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Change is needed and the floor is open

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This is more of an 'outsider' comment as ive only been on a few times recently but maybe some of what I say shall be useful. 

I'd say maybe remove Poseidon or maybe try and implement the UNMC again, I really don't know what it is exactly but the UNMC seemed to provide more to the server than Poseidon does however, that may purely be down to the lack of players now in comparison to how full it used to be, perhaps it was the the leaders of the faction that made it how it was.. 

Maybe the server doesn't need a whitelisted 'rebel' faction, maybe make a system where a gang can take over the 'non-queensland' areas etc

Or maybe remove a whitelisted faction until rebel and police numbers rise, then carefully re-design and then re-establish a whitelisted faction, im going to be back in South Africa in a couple of weeks but im more than happy to re do some proper Google docs to revamp a white listed faction after rebel life gets a new sprout of life. 

Get rid of NHS they are useless. Obviously a joke... 

To increase police numbers and activity -

 Im not sure if this is still a problem, it was a couple of years ago, you have to somehow remove the 'friendship group' side of things. Maybe have a non-bias staff member who is able to change things within the police if they deem necessary, example of this - when I was an active player a couple of years ago, Armed Response were a complete friendship group, spectre or whatever the undercover group was friendship group, NCA seemed to be more of an ' all inclusive' unit. 

Essentially most people want a shot at being in a specialised unit, so make it so police unit leaders HAVE to give more people a chance at being in a unit. 

Add a time limit, every 3 months members change, giving people a chance. 

Not sure if thats something staff can help with or whether its purely down to cops but if you want people to enjoy the police you need to give people fair opportunity, theres nothing cool about trying to be secretive about a secret unit within an RP game (this may not be the case anymore just speaking from the last time I used to play intensely) 

Even if you just remove all the new mi5 stuff and undercover etc, have it like it used to be. Cops are cops. Nornal, Npas, AR, NCA and RTU, no need to for a big group to be plain clothed and ignoring all the regular guys. 

I was making a specialised unit in the UNMC (unmc got removed shortly after) but I gave people who I'd never really spoken to a FAIR opportunity to try and get in. 

Police ranking - this is one thing that I found quite irritating, again THIS MAYBE FIXED NOW, I'm not sure,
people need to be given rank and responsibility through ability, there are PCs and SGTs who are way more capable than some other high ranks when it comes to RP and leadership, ive noticed this a lot the other week, promote people because of their capabilities rather than how long they've been an officer for. I've seen INS+ who couldn't lead a dog to a steak and PCs who could easily plan a whole RP orientated operation, but aren't allowed too due to being a low rank. 


Again these points might be irrelevant now so if so my apologies. 

Weapon prices -

If youre a new player this is a real pain in the arse but then again 5.56 weapons are not that expensive so I think when it comes to 7.62 caliber either reduce the prices for rebels or increase the price for Poseidon. 

With police make it so regardless of rank you have a 5.56, then specialist units get the higher calibers although I know that the different weapon choices are obviously one of the only reasons you'd want a promotion.. Not sure how you can deal with making it 'fair' when it comes to rebel and police. 

Money making runs - 

Centralise more of the runs to one area for now, with the limited number of players actually playing and with the runs being utilised spread all over the map, you end up with little interaction between players because everyone is so spread out. 

Move the popular runs closer to each other and make weed more profitable in queensland. 

The best action you would get back in the day was the weed run by altis news to the dealer near kavala, id say police, rebel and UNMC all enjoyed it, copper runs etc were also in the same area and were quite active. 

Make runs more likely to result in police intervention, I used to find it SO boring when I could do 10 runs without being caught, what I did enjoy was doing meth runs and having to pretend i was doing something else and having to RP at the weed processor for an hour in order to get the whole of TCK processed etc. 

And lets not pretend that people don't want gunfight, everyone bought arma to play on a milsim game originally. 

I used to enjoy making rp docs, saying the weed was used for Avon lipstick @SALV will remember, it was enjoyable and worth the effort, but theres 0 point if there's nobody to try and prevent my run.

