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GTA RP Server Development - Changelog

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Date / Time: 26/05/2021

Release: See notes please

General Fixes / Changes


Final notes:

A lot of the developers at the minute are doing major things irl, so there is slower releases - big stuff coming soon!

 
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Date / Time: 26/05/2021 16:00

Release: Something Something Fixes

General Fixes / Changes

  • Gang weapon benches now support individual gang recipes @Stealthee
  • Graffiti now works for gang with greater ids than the original batch @Stealthee
  • Revolver ammo and range fixes @Stealthee
  • Marksman pistol ammo fixes @Stealthee
  • Gang rank / permission logic fixes @Stealthee
  • Old gang names auto cleanup now runs for gangs without members @Stealthee

Final notes:

Posted on phone

 
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Date / Time: 28/05/2021 20:00

Release: Something Something Fixes

General Fixes / Changes


Final notes:

Posted on phone

 


Date / Time: 15/06/2021 20:00

Release: Something Something is broken

General Fixes / Changes


Final notes:

 
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Date / Time: 15/06/2021 16:00​

Release: Something Something added​

General Fixes / Changes


Final notes:

With the sharable house keys also comes a shared house garage. The key gives a lot of access so stay safe. 

 
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Date / Time: 30/06/2021 20:00

Release: What a week

The elephant in the room:

Firstly, I would like to take the time and thank @Stealtheefor all he has done for the server, the community and each individual member of the development team. Very few people know the amount of time and dedication Stealthee has put into building the server from the ground up; managing the ever-growing demand for features, features and more features; the ever-growing amount, skill and opinion of the developers; and the ever-growing number of players literally fighting to get into the server after a restart.

My first interaction with Stealthee was when I was doing a fishing run back in the first week of the server. He needed to push an emergency restart after a "Magic Man Attack".
It was late at night, but there were still a good 35+  people on the server doing various runs across the Island. I remember him going around personally teleporting to every single person and making sure they wouldn't lose a thing from the restart. I had just rented a boat for my run and was graciously refunded the £2,500 which at the time was still a lot of money.
This to me has always been the perfect example of the level of dedication and commitment that Stealthee brings to this community every single day. 

It has brought us to this:
A server with 225 players and more than 100 players in queue.
15 developers who have learned so much under Stealthee's guidance and teaching. 
41,245 Characters  282 Police Officers  87 Medics 48 Gruppe6 Officers 155 Turf Gang Members 19,703 Vehicles  
210,294 Tweets >3Million calls and messages 103,000  Deaths >1.5Billion in the bank
and my personal favourite 415,214 hands of blackjack played and a total of 15,6 Billion GBP wagered on the tables.


If you add all of those numbers up together, you still won't have the number of messages in his personal inbox with everyone's requests, complaints, suggestions and prayers.
I struggle to see how he dealt with all of that. (I have gotten 8 in the time it took me to write this post and my dreams are already being haunted by the ping from a message on the forums).


Stealthee, you have left us a legacy that we can only hope to uphold, improve and build upon. The work you have done for this community will never be forgotten. #ballasontop

Allright, now I will stop pretending he's died in a horrible car crash, he will still be sticking around as a developer. So yeah, get back to work and finish the bloody clothing update already. 

I do however want him to PAINFULLY remember how many of you he catered to and "worked for" on a daily basis, So...


If you want to say thank you to Stealthee I ask that you tag him on discord in #gta-fivem-roleplay with a quick "Thank You for Everything". I expect him to have a send-off that he never forgets, but BE SENSIBLE: 1 tag per person is more than enough and it ends tonight at 00:00.
(If he doesnt feel the need to uninstall discord, then we have failed miserably)






Back to business
We pushed a small update last night as I needed an excuse to write a cheesy goodbye message on the changelog notes.
See changes are below, It might not look like much, but there is a lot more to come. #soontm

