Date / Time: 30/06/2021 20:00
Release: What a week
The elephant in the room:
Firstly, I would like to take the time and thank
@Stealtheefor all he has done for the server, the community and each individual member of the development team. Very few people know the amount of time and dedication Stealthee has put into building the server from the ground up; managing the ever-growing demand for features, features and more features; the ever-growing amount, skill and opinion of the developers; and the ever-growing number of players literally fighting to get into the server after a restart.
My first interaction with Stealthee was when I was doing a fishing run back in the first week of the server. He needed to push an emergency restart after a "Magic Man Attack".
It was late at night, but there were still a good 35+ people on the server doing various runs across the Island. I remember him going around personally teleporting to every single person and making sure they wouldn't lose a thing from the restart. I had just rented a boat for my run and was graciously refunded the £2,500 which at the time was still a lot of money.
This to me has always been the perfect example of the level of dedication and commitment that Stealthee brings to this community every single day.
It has brought us to this:
A server with 225 players and more than 100 players in queue.
15 developers who have learned so much under Stealthee's guidance and teaching.
41,245 Characters 282 Police Officers 87 Medics 48 Gruppe6 Officers 155 Turf Gang Members 19,703 Vehicles
210,294 Tweets >3Million calls and messages 103,000 Deaths >1.5Billion in the bank
and my personal favourite
415,214 hands of blackjack played and a total of
15,6 Billion GBP wagered on the tables.
If you add all of those numbers up together, you still won't have the number of messages in his personal inbox with everyone's requests, complaints, suggestions and prayers.
I struggle to see how he dealt with all of that.
(I have gotten 8 in the time it took me to write this post and my dreams are already being haunted by the ping from a message on the forums).
Stealthee, you have left us a legacy that we can only hope to uphold, improve and build upon. The work you have done for this community will never be forgotten. #ballasontop
Allright, now I will stop pretending he's died in a horrible car crash, he will still be sticking around as a developer. So yeah, get back to work and finish the bloody clothing update already.
I do however want him to PAINFULLY remember how many of you he catered to and "worked for" on a daily basis, So...
If you want to say thank you to Stealthee I ask that you tag him on discord in #gta-fivem-roleplay with a quick "Thank You for Everything". I expect him to have a send-off that he never forgets, but BE SENSIBLE: 1 tag per person is more than enough and it ends tonight at 00:00.
(If he doesnt feel the need to uninstall discord, then we have failed miserably)
Back to business
We pushed a small update last night as I needed an excuse to write a cheesy goodbye message on the changelog notes.
See changes are below, It might not look like much, but there is a lot more to come. #soontm
- Various boring backend changes @Recon Nine@Ciaran
- Fixed for delivery jobs being completable with the incorrect truck/trailer. @Smith
- Removed standard pistol from police and G6 armories (everyone uses the combat pistol and it will be receiving a model change as well) @Antollyme
- Readded the custom Mustang65 (The one that was purchased at the auction) @Mike Polo
- Texture/Model fix for the skyline @Mike Polo
- Fix top right alerts not scaling properly @Tadworth
- Updated panic button and radio sounds @Tadworth
- Moved restart time the server will now kick players off at exactly xx:00 and only shutdown 1 full minute later. This is to allow time for player data to be synced properly. This means the server will be down for 1 minute longer so you will all need to change your alarms @Recon Nine
- Changed logo on the key store and added a lockable door for g6 @Antollyme
- Fixed LOD on NHS Helicopter @Mike Polo
New Developers
A warm welcome to our two newest trial developers
@Smithand
@Paint.
Paint is going to be working on making some of our old outdated UI's look absolutely amazing. You will see some of the hard work he has done in the coming few updates already.
Smith is going to start with working on some of those pesky bugs that have been bothering all of us, but he needs your help for that. Please keep reporting bugs on the forums with as much details as possible. The test team will try and reproduce them and make sure they get on our list.
We have a few more interviews and potential candidates that we are looking into so keep your eyes glued for more of that.
Testing Team
Big thanks to some of the very dedicated members in the testing team who have been extremely helpfull in managing some of the bug reproduction and feature testing.
We are looking at adding a few more testers to the testing team to deal with the growing amount of development work.
If you are interested please fill in this form
HERE (Only submissions from this source will be looked at, so if you have registered previously, please register again).
Proposals, Requests, Complaints & Prayers vs. Development Time and Resources.
As I said previously, Stealthee received a metric fuck tonne of messages with everyone's requests. Moments after he passed the torch, my various inboxes started getting pinged from all directions. So much so that I have had to make the painfull decisions to close some of the doors for the time being.
Effective immediately, business proposals, ideas, big suggestions , faction/gang/group requests are going to be put on hold.
The development team has gone through some massive changes in the past few days and we need quite time to properly assess all the current stuff that is still in the pipelines, all the bugs that have already been reported and all the other stuff that needs to be looked at and discussed within the development team.
Just because the requests are on hold doesn't mean we won't be actively developing these areas of the server. It just means the list is long enough and we have got plenty of stuff to work on so we don't need more input for the time being.
Myself and members of the development team will obviously still be checking in with groups/faction leads, business owners and established players to see what needs to be immediately solved. But it will be when we have got our footing and we are ready for it.
The Development Team is going to be looking into and properly dicussing where we want to go with the server and the community from here on out.
We have heard a lot of your complaints, suggestions and ideas and all of them will be taken into consideration and will be discussed.
But the general themes are:
- More focuss on civillian life (bit of illegal, but mainly legal). In the end there is a lot of roleplay scenario's to be created from this and we are missing out.
- A proper look at the weapon meta and balance of the server.
- A proper look at the economy and how it can be improved, maintained and kept interesting (#didsomeonesaydynamicmarkets #stonks)
Final notes:
It's been a busy couple of months for everyone. With the world slowly opening up again and everyone going back to work, school and the amount of time that the developers have been able to but into the server, has been lower than during the lockdown. I would still like a massive thank you to all of the members of the Development Team for all their efforts. I have seen people coming home from a long day of work and gone straight to developing untill the late hours of the night.
Although everyone works extremely hard and deserves equal credit, I do believe
A special commendation should go to @Archie whose blood, sweat and many many tears, have brought to fruition an amazing feature change that all of you will experience very very soon.