Old players and unbans - 

I'm 20 now, I started playing rpuk when I was 16 I think, like everyone who I used to play with back then, we are all 4 years older. Many people are in full time jobs, university etc and just don't have the time to play, or don't have the time to bother with a lengthy unban process. 

I think theres should be some kind of mass unban, but a no shit taking one. 

If someone comes back and blatantly takes the piss, ban them, they're done. But so many people have matured from then. 

A lot of gangs chose to get themselves blanket banned due to boredom, maybe another chance would benefit the servers numbers. Yeah there will be some rdms etc, nothing that cannot be fixed. 

When it comes to unban appeals themselves, if you're going to ask somebody 5 questions, ask them in one reply, don't ask one question per reply and then take 5 days to reply inbetween.

I got perm unbanned in 1 day because I assumed all of the questions that would be asked and answered them in my appeal but everyone is different. You can tell by how long this response is, i dont mind writing a lot and don't mind explaining myself. Some people don't like / find it easy too. Especially if English isn't their first language. 

So essentially ask any questions that you want to ask straight away and don't be vague with what you want. If you want an answer to X, then ask X, don't ask Y Z and Q,

don't ask people to write which rule they broke, all they do is copy and paste it and type the obligatory 'I know understand that what I did was wrong blah blah blah'. 

Deffo consider the 1-14 day ban I think that could work well. 

Map utilisation - 

Dont try as hard to spread players all over the map, try and draw more players to a smaller area, kavala and agios and the 'countryside' in between used to always be busy but kavala seems to be the old Athira, I think try and move more of the high activity runs / activities back to the centre. 

I think people see empty map space and automatically think that it needs to be filled, I don't think thats true. I think we need to accept that some areas of the map are OK to be empty, in the old days when UNMC had a small bit of land and there was barely anything from the border until pygros, that worked. I used to think it would be better if the unmc had more land to control but all that really means is less players per smaller area. 

Also use the rule of 'dont fix it if it ain't broken' 

Changing faction. 

Maybe allow police to interchange between rebel and police but only once a day, e.g if you log in as a cop then you can only play as a police officer until the next day, this would prevent being a rebel and then seeing 'plebs are doing a bank job' so I'll hop on to my AR patrol etc. 

There were many times I wanted to go back to being a rebel just for a bit and vice versa with being in the police.

Maybe make it so you're classified as a 'reservist', whilst being a reservist you have restrictions, maybe you aren't able to join a specialised unit, cannot go above SGT rank etc? Prevents high ranks having privilege and being able to be a rebel. 

This gives you a privilege, being able to choose rebel one day and police another, but sacrifices your ability to gain a high rank within the police.

Also if you're a reservist playing a police officer doesn't give you any extra cash etc? 

I think this could be useful, I know people who were bored of being a cop but didn't want to permanently be a rebel, so instead of leaving the police and getting blacklisted they simply just played a lot less, eventually bringing numbers down. 

Time of day and runs. 

Now I can see the negatives of what I'm about to say, I'm not 100%  sure on whether the positives would out-weigh the negatives but food for thought... 

We all know that until 4pm+ the server is mainly empty, this has ALWAYS been a problem due to people are busy during the day, but equally some people just decide not to go on due to it being so quiet. 

Ive had times where i could've played in the earlier hours but couldn't be arsed because there were only 20 people online. 

Perhaps between the 6am till 4pm restart certain runs provide better profit? It could encourage those that are able to come on but cant be bothered due to low numbers to come on, thus increasing server population, then, even if people don't bother doing the runs, they'll likely stay on because there are more people to interact with?

A controversial one but hey that's what makes life interesting right? 

There is the option for a server 'wipe'. 

Benefits:

- allows new players to start fresh with others, get a foot in the ladder. 

- potentially brings older players back to have a fresh start, play for years and then you end up with nothing to do. 

