Father
Well-known member
Brief Summary: I have noticed since i have came back the decline in the gang/group scene as a whole is very very much dying out, you see less gangs now a days, and if you do see some, you see very few, i think currently in the server like 2 or 3 gangs you will see about from time to time, Changing the gang cap from 25 to 15 or 20 could benefit as a whole as i will explain in hopefully more detail below.
Detailed Suggestion:
I know this suggestion will probably get a bit of backlash and a lot of downvotes, but what i am suggesting, is not just about your gang that is 20+ or 25+ but to every single gang and group out there and the future of the gang scene on the server going forward, you may be active and bigger than other groups at the minute, that is nice but not nice when you see all the other groups that just are non existent
Reducing the maximum gang size will encourage more gangs to form, mainly of people who didn't make the "cut" i guess of others. With a lower cap, large groups will naturally split into smaller factions, leading to a more variety of gangs. This change can benefit the roleplay experience by introducing new alliances, rivalries, and storylines.
Smaller gangs will drive more active participation from each member. With fewer members, every player's involvement becomes crucial, encouraging regular activity and engagement. This can lead to more frequent interactions and conflicts, making the server feel more lively and dynamic, each character in that gang will have a "story" or a certain "field" they benefit the gang in.
With smaller gangs, members will likely know each other better and work together more effectively, leading to richer and more cohesive roleplay scenarios. This close-knit dynamic can deepen character development and create more intricate and engaging narratives
More gangs mean more leadership opportunities for players. As gangs split or new ones form, players who might not have had the chance to lead in a larger gang can now step up. This can show new creativity and change within the community as new leaders bring fresh ideas and perspectives.
Characters in gangs will show through more, rather than, "that's one of the marabunta" it will be "that's such and such from marabunta and he deals with this and that"
To help with the change staff/management can announce the change well in advance to allow current gangs to adjust their structures and plans.
The Pros:
-Increase in number of gangs
-A more lively active Gang scene
-Roleplay will improve from each and every gang, and if they don't they'll soon show who isn't here to RP and who is.
-More Storylines, More characters noticed within gangs rather than "background members"
- In areas with gang fights there will be less lag, rather than 50 you could have 30
- It benefits the police as well, the police should be strong.
- You will have more dynamic fights, rather than @EVERYONE PUSH TIME IS 8PM, you will have people online throughout the days or nights, rather than only logging on for the fights
- The RP getting into gangs will be longer, to make sure they are the right person, and they will be more trusted to get in, and you will get them in, they will feel rewarded and cherish their time and the position they finally got in.
- Gang leads will be able to keep track of the gang better and what they are doing, will become a lot easier, and it will benefit their roleplay, it will hopefully lead people to less rule breaks, as being a previous gang lead, i know how hard it is , to keep track of a lot of people at once.
The Cons:
-Some people may feel hard done by , by not making the "25"
-Might take up a bit more staff time down the line with keeping gangs in check?
-People do not like change.
-Could lead to more random gangs popping and cause more "chaos" rather than roleplay.
Does this suggestion change balance on the server ? Yes
Detailed Suggestion:
I know this suggestion will probably get a bit of backlash and a lot of downvotes, but what i am suggesting, is not just about your gang that is 20+ or 25+ but to every single gang and group out there and the future of the gang scene on the server going forward, you may be active and bigger than other groups at the minute, that is nice but not nice when you see all the other groups that just are non existent
Reducing the maximum gang size will encourage more gangs to form, mainly of people who didn't make the "cut" i guess of others. With a lower cap, large groups will naturally split into smaller factions, leading to a more variety of gangs. This change can benefit the roleplay experience by introducing new alliances, rivalries, and storylines.
Smaller gangs will drive more active participation from each member. With fewer members, every player's involvement becomes crucial, encouraging regular activity and engagement. This can lead to more frequent interactions and conflicts, making the server feel more lively and dynamic, each character in that gang will have a "story" or a certain "field" they benefit the gang in.
With smaller gangs, members will likely know each other better and work together more effectively, leading to richer and more cohesive roleplay scenarios. This close-knit dynamic can deepen character development and create more intricate and engaging narratives
More gangs mean more leadership opportunities for players. As gangs split or new ones form, players who might not have had the chance to lead in a larger gang can now step up. This can show new creativity and change within the community as new leaders bring fresh ideas and perspectives.
Characters in gangs will show through more, rather than, "that's one of the marabunta" it will be "that's such and such from marabunta and he deals with this and that"
To help with the change staff/management can announce the change well in advance to allow current gangs to adjust their structures and plans.
The Pros:
-Increase in number of gangs
-A more lively active Gang scene
-Roleplay will improve from each and every gang, and if they don't they'll soon show who isn't here to RP and who is.
-More Storylines, More characters noticed within gangs rather than "background members"
- In areas with gang fights there will be less lag, rather than 50 you could have 30
- It benefits the police as well, the police should be strong.
- You will have more dynamic fights, rather than @EVERYONE PUSH TIME IS 8PM, you will have people online throughout the days or nights, rather than only logging on for the fights
- The RP getting into gangs will be longer, to make sure they are the right person, and they will be more trusted to get in, and you will get them in, they will feel rewarded and cherish their time and the position they finally got in.
- Gang leads will be able to keep track of the gang better and what they are doing, will become a lot easier, and it will benefit their roleplay, it will hopefully lead people to less rule breaks, as being a previous gang lead, i know how hard it is , to keep track of a lot of people at once.
The Cons:
-Some people may feel hard done by , by not making the "25"
-Might take up a bit more staff time down the line with keeping gangs in check?
-People do not like change.
-Could lead to more random gangs popping and cause more "chaos" rather than roleplay.
Does this suggestion change balance on the server ? Yes
Last edited: