @Archie

Final Notes

Some more bug fixes this week. Notably there is an attempt to fix some of the network props (cones etc..) not being visible by everyone: use the 'eye' to pick it up, security fixes to various features and some inventory fixes. To unlock/lock your car now, your character needs to be looking at the specific vehicle. This is to prevent the unlocking/locking of different vehicles around you and fix some of the notifications

 
Last edited by a moderator:
Date / Time: 20:00 20/08/2021

Release: Bikes 

New Additions


Vehicles


Bug Fixes / Changes

  • Admin/Staff changes @Hugh
  • RM Office now Callaghan Tower @Santo
  • Removed old fuel from faction vehicles @Mathias
  • VOIP Optimisations @Recon9
  • Removed unused menus @Paint
  • Added New Context Menu UI @Paint
  • Added Impounding To Context UI @Archie
  • Added Prison Management To Context UI @Archie
  • Updated Gruppe6 Permissions @Archie
  • Fixed Calais Fuel @Archie
  • Fixed Hud Console Spam @Paint
  • Changed so you can lock/unlock closest vehicle or one your looking at @Archie
  • HART Whitelisting changed @Recon9
  • Expanded Gruppe6 Group Structure @Recon9

Final Notes

Lots of new clothing for Gruppe6/rank structure change as well as some nice new motorcycle models and some bug fixes. Enjoy!

 
Last edited by a moderator:
Date / Time: 16:00 22/08/2021

Release: Boom Headshot

Bug Fixes / Changes

  • Anticheat improvements @Recon9@Paint
  • Staff tooling addition @Recon9
  • Fixed apostles/callaghan turf size / safe issues @Paint
  • Fixed mechanic jobs not paying out @Paint
  • Fixed impounding issue with Serious Organsised Crime Act Recovery @Paint
  • Fixed impounding ui scaling issue @Paint
 
Date / Time: 20:00 23/08/2021

Release: Clothing

Bug Fixes / Changes

  • New loading screen @Santo
  • Various impound fixes @Archie
  • Fixes to vehicle placement @Archie
  • Various delivery job fixes @Archie
  • Fixed seatbelt issue with zipties @Archie
  • Livepatched gcphone optimisation @Jaffa
  • Fixed helicopter spawnpoint @Paint
 
Last edited by a moderator:
Date / Time: 20:00 29/08/2021

Release: Reeee No Clothing 

New Additions

  • New Doors For Hustlers @Archie
  • Hustler Support NPC @Archie
  • G6 HQ Public Carpark @Antollyme
  • Prison Public Carpark @Antollyme
  • Added Licence Ban & Vehicle Seizure Requests Logs On Police Computer @Paint
  • Added Animation For Tablet Use When Using Frank Court Menu and NHS Timesheets / Disability Forms @Hugh

Vehicles


Bug Fixes / Changes

  • Callaghan Tower stuff @Archie
  • Delivery Fail-safes @Recon9
  • Fixed Staggered Slots being 'Stolen' By Higher Priority Players @Jaffa
  • Adjusted G6 Small Prison Bus Ranks @Antollyme
  • Added Missing Anim Checks @Archie
  • Some Exploit Fixes @Nomad @Hugh
  • Court Embeds Redesign @Norman
  • Fixed Some Vehicles Not Draining Fuel @Mathias
  • Tweedle Username Checks @Nomad
  • Fixed if not checking for perms on open containers @Archie
  • Fixed Bug Where Frank Court Menu and NHS Timesheets / Disability Application Forms Were Unusable In-game @Hugh
  • Various Admin Tool Fixes @Hugh



Final Notes

We have moved the VOIP to a separate, more powerful server to attempt to improve stability. Please provide feedback if there are still issues of VOIP dropping out.

 
Date / Time: 20:00 30/08/2021

Release: Poor VOIP 

New Additions

  • Hustler Interaction Point @Archie

Vehicles

  • Police UC X5 - Rear Lights Added Back @George Harris
  • NHS RRV - Fuel Tank Increased, Lights Fixed, Turbo + Engine Mod and Speed Camera Whitelist @George Harris



Bug Fixes / Changes

  • Fixed DJ Booth Being Unusable @Hugh
  • Training Officer Vest Colour Changed @Antollyme
  • CTFSO Vest & Helmet Updated @Santo



Final Notes

VOIP has been moved back to it's original server as some issues have appeared, please feedback if issues from last night are still happening.

