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Driving Changes

Avion Solar

Los Santos Police Senior
Los Santos Police Senior
Los Santos Police Trainer
Location
United Kingdom
Brief Summary:
Rework vehicle stats, Vehicle collision damage and Realistic driving rule


Detailed Summary:
Ok so I can honestly say I'm not sure how this suggestion is going to be received I have seen similar ones int he past and I have made ones myself with overlaps with this suggestion.

I personally think a look should be taken into how people drive on the server. the current meta means that a lot of people can afford incredibly high powered and flashy cars and then they drive them round the city at silly speeds knowing that if they crash usually the worst thing that will happen is they will have to get out of their car, spend a few seconds repairing their vehicle then off we are again to driving like a lunatic. All great fun but not really realistic. I have been working hard and actively pushing for the LSPS to improve their driving standards and drive in a more realistic manor however when everyone else isn't then it means that there is little reason to as it would mean people just always get away. I believe that steps need to be taken to improve the realism of driving in the city.

I will break this suggestion down into 2 sections:

Section 1 Vehicle damage and collisions
I have made a suggestion similar to this in the past but a high speed collision should mean something. At the moment if you have a collision the usually the worst thing that will happen is that you will have to stop, take a few seconds to use a repair kit and then you're on your way again. There is no real medium or short term implications to a collision that should probably have killed you IRL or at the very least really fucked you up and totalled your car. IMO minor damage (Broken lights popped tyres ect should be able to be dealt with via a repair kit at the side of the road as many people have a spare tyre and bulbs in their vehicle and I would also suggest that due to the lack of mechanics sometimes for quality of life a repair kit should be able to allow a broken down vehicle to drive slowly allowing someone to limp to a garage. however for anything for rxtensive a trip to a garge woudl be required to get a vehilce back to full function. I also beleive that being thrown through your windsheild should always result in incapacitation and greater gammage should be takenf rom other collisions. This woudl encorage everyone to drive more carfully and provide real consiquences for collisions (Police, and Civ)

Section 2 Reduced vehicle speed and acceleration
Currently vehicles cna go incredably fast increadably quickly. When was the alst time you saw anyone ont he road IRL driving 100+ maybe on the motorway you ger a few but not often. I think all vehilces should have thier accelaration and top speed nerfed this would mean that people would ahve to drive slower at thier tiop speed making it mroe realsitic and make it harder to get to that speed. It would make police persuits slower and alsop make police slower to respond to incidents however

Section 3 Realistic Driving Rule
Expand the realist driving rule to include driving in a manor that is not realsitic such as driving 100+ in the city centre

I am aware that alot of people will not like this suggestion citing that this isa game and should be fun but we are triyng to RP in a realstic fashion and I believe this will help. I am open to hear others options on this matter however and i do accept that there are people (probably quite a few) who dont see this as an issue like I do.

Thank you for reading

Pros: Improved realism and emersion, more RP for mechanics,

Cons: Dev time, not sure if this is possible, some people may be put off by having to drive more carefully
 
Personally I actually agree and think the first suggestion about vehicle collision/damage and repairs is a really good idea. It would also enhance more of the roadside mechanic RP/mechanic RP in general. And as you mentioned, people would probably be a lot more careful about speeding past a bump and sending their car flying. Collisions causing more damage could be an interesting experiment, I reckon these two suggestions would already help quite a bit with the driving situation. Again, personal opinion anyway.

Someone also made a suggestion to have smooth throttle on a toggle which would tie into this quite nicely as well.

As for the other two, I'm not the biggest fan of. High speed chases are fun, you get less time to react when a local veers off, and a crash could (or should if we take your first suggestion into account) be fatal. Sometimes as police -correct me if I'm wrong- you should know when to call off a chase because it's endangering the lives of too many people, and call in more appropriate measures to either continue the chase (with a heli), or put a warrant/search warrant out in the meantime so you're ready to arrest them when they least expect it.

When it comes to people driving like idiots in the centre of the city, I don't think changing the gta driving rule is the way to go about it. People are always going to speed because it's a lot more fun, so I reckon making the risk bigger is probably a good way to address that.

+1 on the first suggestion, -1 on the others =)
 
Same as Leroy said I like the first idea however, I disagree massively that crashes aren't significant. I do a lot of racing and police chases and from mine and many others experiences; car durability is very low. Even small knocks and bangs or a couple sign posts can make the car start smoking and not long after that it's fully dead. I feel that crashes above a certain speed should cause your car to stall for a few seconds or misfire to punish people for pushing a car too hard but to balance that, cars should have atleast double the durability to survive more crashes.

The second point, why? Sports and super cars are meant to be fast. I understand it's not realistic to drive 130mph through a busy city but its still GTA, no one wants to take 10 minutes to get to the other side of the city. Not to mention driving at high speeds is risky, as I've already said cars break very easily so you do have to be careful and 120+mph chases are far more fun and interesting than 70mph ones.

Third point, again why? Yes it's not very realistic but it's still a game. If you want people to be more careful and drive slower maybe a better way is to be harsher with the punishments. Every time I've pulled over for speeding all I get is a small ticket or a telling off to which I go straight back to speeding. Maybe bigger fines or even prison time is a better deterrent than an actual rule. Not to mention getting reported for "driving to fast" is silly IMO.
 