  • Various boring backend changes @Recon Nine@Ciaran
  • Fixed for delivery jobs being completable with the incorrect truck/trailer. @Smith
  • Removed standard pistol from police and G6 armories (everyone uses the combat pistol and it will be receiving a model change as well) @Antollyme
  • Readded the custom Mustang65 (The one that was purchased at the auction) @Mike Polo
  • Texture/Model fix for the skyline @Mike Polo
  • Fix top right alerts not scaling properly @Tadworth
  • Updated panic button and radio sounds @Tadworth
  • Moved restart time the server will now kick players off at exactly xx:00 and only shutdown 1 full minute later. This is to allow time for player data to be synced properly. This means the server will be down for 1 minute longer so you will all need to change your alarms @Recon Nine
  • Changed logo on the key store and added a lockable door for g6 @Antollyme
  • Fixed LOD on NHS Helicopter @Mike Polo



New Developers

A warm welcome to our two newest trial developers @Smithand @Paint.
Paint is going to be working on making some of our old outdated UI's look absolutely amazing. You will see some of the hard work he has done in the coming few updates already.
Smith is going to start with working on some of those pesky bugs that have been bothering all of us, but he needs your help for that. Please keep reporting bugs on the forums with as much details as possible. The test team will try and reproduce them and make sure they get on our list.

We have a few more interviews and potential candidates that we are looking into so keep your eyes glued for more of that.



Testing Team

Big thanks to some of the very dedicated members in the testing team who have been extremely helpfull in managing some of the bug reproduction and feature testing.
We are looking at adding a few more testers to the testing team to deal with the growing amount of development work.
If you are interested please fill in this form HERE (Only submissions from this source will be looked at, so if you have registered previously, please register again).



Proposals, Requests, Complaints & Prayers         vs.       Development Time and Resources.
As I said previously, Stealthee received a metric fuck tonne of messages with everyone's requests. Moments after he passed the torch, my various inboxes started getting pinged from all directions. So much so that I have had to make the painfull decisions to close some of the doors for the time being.

Effective immediately, business proposals, ideas, big suggestions , faction/gang/group requests are going to be put on hold.
The development team has gone through some massive changes in the past few days and we need quite time to properly assess all the current stuff that is still in the pipelines, all the bugs that have already been reported and all the other stuff that needs to be looked at and discussed within the development team.


Just because the requests are on hold doesn't mean we won't be actively developing these areas of the server. It just means the list is long enough and we have got plenty of stuff to work on so we don't need more input for the time being.
Myself and members of the development team will obviously still be checking in with groups/faction leads, business owners and established players to see what needs to be immediately solved. But it will be when we have got our footing and we are ready for it.

The Development Team is going to be looking into and properly dicussing where we want to go with the server and the community from here on out.
We have heard a lot of your complaints, suggestions and ideas and all of them will be taken into consideration and will be discussed.
But the general themes are:

  • More focuss on civillian life (bit of  illegal, but mainly legal). In the end there is a lot of roleplay scenario's to be created from this and we are missing out.
  • A proper look at the weapon meta and balance of the server.
  • A proper look at the economy and how it can be improved, maintained and kept interesting (#didsomeonesaydynamicmarkets #stonks)



Final notes:

It's been a busy couple of months for everyone. With the world slowly opening up again and everyone going back to work, school and the amount of time that the developers have been able to but into the server, has been lower than during the lockdown. I would still like a massive thank you to all of the members of the Development Team for all their efforts. I have seen people coming home from a long day of work and gone straight to developing untill the late hours of the night.
Although everyone works extremely hard and deserves equal credit, I do believe A special commendation should go to @Archie whose blood, sweat and many many tears, have brought to fruition an amazing feature change that all of you will experience very very soon.

 
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Date / Time: 03/07/2021 20:00

Release: Archie's Eye

Archie's Eye @Archie
Added new eye interaction system. This will replace all push E popups as well as a few CAPS menu interactions. The eye can be accessed using LEFT ALT (by default, this can be changed in your FiveM settings).

Well today is the day, we are changing! After the past couple of months we have been working hard to change the very core of the server which is interactions. Interactions can make or break your roleplay so we have made it less intrusive on people while you are going about your day! I hope you enjoy this update and I know it will bring some challenges and surface some bugs however we will work hard to fix the bugs.