-gives people a reason to do runs, who needs to do runs when you have 50+ mil

- Makes people do more than just rob, this may make more issues clearer due to more people being active, resulting in more solutions

- Attracts those from other servers to give rpuk a go, potentially results in entire gangs coming across from other servers thus increased population and potential new ideas. We all know other RP servers exist, so why not try and attract them, even try and bring back those who left RPUK for Reborn, they only left for a change, now IMO reborn is nowhere near as good a server, the rules aren't strict enough to make it enjoyable, this server is, so try and attract those that once played here.

- Restarts the economy, people may have a different play style etc.

- Everything can be backed up... If after a month people aren't happy, revert back to previous mission file /database, nobody loses anything but a bit of time, we have to risk sacrifices in order to improve a situation. 

Negatives:

-people have spent a lot of time making money, many of which don't even play here anymore. But whats the point if you're going to just sit with 50 mil in the bank and not use it? Whole point of the game is to have fun. 

Sure I'll think of more so I'll just keep editing. 

One huge thing regarding bans is being banned for 'being present and not trying to stop it'.

E.G. You're in TS and your mate is blatantly doing something wrong, this could be RDM, exploiting etc. 
Now here is my 'issue' - nobody likes to get their mate in shit... 


Lets take a real life example. your mate is cheating on his girlfriend. You know it's bad, you want to say something, feel you should say something, BUT you know you'll probably lose your best mate, now realistically what are you going to do.. Risk losing your mate, only for them to break up and get back together, leaving you still without your mate, or just act as if it isn't happening and don't involve yourself?

Reality is unless you're witnessing somebody hacking or endangering another member I think it's unfair to expect people to 'rat' on their mates when they aren't involved. 

 
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Hey Wilco, 

Take my post with a grain of salt because I have only just returned after being away quite some time, so I am not well informed on what it is like on the servers today.
What I can tell you, is the reason why I left in the first place. I really really enjoyed playing on the RPUK server, however about a year ago changes started to come through that made it less and less fun to play as a rebel. (I stopped playing the rebel side way before I stopped Police/NHS). The increasing difficulty of making money legally or safely is probably what got to me first. Do not get me wrong I love roleplaying(and people that remember me as a medic will know that) and especially around robberies because I always tried to talk my way out of it in some stupid way. But it does get to you at some point, when you can't even successfully sell one truck/huron/fish of whatever because you litteraly got robbed every single run of the day. Plus, it's not like you enjoyed yourself during these roleplay scenarios. People where just trying to get your load as soon as possible using what I would say is bare minimum RP and then piss off so they could bank their cash.

I myself am the grinding type so I really enjoyed building up the bankroll, saving for new helicopters/houses etc. and I really enjoyed the Roleplay in my first year of playing at RPUK. I am not saying it should be easy to make money but at this point it felt impossible and it removed a lot of fun from the game for me.

I did not use to be like this and for me it led to me getting quite paranoid when selling or even mining anything to the point where I would jump in a chopper and fly off at the slightest sign of danger(even a chopper just flying by). There's me someone who enjoyes RP trying to avoid it at any cost because it has become so frustrating.

I agree with many people that the main reason this happens is because there isn't much else to do for rebels. It pretty much feels like rob or get robbed.

A few days ago I reinstalled Arma and hopped onto the server to see if my account was still working (and to my pleasant surprise everything was still there) I chatted with some people in Kavala but I am reluctant to really get back into it for fear of the same experiences.

Regards, 

Recon Nine

 
I understand what you're saying here to some extent, but I don't think there are many or potentially any solutions to this, unless you get yourself in a group with people who can provide protection. 

Unless you make a robbing rule I don't think thats something Wilco or the staff can change, if you aren't out making money doing runs you're most likely robbing people. I think in 3 years of playing I've been robbed less than 10 times, mainly due to being in TCK or the UNMC


 
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Well I think the main problem is that there isn't enough stuff for rebels to do besides robbing or 1or2 specific runs. It definitely didn't use to be like that.