 
 Date / Time: 20:00 09/09/2021

Release: Sorry No Refunds

New Additions


Vehicles

It's a Big One!

  • Imports Are Now Sorted By Classes
  • All Imports and Default GTA Super Cars Have Had Their Handling/Speeds Altered In-Line With What Class They Are In
  • Multiple Cars Have Had Models Updated
  • Multiple Cars Now Have NEW Mod Kits Available To Them!
  • Multiple Cars Added To Shops That Were Missing
  • Price Of Modifications Has been Increased To Reflect Mods Needing To Get The Vehicles To Their Full Potential
  • Multiple Cars Have Had Their Fuels Adjusted and Corrected
  • Tint % Has Been Added To LS Customs To Help Roleplay With Traffic Police
  • Various Bike Model Fixes/Visual Customisations (Manchez, R1, Enforcer)
  • Police Cars Are Now Balanced With Civilian Cars
  • All Police Cars Have New Sounds to Remove The American Radio
  • Empty livery added to the R1 to allow for respray
  • Added liverys to the Enforcer




Bug Fixes / Changes

  • TyreNutz Fence Removed @Santo
  • More exploit fixes! @Nomad
  • House ID 158 Garage Moved @Mike Polo
  • Fixed Typo On License Ban Info Form @Paint
  • Fix To Shop Taxes @Paint
  • Fixed Casino Staff Penthouse Interaction @Mike Polo
  • Updated 'SmokeWeed' Animation (Including Female Characters) @TinyBigJacko
  • LS Customs Fixes - Fixed Paint Categories, Added Missing Tyres, Removed Duplicated Locations, Allowed Bikes To Enter Car Custom Spots But Cars Can't Enter Bike Ones @Mike Polo



Final Notes

Very Big Update for you all today! Cars are an integral part to life on the server and as such we have made an attempt to properly balance the cars, based on multiple attributes that puts them in a specific class. You will see a difference in a way most of the cars drive, most notably in their top speeds. Some notes here from @Antollymewho headed up this change!

Cars have been greatly tuned down for server performance. With this update and the lowered speeds, we aim to see less desync of cars smashing into each other when braking and accelerating as cars no longer shoot off like a bullet.

Upon purchase of a car, it will be completely unmodified, the car will not be at its full potential. You will be required to upgrade the car's engine, turbo etc.. to get its full potential and its top speed. With this, the cost of upgrading cars has gone up.

Import numbers are now uniform. This means each class of car will have set numbers each month.

The classes for cars are as follows: [S Class] - Super, [A Class] - Race, [B Class] - Sport, [C Class] - Common.

Import supercars are now back! Come next month, the supercar dealers will receive a stock of import supers. These cars are not going to be sold on the stock floor. The dealers will be auctioning TWO of these cars, once a week (one from each dealership). This is not a raffle process. The bidding will start at the base price of the car and it's entirely up to the dealership as to which car they want to auction that week. Maybe you will have enough money to buy one?

This update tunes some default GTA cars to match the imports and others have been fixed (majority being Super cars). A thread "Vehicle Handling Feedback" will be put up for players to suggest default GTA and Import cars to be placed into one of these four classes. It is important to note that not EVERY car can be edited due to how some GTA files are set up. For example 99% of the cars the game first came out with i.e Zentorno etc, cant be modified.
Some cars have had their models changed for better versions. The cars that have been changed are as follows:

Aston Martin DBS
Corvette Zr1
Mazda RX7
Hyundai Coupe - Tuscani
Aston Martin Vulcan
Nissan Silvia S15
Audi TT
Honda Civic - EK9

With this update a large amount of cars that did not have body modifications before hand, now do (This is not every car). So feel free to check out LS Customs to see if your car now has modification options.

There are now a few cars that have been added to the dealerships that were missing before hand. These cars have been stocked for this update and will be available every month onwards (I.e head to your nearest dealership and see if they are willing to buy in some of this stock.) The cars are as follows:

Skyline R32
Porsche 911 GT3
BMW E36
SLS AMG
BMW E92
Evoque
G65 AMG
BMW M2
Lexus RCF
Jaguar XJ
Audi Q7
Nissain Titan
Oracle STD
Oracle STD A

In LS Customs Light Percentages have been added when buying window tint. So be on the look out for Roads Policing as the mechanics don't care if the mods you buy from them are legal or not!