Here a general list of Interactions that have been moved over to the eye:

  • Gangs (Drug Manufacturing etc)
  • Shops
  • ATM
  • Vending Machines
  • Factions (Clock in points, armory, clothing, vehicle rental)
  • Crafting Benches
  • Prison Jobs
  • Court
  • Exercise Equipment
  • Garages
  • Mining
  • Gallery (Ability to submit art at the front desk)
  • Keys (Ability to give keys to your vehicle while you are looking at the player with your eye)
  • Drug selling
  • Hospital
  • Arcade Games
  • Evidence Lockers
  • Push Vehicle
  • Hide In Vehicle
  • Housing (Storage points and weed growing)
  • Impound/Insurance
  • Delivery Jobs
  • Sitting Chair
  • Pole Dance
  • Harvesting
  • Borris Bikes
  • Drug manufacturing
  • Elevators
  • DJ Points
  • Casino Games
  • Radio Masts 

UI Changes:

  • New Gang & Faction Clothing Menu @Paint
  • New Garage & Impound UI  (With new score system) @Paint
  • New Faction Management and Fund UI @Paint
  • New Court UI (Tickets, Law Directory, Warrants, Compensations, Vehicle Seizure, Licence Ban, House ID Search) @Paint
  • New Civilian ID Card @Paint
  • Added Police Warrant Cards @Paint
  • Added confirmation UI to Key Cutting @Paint

Other Changes:

  • Police Now Require a PNC to Open It. @Paint
  • Fixed various housing issues around prop/weed placement not updating for all clients @Archie
  • Fixed rebuying houses in same session @Archie
  • Fixed various job drop off issues @Archie
  • Changed weapon Attachments to physical items (Ability to take on and off) @Archie
  • Added Toggleable scenes/props to the casino penthouse @Mike Polo
  • Key Cutting Changes (All keys were reset to be sure there were no incorrect keys, compensation will be automatically issued within a few days) @Mathias@Recon Nine
  • Fixed Rear Red Lights @Tadworth
  • Prevent shooting backwards from cars @Archie
  • Fixed taxi rental point @Archie
  • Disabled various recipes on the crafting benches @Archie
  • Disabled shooting at the rear of your vehicles while driving @Archie



INCOMING ANNOUNCEMENT FROM THE LS POLICE

https://i.archie-dev.com/2021/07/02/news.mp4

Archie's EYE

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Date / Time: 04/07/2021

Release: iFixes

Bug Fixes / Changes

  • Fixed NHS death blips. @Smith
  • Fixed being able to sell drugs to the same NPC multiple times. @Mathias
  • Fixed issue where players would get teleported inside a car after selling drugs. @Mathias
  • Fixed CarFinderz App to correctly show vehicle location. @Paint
  • Fixed Police Computer UI Issues. @Paint
  • Various Police Computer Permission Changes. @Paint
  • Fixed Luxury Autos Vehicle Shop Interactions. @Paint
  • Fixed Del Perro PDM Shop Interactions. @Paint
  • Fixed LostMC Bike Shop Interactions. @Paint
  • Correctly disabled gang weapon benches. @Mathias

Final notes:

Testing: https://www.roleplay.co.uk/topic/128250-gta-rp-game-testers/

Suggestions: https://www.roleplay.co.uk/forum/506-suggestions/

Bugs: https://www.roleplay.co.uk/forum/93-report-a-bug/

 


Date / Time: 05/07/2021 20:00

Release: One change more

New Additions

  • Updated various weapon models @Santo
  • Added grip attachment @Santo
  • Added stats on loading screen @Ciaran
  • Prison exterior updates @DELETER

Bug Fixes / Changes


Final Notes

Testing: https://www.roleplay.co.uk/topic/128250-gta-rp-game-testers/

Suggestions: https://www.roleplay.co.uk/forum/506-suggestions/

Bugs: https://www.roleplay.co.uk/forum/93-report-a-bug/

 
Date / Time: 06/07/2021

Release: Here we go again...

