Agreed, The amount of times police taze me for no apparent reason or cuff me super quick. They won’t have an issue tazing us one more time for an actual reason this time to apply “Leg Restraints”
Obviously, it would be quite a bad mentality to be tazing someone who is already in cuffs. Both in-character as OOC.
This speculation is also quite a dangerous one, let's say police will start restraining someone, taze them, put leg restraints and you will have become a statue, where is the fun and fairness in that?
+1 The police mentality is getting a bit crazy, i literally watched someone get shot in head an officers made them check in and booked them. Thats the issue RP For police is shoot and arrest. i dont like police as you just get shot or when speak to someone it's well police did this and i agree not all police same but i do understand when crim treat us the same as ive seen it from both angles the mentality needs to change on some not all.
People always complain about win-mentality from police, is it there? Sure but are they the only ones? But how many reports or effort has anyone in the community put in to the fact of adressing this rather than just complaining about it on discord or the forums?
There is so many private channels you can use to ask questions, adress and make the correct people aware of certain subjects that you may not agree with.
The current mentality of people is just to complain and drag each other into the same (negative) mindset without coming up with any meaningful sollutions that can discussed or implemented.
As it currently stands, it's a vicious circle and as long as this continues, you will probably never see a change in mentality from neither side.
At the end of the day, roleplay is a two-way street.
(In this scenario I am just calling it to be a group/gang, but this entire scenario can be swapped around as thats the whole point of the story)
People on different sides are meeting the same attitudes and reflecting this upon new situations.
E.g. Group 1 doesn't agree with how police has dealt with a situation and is pissed off with this. Let's say this has happened for 3 weeks on many occasions.
Group 1 now is not interrested in roleplaying or even properly roleplaying with police.
It's weekend and group 1 has now had enough and a different altercation happens between them and police, though it being different officers from all the previous situations.
They provide subpar roleplay and have generally poor attitude during the situation reflecting their previous interractions between them and the alleged shit officers onto people that have nothing to do with it.
This in return does not motivate the current officers to give you the full package of roleplay that they would normally give you and co.
With this the vicious circle is complete as Group 1 doesn't agree with how police has dealt with a situation and is pissed off with this. (Line 1)
As mentioned above, this can definitly be police not liking gang x and giving them shit roleplay and shutting down scenarions etc. It's an interchangeable story.
This kind of stuff happens all the time, it's not what we should be doing. We should be providing the best roleplay in every situation regardless of what has happened in the past. People leave and join all the time and definitly no one is the same. Ofcourse there will always be a resentment for X group or X police officer or unit but as long as everyone puts their best forward regardless of past happenings it will go a long way.
AND if there is people with win-mentalities e.g. tasing you straight into a foot chase or on a decamp of a car etc, you bring it to the right people.
No one likes to see pursuits being cut-off from the second it starts, it's a bad trait and most of the longer standing police officers frown upon this behaviour.
Aside from that wall of text,
I don't think there need be any change to how handcuffing works.