Police Cars have now been adjusted to properly reflect their capabilities and roles within the Police. Each car classification for the police is Classified so you will have to find out through trial and error. New ambient sounds remove the annoying American radio you hear when you drive along. The police cars have been tuned so only the traffic divisions cars will require turbo on them. Gone are the days that you will see a standard police car sounding like a boy racer. Maybe some more changes for Police Cars will be seen in an update in the near future (defiantly not a teaser)

Please do not post in the "Vehicle Handling Feedback" thread to have your car have IRL speeds or upgraded because it can go faster IRL. The cars have been balanced for the purpose of the server. It is possible to have a car upgraded to a higher class as well as degraded to a lower class.

I look forward to seeing your feedback and please report any issues you find!

Is this teaser below? @Mike Polo

1f758c3cce12f293c52b8d51ff963f609eb9038e.jpg



 
Last edited by a moderator:
Date / Time: 20:00 12/09/2021

Release: How much For Armour? 

New Additions


Vehicles




Bug Fixes / Changes

  • LS Customs Back Up and Running @Mike Polo
  • Change To Fuel Deliveries To Help Promote An Increase In Prices and Fix To Pay-outs @Mathias
  • Lots of Fixes and Optimisations to Interfaces @Hugh
  • Updated Crouch Animation @Archie
  • Updated Various Doors @Archie
  • Hustlers Building Updated @Archie
  • Fallen Angels Building Update @Archie

Final Notes

Some small fixes and optimisations this week, LS Customs is now back up and running and some building upgrades. Devs are continuously looking at feedback, suggestions and threads, even if we don't actively respond to them, so please bear this in mind! In regards to the last update we are listening to your feedback on vehicles and would like you to please comment on this thread 'Vehicle Handling Feedback'. We are aware of some things that may not be balanced (IE: Bikes) and you will see in further updates some changes to these.

Lastly if you have any suggestions please submit them here 'GTA Suggestions' and we will look at them (but please include detail - IE how a new legal job would work)

 
Last edited by a moderator:
Date / Time: 20:00 14/09/2021

Release: Bugs Bugs Bugs!

Bug Fixes / Changes

  • Made It So Refuelling Stops When You Run Out Of Money @Paint
  • Fixed Boot Size Always Showing 100 In Shop UI @Paint
  • Changed Ammu-Nation Over To Eye @Paint
  • Attempted To Fix Vehicle Flipping Freezing Issue @Paint
  • Increased Force Respawn Timer (Now 40 Mins) For Medics To RP @Hugh





Final Notes

Devs are continuously looking at feedback, suggestions and threads, even if we don't actively respond to them, so please bear this in mind! In regards to a previous update we are listening to your feedback on vehicles and would like you to please comment on this thread 'Vehicle Handling Feedback'. We are aware of some things that may not be balanced (IE: Bikes) and you will see in further updates some changes to these.

Lastly if you have any suggestions please submit them here 'GTA Suggestions' and we will look at them (but please include detail - IE how a new legal job would work)

(#BlameArchie for the late changelog)

 
Date / Time: 20:00 15/09/2021

Release: And another one...

Vehicles




Bug Fixes / Changes




Final Notes

Please remember we are still listening to your feedback on vehicles and would like you to please comment on this thread 'Vehicle Handling Feedback'. We are aware of some things that may fine tuning and you will see in further updates some changes to these... Like this one!

Lastly if you have any suggestions please submit them here 'GTA Suggestions' and we will look at them (but please include detail - IE how your suggestion would work in detail.)

 
Last edited by a moderator:
Date / Time: 20:00 16/09/2021

Release: Too Many To Count!

It's another Big One!

Bug Fixes / Changes

  • Fixed being in handcuffs & zipties in water killing you @Paint



Final Notes

Please remember we are still listening to your feedback on vehicles and would like you to please comment on this thread 'Vehicle Handling Feedback'. We are aware of some things that may fine tuning and you will see in further updates some changes to these... Like this one!

Lastly if you have any suggestions please submit them here 'GTA Suggestions' and we will look at them (but please include detail - IE how your suggestion would work in detail.)

 
Status
Not open for further replies.
Back
Top