Bug Fixes / Changes

  • Fixed Garage UI max stats for Armour & Engine levels. @Paint
  • Various backend gang optimisations. @Paint
  • Fixed gang safe withdraw permission. @Archie
  • Fixed shop warehouse orders. @Archie
  • Attempted to fix hospital check in mutex... again. @Archie
  • Further eye optimisations. @Mathias @Archie
  • Fixed Route 15 Shop interaction location. @Paint



Final Notes

Testing: https://www.roleplay.co.uk/topic/128250-gta-rp-game-testers/

Suggestions: https://www.roleplay.co.uk/forum/506-suggestions/

Bugs: https://www.roleplay.co.uk/forum/93-report-a-bug/

 
Date / Time: 09/07/2021

Release: Ginger

New Additions:

  • New police formal uniform @Antollyme
  • New frontline clothing @Santo @Antollyme


    New frontline vest
  • New peaked cap (with traffic variant)



Vehicles

  • Phase 1 response vehicle changes @Santo



    Replacement for UC ford Mondeo
  • Skoda Octavia Estate replaced with Vauxhall Insignia
  • BMW 530 touring replaced with BMW 540i  



Bug Fixes / Changes

  • Reverted radio tones back to original @Mathias
  • Ability to open ARV weapon locker with "Archie's Eye TM" @Archie
  • ID Inventory icon updated @Antollyme
  • Fixed issue with green tint on MCX @Santo
  • Changes to prison doors @Mathias



Final Notes

@Paintis a closet ginger, and welcome to @Hughwho'll be joining us to help fix everything @Archiehas broken over the last 6 months .

 
Date / Time: 11/07/2021

Release: It's coming Rome

New Additions:


Bug Fixes / Changes

  • Prison lockpicking changes @Mathias
  • Removed trams @Mike Polo
  • Changes to Gruppe 6 allowed impound time (decreased) @Archie
  • Fixed seatbelt and door lock icons not appearing when in passenger seat @Smith @Mike Polo
  • Fixed issues with mechanics impounding while car is attached @Hugh
  • Fixed Housing Interaction Points (263, 264, 265, 267, 268, 269, 270, 271, 274) @Paint
  • Fixed issues with certain storage/houses/trunks not loading in properly @Recon Nine@Archie
  • Inventory optimizations @Recon Nine
  • Fix for null vehicle in highway maintenance vehicles rental list @Hugh
  • Lost MC safe location moved @Recon Nine
  • Door coordinates for houses 219 and 146 fixed @Recon Nine
  • NHS priority queue slots increased @Recon Nine
  • Removed old processing resource @Recon Nine



Final Notes

ITS COMING HOME

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Date / Time: 14/07/2021

Release: Locked Inside

New Additions

  • Added Jukebox To Bean Machine
  • Added Vehicle & Door Access Permission to Gang Management @Archie
  • Added Richards Majestic Heli Pad @Archie
  • Added Gallery Heli Pad @Archie
  • Added Nobles Family Garage @Archie
  • Added Morrison Family Garage @Archie

Map Alterations

  • Attempt to fix Vinewood Hills Performance Issues @Santo

Vehicles


Bug Fixes / Changes

  • Taxi Job Changes @Hugh
  • Fixed Mechanic Job Spawn points @Hugh
  • Fixed Vanilla Unicorn Door Access @Antollyme@Archie
  • Fixed Police Computer Permissions... Again @Paint
  • Fixed issue where gangs could store air vehicles in their garages @Archie
  • Fixed giving ammo to players @Archie

Final Notes

Due to the issue where gangs could store air vehicles in their garages all air vehicles have been reset to LSIA (Airport). If you cannot find your vehicle, try using the CarFinderz app.

 
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Date / Time: 15/07/2021

Release: Wagwan

Clothing 


Vehicles


Bug Fixes / Changes


Final Notes

Don't be sad because sad backwards is das and das it not good.