Gotta agree with this, its boring af tho driving 30mph in the city. Imo the speed limits should be revised along with this as scale is alot different in games to IRL, 30mph in game feels like 15mph irl and its just not feesbile for people to drive at that speed. Maybe 50 in City 90-100 on motorways/ Great suggestion wish it would be implemented but its gonna be downvoted to shit by the arena fraggers with no intention to RP
 
Agree fully with the first point 100%, it would also make people think twice before mindlessly piling their cars into someone else's car to get them to stop.

I got chased down about a year ago by literally 15 OCG cars - admittedly I was being mouthy, but the manner in which they stopped me was insane, cars flying in from all angles at stupid speeds, crashing into each other - made zero sense.

As for suggestion 2 - I can't see a reason as to why this would improve the server.

Suggestion 3 - also see no real benefit.

So the first point doesn't get drowned out by suggestion 2 and 3 getting downvotes, maybe pop suggestion 1 into it's own post.
 
Section 1 Vehicle damage and collisions - Would this impact the Crim/Civ player base, or will it also impact the Police, giving them yet another unnecessary edge on the server?

Section 2 Reduced vehicle speed and acceleration - I think if you are paying for a high-end vehicle it should perform as such, Police cars matching high-end vehicles is stupid, to put it bluntly, so I don't see the point in reducing performance at all as where it currently stands, loads of vehicles already lack in that area where they should be going faster if anything.

Section 3 Realistic Driving Rule - There are tools in the game already to counter this, if people are driving a certain way then pull them over and deal with it, the only thing I'd say on this front is the rocket league shit is again stupid, iv had many situations where before an interaction has taken place, the vehicle is rammed to disable for the actual interaction to start.

Sorry, I am not a fan of this in the slightest.

-1
 
Section 1 Vehicle damage and collisions - Would this impact the Crim/Civ player base, or will it also impact the Police, giving them yet another unnecessary edge on the server?

Section 2 Reduced vehicle speed and acceleration - I think if you are paying for a high-end vehicle it should perform as such, Police cars matching high-end vehicles is stupid, to put it bluntly, so I don't see the point in reducing performance at all as where it currently stands, loads of vehicles already lack in that area where they should be going faster if anything.

Section 3 Realistic Driving Rule - There are tools in the game already to counter this, if people are driving a certain way then pull them over and deal with it, the only thing I'd say on this front is the rocket league shit is again stupid, iv had many situations where before an interaction has taken place, the vehicle is rammed to disable for the actual interaction to start.

Sorry, I am not a fan of this in the slightest.

-1
Section1 would impact the police also
O see your points regarding the rest however in relation to the polcie vheilces handelsing if high end cars wernt so common they wouldnt need to be so fast, look at the cars say Dubi police force uses they use super and hyper cars because they need to
 
This is the issue. Police don't need to win situations there and Then, you have the ANPR, which could be used to flag the vehicle, and it can be dealt with in RP. The solution shouldn't always be "crims/civs have this, so let's give ourselves a rocket ship to counter it?". You have more than enough tools to counter these issues within the game itself.
 
This is the issue. Police don't need to win situations there and Then, you have the ANPR, which could be used to flag the vehicle, and it can be dealt with in RP. The solution shouldn't always be "crims/civs have this, so let's give ourselves a rocket ship to counter it?". You have more than enough tools to counter these issues within the game itself.
Im not saying they do at all, this sugestion is about everyones driving if anything this may nerf th epolcie a little as it would lead to longer response times
 
Section1 would impact the police also
O see your points regarding the rest however in relation to the polcie vheilces handelsing if high end cars wernt so common they wouldnt need to be so fast, look at the cars say Dubi police force uses they use super and hyper cars because they need to
Dubai dont use the supercars for much, they're main job is to look pretty, attract tourists and get more money into the Dubai economy. Dubai has an unbelievable amount of speed traps, their police cars just patrol; almost never get into high speed chases. Dubai's police fleet is SUV's, BMW's and mercedes as standard cars. Dubai police supercars are purely for PR, they're only in tourist areas and mostly driven by women to imporve Dubai's image.

As for the suggestion, most cars should be faster if anything, maybe by 10mph, faster acceletation too. The way it is now is fine too. This is just a game at the end of the day, and I don't think many people want to spend a lot of time going from A to B
 
This is the issue. Police don't need to win situations there and Then, you have the ANPR, which could be used to flag the vehicle, and it can be dealt with in RP. The solution shouldn't always be "crims/civs have this, so let's give ourselves a rocket ship to counter it?". You have more than enough tools to counter these issues within the game itself.
I think this is a great way to look at it, though I do agree I would like to see some more detrimental effects for high speed crashes, if you slam your car into a central reservation at 100+mph seatbelt or not, the likelihood of you walking away from that IRL is pretty slim and yes personally I would love to see cars actually be faster if anything. The main underlying issue here is the Risk/Reward for actively engaging in high speed pursuits I dont think is there. Think about it, a car goes through a speed camera doing 100mph in a 30, the fine is what £700 all whilst doing those speeds in a car that cost them upwards of £700,000 in the first place. I've personally just paid a speeding ticket in game from 2022 and it was only £1700. Just the penalties for speeding do not discourage speeding. These can be things that are discussed internally and adjusted accordingly.