 
Well I think the main problem is that there isn't enough stuff for rebels to do besides robbing or 1or2 specific runs. It definitely didn't use to be like that.
I agree, well, people robbed, BUT, think they focused on robbing illegal runs more, lot of new players who don't care about that sort of thing now

Hey Wilco,

How about the community elect police gold command every 6 months or so from the current police members. Currently, You have gold command members that are not active or just go on AR runs.

By having the public elect gold command, it encourages the police to be more active and also not have the attitude of high and mighty towards the public. It also helps Gold Command be more creative, rather than be stagnate with ideas etc.

It could go like this.

Step 1: Public elect gold command members based on time on force and experience (eg has to be in the police for 6+ months etc)

Step 2: Gold command members are elected, the police then decide who is CC, DCC and ACC.

Step 3: repeat process after 6 months.

Regards

Hugo
I see a lot of face palms but I can see why this would be beneficial.....

if it were the police that were voting...

Now obviously there would be 'if you vote for me then ill promote you' or voting for mates etc but theres nothing you can do about that. 

On one hand you could say 'well we'd rather the same people as they've been elected' but what happens when the same people stay in power? Often nothing changes. 

I think this would be hugely beneficial. Its obvious that you can become 'blind' when youre a high rank, you have all the privileges to do essentially what you like but dont see the game as a lower rank, sometimes you need new people to be put in power in order to shine a new light on issues. 

Problem is if you've been a CC for ages you aren't going to be aware of the issues that other cops face. You might listen to others opinions but that doesn't mean youre going to change them.

All ive seen is high ranks making more specialised units which creates a divide between those within the 'friendship' group and those who are playing as a PC. 

Do you really need undercover for instance? No. It's fun, 100% and can be used in RP, but in reality its a bit of enjoyment for few and not the many. 

Theres nothing to say that people cannot re-elect the previous commanders either, allow police to vote also. If they feel change is needed, vote someone else, if they are happy then they shall be  re-elected. 

It adds balance to the police, some people want to be real police officers and so rather realism over a fun and enjoyable player experience, some prefer an enjoyable experience. This allows people to choose what they want and prefer. 

I think a change in leadership every now and then is good. Like now, Wilco has accepted we need change and is willing to listen to everyone. Not accepting change is one way to never improve the situation. 

Big +1 but i think its more important that the entire police force get a vote rather than rebels, as rebels don't know the issues within the police at that moment in time

 
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I maybe should have been more clearer, I would like this topic not to be about development and more so about what changes we could make to make this a place you enjoy more, Development suggestions should really follow the usual process. 

 
Well considering sway affects pretty much everyone it should be changed back as it's a big issue, Sway has impacted a few things (not only benching) and it would make this place more enjoyable if it was reverted back to how it used to be.

 
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If you want more people to enjoy the server then the answer is very simple. Ask people and then listen to what they have to say. Make a decision if you want to have a server where the players will decide. The more the users shape the server the more users will use the server. If staff rules against the majority of the players in a decision then it is very important to take note that that will ultimately result in less players. To keep it short. Consider creating the server that the players want. If you want players to play here then you need to give them a reason to. 

Feel free to contact me if you want to do this and I will be more than happy to help. 

 
If you want more people to enjoy the server then the answer is very simple. Ask people and then listen to what they have to say. Make a decision if you want to have a server where the players will decide. The more the users shape the server the more users will use the server. If staff rules against the majority of the players in a decision then it is very important to take note that that will ultimately result in less players. To keep it short. Consider creating the server that the players want. If you want players to play here then you need to give them a reason to. 

Feel free to contact me if you want to do this and I will be more than happy to help. 
That's what we are currently doing with the community votes and this thread so already in motion ? However there are limits we will not allow this NOT to be a ROLEPLAY community and we will NOT allow this to be a toxic community where players do not feel relaxed and welcome.