 
  • PagChomp
Reactions: Ak
Date / Time: 16/07/2021

Release: pray for voip, thanks

Changes

  • Large VOIP Optimisations: Hopefully it will be more stable with larger groups and it should cut out less. @Recon Nine
  • Fixed bug where certain people couldn't access OOC command @Recon Nine
  • Corrected stock replenishment for the roadglide @Mike Polo
  • Removed old job blips @Mathias



Final Notes

We are always looking for more testers please register your interest HERE

 


 ​

Date / Time: 16/07/2021​

Release: Why can't i spell  Queueueueueu​

Changes:


Queue Update:
We've had to fly in a developer from malden to help us fix a couple issues with this one:
Most Notably

  • Maximum 40 players can load in at the same time. This is to prevent server lag in the beginning of a restart. This means that the initial load times right after a restart will be a bit longer, but it is for the best.
  • Faction members will first be placed in the civ queue before given the faction prompt. This allows them to secure their initial queue position if they want to play as civ, rather than having to be very quick with clicking the civ button.
  • Reconnection queue (within 5 minutes of crashing/disconnecting) is placed above other priorities.
     

Final Notes

Authorized_.jpg


 
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 ​

 ​

Date / Time: 17/07/2021​

Release: reeeeeee vehicle transfer​

Changes:

  • Vehicle transfers can be done at city hall @Archie
  • Fixed some weapons not working properly at the evidence grinder @Archie
  • Fixed shop delivery point Trucks & Haulers @Recon Nine
  • Fixed commercials vehicles not being orderable (is that a word) from General Warehouse @Recon Nine

     

Final Notes

Absolutely Nothing

 
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 ​

 ​

Date / Time: 18/07/2021​

Reeeelease: 16:00 

Changes:

  • Testing Voip change @Recon9
  • Added ID card for home office @Paint
  • Fix shops error @Archie
  • Added temporary clothing for Fallen Angels, the proper kit needs to wait untill the clothing update @Recon9
  • Added wardrobe access points for all gangs and factions (same interaction point as your locker room) @Archie
  • Added CTSFO helmet and mask to firearms vehicle @Recon9
  • Added CTSFO mask as seperate clothing option in lockerroom @Recon9
  • Added missing weapons to metal detector @Recon9
  • Added more faction radio channels (this means everyone now starts at 15 instead of 13 when they are civ) @Recon9



After the restart we are trying out something new with the VOIP server, hopefully this works but it could go horribly wrong. In that case we might need to revert, so just be prepared for that (reverting can be done live without a restart, it just means voip will be down for abit)

Final Notes

More to come, we are working hard.

 


 ​

 ​

Date / Time: 18/07/2021​

Reeeelease: Small changes

Changes:

  • Backend Database changes @Recon9
  • First Apostles suit @Recon9@Santo
  • Automate gruppe6 and courts priority queueing with job menu @Recon9
  • Move LostMC spawnpoint @Recon9
     



Final Notes

You will notice that the hard working members of the test team will now be responding to bugs on the forums. They are our eyes and ears and will make sure all the correct information gets reported to us, it severley reduces our admiinstrative workload and we thank them greatly for that.

 


Date / Time: 20:00 28/07/2021​

Release: Why do people say Mike Polo has a minty hole?

New Additions


Map Alterations


Vehicles


Bug Fixes / Changes

  • Queue fixes / alterations @Recon9@Jaffa
  • Fixes for House IDs 312, 313 @Paint
  • Batch Size fix for drugs @Mathias
  • Rate Limit for garage UI (will stop piles of cars spawning) @Paint
  • Apostles garage door opening for some reason @Mike Polo
  • Reword Speed cameras to display the correct speeds @Mike Polo
  • Fixed Gcphone Camera freeze bug @Mike Polo
  • Added White Banndana to Apostles @Recon9
  • Add Evidence Lockers to all Police Stations (these are all individual storages) @Recon9
  • Move Vespucci PD Armoury @Recon9
  • Fixed certain shops not being buyable after they were put up for sale @Paint @Recon9
  • Fix for Lockpicking working if not on the correct pin @Mathias
  • cars spawning from garage at the motel accros from the Lost MC compound now spawn the correct direction @Mike Polo



Final Notes

Re:  Added all missing vehicles from latest DLCS to the Importer

All the new local cars that are added the stock for them will come in with the next restock

- Mike Polo

Re: Casino Self Exclusion

This is a system where for any reason you can exclude yourself from being able to play the casino games.

To exclude your self you need to go the cashiers desk inside the casino after you exclude your self you will no longer be able to play any of the casino games.

This restriction cannot be removed.

 
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