Forgive my ignorance here I don't tend to have a lot of interaction with the police in this capacity, but are spike strips not available to the police? Do the police not have processes internally to deal with these situations? I understand the point you are trying to make is to try and force people to slow down, but I think that would piss more people off than fix the actual issue. Just make the penalties harsher for people caught speeding through the city. I can't lie personally, I've been caught hauling ass through the city doing like 70-80 in a 30 and just being told to slow it down (I shit you not this is gods honest truth)
 
I think this is a great way to look at it, though I do agree I would like to see some more detrimental effects for high speed crashes, if you slam your car into a central reservation at 100+mph seatbelt or not, the likelihood of you walking away from that IRL is pretty slim and yes personally I would love to see cars actually be faster if anything. The main underlying issue here is the Risk/Reward for actively engaging in high speed pursuits I dont think is there. Think about it, a car goes through a speed camera doing 100mph in a 30, the fine is what £700 all whilst doing those speeds in a car that cost them upwards of £700,000 in the first place. I've personally just paid a speeding ticket in game from 2022 and it was only £1700. Just the penalties for speeding do not discourage speeding. These can be things that are discussed internally and adjusted accordingly.

Forgive my ignorance here I don't tend to have a lot of interaction with the police in this capacity, but are spike strips not available to the police? Do the police not have processes internally to deal with these situations? I understand the point you are trying to make is to try and force people to slow down, but I think that would piss more people off than fix the actual issue. Just make the penalties harsher for people caught speeding through the city. I can't lie personally, I've been caught hauling ass through the city doing like 70-80 in a 30 and just being told to slow it down (I shit you not this is gods honest truth)
I understand what you are saying, but Police going out there way to fuck people is outright ridiculous, they need people doing these things to function as an entity on the server. They have all the tools, more tools than they should have to deal with these things. It's incredibly frustrating that members of the Police go out of their way to suggest things to further nerf or make playing civ/crim even more boring than it already is, as IMO, and if it goes down that road, you'll end up just doing Sims RP.

The whole song and dance that everything should be realistic is stupid. What is realistic about the server if we are truly being honest with ourselves? - Realism is only mentioned and used as a card to play when it fits someone agenda, as the way the Police operate right now is more US based than UK atm, they shoot first and ask questions later, but that's a discussion for a different place which I am happy to entertain if anyone wants to have that conversation.

Going back to the topic at hand, cars & motorcycles underperform massively at the moment, and some vehicles if anything need to be buffed so they are going faster than they already are at the moment, as without pumps most vehicles only go 120-127 ish maybe a little more, and for the price and type of vehicle they are supposed to represent is quite poor adding nerfs to this to make vehicles slower is only going to impact civs/crim playerbase as I am sure the Police will get vehicles that can keep up with high-end vehicles because it's the Police, so that being said if no buffs are to take place server wide, i'd rather keep it how it is right now.

Hopefully, we can all come together and go back n forth and come to some form of a middle ground where everyone is happy, but it's as I said previously, with how this is suggested, I am no fan of this at all
 
I understand what you are saying, but Police going out there way to fuck people is outright ridiculous, they need people doing these things to function as an entity on the server. They have all the tools, more tools than they should have to deal with these things. It's incredibly frustrating that members of the Police go out of their way to suggest things to further nerf or make playing civ/crim even more boring than it already is, as IMO, and if it goes down that road, you'll end up just doing Sims RP.

The whole song and dance that everything should be realistic is stupid. What is realistic about the server if we are truly being honest with ourselves? - Realism is only mentioned and used as a card to play when it fits someone agenda, as the way the Police operate right now is more US based than UK atm, they shoot first and ask questions later, but that's a discussion for a different place which I am happy to entertain if anyone wants to have that conversation.

Going back to the topic at hand, cars & motorcycles underperform massively at the moment, and some vehicles if anything need to be buffed so they are going faster than they already are at the moment, as without pumps most vehicles only go 120-127 ish maybe a little more, and for the price and type of vehicle they are supposed to represent is quite poor adding nerfs to this to make vehicles slower is only going to impact civs/crim playerbase as I am sure the Police will get vehicles that can keep up with high-end vehicles because it's the Police, so that being said if no buffs are to take place server wide, i'd rather keep it how it is right now.

Hopefully, we can all come together and go back n forth and come to some form of a middle ground where everyone is happy, but it's as I said previously, with how this is suggested, I am no fan of this at all
Sorry, I just want to point out that I was actually agreeing with you 😅 Apologies if that point was missed. I was just supporting you points of the police having the means to crack down on this behaviour but they do not seem to be using them
 
Sorry, I just want to point out that I was actually agreeing with you 😅 Apologies if that point was missed. I was just supporting you points of the police having the means to crack down on this behaviour but they do not seem to be using them
I know, I am just expanding on my previous point mate :)
 
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