I cannot see what more input you can provide to what we are already doing unless you want to give some feedback about this thread and the community votes so far ? I think that will be more helpful given here rather than a 1 on 1 session with you @Cool

Well considering sway affects pretty much everyone it should be changed back as it's a big issue, Sway has impacted a few things (not only benching) and it would make this place more enjoyable if it was reverted back to how it used to be.
Nothing to do with this thread... you've gone off the tracks

 
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That's what we are currently doing with the community votes and this thread so already in motion ? However there are limits we will not allow this NOT to be a ROLEPLAY community and we will NOT allow this to be a toxic community where players do not feel relaxed and welcome.

I cannot see what more input you can provide to what we are already doing unless you want to give some feedback about this thread and the community votes so far ? I think that will be more helpful given here rather than a 1 on 1 session with you @Cool
I believe that so much more can be done. The changes that has been made now are very good and healthy for the server. I am assuming you are refering to my recent suggestion about decamp script. Lets take that as an example:

These are the facts

  • The majority of the server wants it removed.
  • Staff does not want it removed.
I am not gonna sit here and provide arguments for either side, but this is the raw facts. 

Based upon this there is a lot of options

  1. Dont change anything and believe you know whats best for the server. 
  2. Try it out on the live server for perhaps 1 months or less and see what effect it might have. After this have a vote or a evaluation to decide what to do done. 
  3. Revamp the current script so that it takes a shorter amount of time. Takes about 5 seconds now I believe. Could be altered to half perhaps?
  4. Compromise it for some vehicles. Remove decamp script for MRAPs only. These are very rare. And on an ifrit for example only the driver is able to get out with his gun even without the script. 
  5. Finally make a vote and let the community decide if they want it removed or not. Worst case scenario the change can be undone. 


This is simply one concrete case taken as example. There is many cases like this. I just think that the mentality of dealing with these decisions is done wrong. This is most likely because I work in projects based on human centered design with customer development being our focus. It is against my nature to not attempt to satisfy the users wants and needs. 

Other cases that could be reviewed. I havent played in a long time, but I am sure some active players can put some points in

  • Restraining system. Restrict interaction to the group/faction that restrains the individual. All others would have to lockpick. 
  • Viper license. "Handcuffs". Give them unlimited zipties like factions
  • Capture zones revamp. Change it is like KOTH instead of having to be forced at the pole. Could be you click the flag and have to say within 50 meters etc. 
  • Redzone merge. Make it one redzone instead of 4 different. Action at redzones is rare. Making one zone with all the rewards from the current 3.
  • Enable rebels to heal to 100 without needing to be below 75. 
  • God mode barrack buildings windows. Change the model to the one without windows or allow the windows to break.
What I discovered is that a lot of players know exactly what changes they would like to see, but none puts the ideas forward to staff. Perhaps investigating this would be useful. 

 
  • Restraining system. Restrict interaction to the group/faction that restrains the individual. All others would have to lockpick.  
  • God mode barrack buildings windows. Change the model to the one without windows or allow the windows to break.
1 is already planned to be done but we are focusing on adding stuff to rebel life and more critical tasks first.

2. Things like the bank do change to the broken barracks model when the vault blows up, you can’t make the windows destructible without making the whole building destructible hence why they have to be godmode.

 
Something that I have felt missing over time is the fun around combats. This is also one of the reasons that made me more inactive over time due to constantly thinking about this as anoying.. so please this is just feedback and what i think can make a good change and make it more fun to be online

for 3+ years ago it was way more action and fun combats.
I know its a RP community, but a good part of Arma RP is the great combat that comes from this game.

Some ideas that I have on the top of my head are:

  • Remove decamp script

    This have been a hot topic a long time, but its a game changers and will make a lot more fast paced play-style.

[*]Adjust prices

  • Ifrits - They are too expensive

    Make them cost 500k again like back in the days, this will make it more used, but also change the dynamics of combat and play-style. 

[*]Loadout - Adjust

  • The loadouts now are between 300-500k, this is not a killer for the economy, however, making lower price on gear might get people to not care as much about it when its lost, then this might reduce the amount of "whine" peer2peer.


[*]Capture zones

  • Make them more living
  • Make a ticker, so the group with most players in the zone takes the zone. (Like koth ish - 4 from gang X outnumber 3 from gang Y so gang X capture % according to time)
  • Create something for these zones, some cool qcq buildings etc and make it a capture zone so people have to push, not just snipe in

[*]Available gear

  • Long range scopes

    Simply remove them and make them a craft able item just like suppressors.
  • Its not fun for combat 


[*]NLR - Shorten it to 10 min / remove it from Captrure zones and other red zones

[*]HM - Please just let us all return, the way it is now is unbalanced and just very frustrating from a rebel POV. Factions have such a huge benefit that they can return, let us all return after a 5-10 min NLR, makes it more fun for all parties.




 
2. Things like the bank do change to the broken barracks model when the vault blows up, you can’t make the windows destructible without making the whole building destructible hence why they have to be godmode.
Yeah can be done two ways. 

Remove god mode or change model to the one with broken windows

 
Yeah can be done two ways. 

Remove god mode or change model to the one with broken windows
Well you can’t remove god mode otherwise the building can blow up, it changes to the one with the broken windows when the vault blows up that is the compromise 

 
Well you can’t remove god mode otherwise the building can blow up, it changes to the one with the broken windows when the vault blows up that is the compromise 
the building blows up anyway right? well atleast the one at AR weapon cache does. The HM one different?

 
What about if we introduce a minimum wait time between a situation and a report, for example you might have to wait 12 hours before filing a report after a situation. This thought occurred to me because you often see the side that lost in a situation throw up a report just because they lost or for some really petty reasons sometimes. And especially because I feel like the majority of community members want to encourage resolving > reporting. In the time between the situation and when a report can be filled the person who wants to make a report can calm down (lets be honest we all rage when something doesn't go our way), get a second opinion, talk to staff members or resolve the situation. And maybe in the cool down period people might realise that their report is not really a sensible reason for a report and may decide not to file one.

TLDR: people are angry after situations, have a minimum wait time so that people can calm down and evaluate the need for a report with a clear head.

 
Rebel, rebel and more rebel.

One look at the server over the years for anyone who was there back in 2015 and you'll see that the drop in rebels, gangs and roleplay between these factions is almost zero. I don't play the server anymore, i drop into the forums rarely now and again to stay updated, and thought i'd put my two cents in here due to being such a long-term player.

I don't know how to help the servers playerbase directly with suggestions. All my posts here have ever been about was rebel life, rebel life dying, how to improve it and warnings that it would only get worse until fixed. We need reasons for entire gangs to come back and compete with each other and not be afraid of getting banned. 

So in a TLDR as others have mentioned:
- Rework of the ban system and attitude to non-whited listed players becoming more positive and lenient.
- Changes to rebel life that benefit them, given unique benefits others don't have, and easier access/prices.
-  Remove Poseidon. What an awful faction, and if you introduce a white listed faction other than police again, limit recruitment. Don't allow a 70-man blob which poseidon was the last time i loaded in.
- Consider a test wipe of the server, like a 1-week time frame of a wipe of all inventory/money, revert if the community isn't pleased. Those who comment " i won't ever play again " can't really knock it until they've tried it. And if they HAVE gave it there effort, and don't like it in groups, the wipe can be reverted.

 
I stopped playing last year due to uni, and tried to get playing again the last week or so. I've been around a while (I think Maratek was still in charge of the police) so it's fair to say I've seen things change over the years.

As someone part of the staff team in the past, I got the chance to see things from a perspective most players don't. The staff and management team really do want this place to be about high quality RP, and I believe more times than not, that bans have been made with the right intentions.

I do however have to agree with a large part of what has been said here. Like it or not, large groups of people have left the community when 1 or 2 key members of their group have been banned. In some instances these bans were overly harsh, in others they were more than fair. Stiking a balance is hard. I like the new idea of timed bans for small offenses.

I believe a mass unban of all non serious offenders would be useful. You do not have to like the people who play here; so long as they aren't a determent to the community, they should be allowed to stay. The truly vile ones (and believe me, there are some cases that outside of the staff team you don't hear about) should stay banned. However, at the end of the day, it really is just a game. The only instance of a non-timed ban should IMO be for those serious offenders.

On top of this, I think a big PR thing should be undertaken in this regard. An email or banner on the site perhaps? Something to say 'hey, look, perhaps we were a little too harsh in the past. This is a game, we get that, let's let bygones be bygones and we'd love to have you come back and play on RPUK'. Just something to make it clear that this is like an RPUK 2.0, a fresh start if you will. I think something like that would go a surprisingly long way in terms of good will.

A few more suggestions/comments. Allow police to play rebel. It will reduce burnout, increase rebels numbers and so forth. I know there are alot of cons and pros to this, but I believe at this point, adopting a slightly more lassiez-faire approach to this would be beneficial. Perhaps restrict police rank progression up to whatever the new DSGT rank is, for example?

In terms of rebels, I've never really played one. However, what I can say is that I had the most fun on the server when it was full of rebels running around doing stuff. I'd much rather deal with the occasional drama between police and a rebel group than have hardly any rebels left to foster the RP scenarios that both civs and the police can respond to.

In terms of civs, I've found that, in general, the payout for most legal runs compared to the time they take to be quite poor. A boost in this regard would be good. Secondly, I'd recommend making all legal mines and sellers greenzones, for those lower and mid tier resources. The higher payout ones should remain free of greenzones. This way, rebels can still rob people between the mine and the seller, with their now also being some peace of mind that a civ can atleast mine and sell their goods safely. This would encourage more people to do these activities.

Now, please don't take this the wrong way to any cops reading this, but I have found that over time, you lot are very upright about your roleplay. I get it, in the police, there are so many rules, regulations, and the constant issue of not wanting to appear lax infront of others, lest this affect your chances of promotion. But just remember, this is a videogame, and it's not a real police force. Realism is cool, but my god, chillout a bit. At the end of the day, your rank doesn't mean shit when it comes to having fun playing this videogame. Ben the rules a lite, have fun with rebels. Go along with the RP scenario. I can tell you first hand, a day full of legit fun RP is worth more than the approval of someone behind a keyboard, making notes about you pretending to be a virtual police officer on a video game. This isn't to take away from the hard work many in the police have done, it's to say that your number one priority when playing should always be to have fun.

That's about all I've got to say for now. Hope to see things return to the way they were. In general, it's all about the people who make the community thrive, and a out having fun.

Oh one last point. More barns would be cool :')

 
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-  Remove Poseidon. What an awful faction, and if you introduce a white listed faction other than police again, limit recruitment. Don't allow a 70-man blob which poseidon was the last time i loaded in.
 
Care to enlighten why, how would it solve any, what makes it awful?

Somewhat confused what you mean by 70 man blob. We have a slot limit of 25 ingame, those slots are almost never filled, apart from sunday 8pm where we have our weekly ingame meetings. In total we have 70-90members in Poseidon where atleast 20+ have not been ingame for over two weeks(I could get accurate numbers but duck that.)

I'm genuinely asking here, I'm a fairly high rank in Poseidon, I've personally done alot to help Poseidon get to where it is, and theres alot more peolle that's done a hell of a lot more than me aswell. I'd think it would be a shame to see it go, I personally think it its something the server need/should have. But if it would be necessary to bring rebel life back to life and help re-populate the sever, then I dont have a problem with it going.

 
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Forcing players back to Rebel aint gonna solve shit, they need a reason to play rebel. I can only speak for myself but if Poseidon were to be removed today i think that'd be it for me until a major rebel update happened or a new rebel faction popped up and i don't think im the only one in Poseidon that feels that way. I don't think the main issue lies with Poseidon as to why rebel life is dead partly it might but the main issues are still the way large gangs are looked at from staffs pov aswell as the gear cost the and lack of unique and interesting things for rebel. I do believe a cap to Poseidon would be benefitial as i don't think a rebel faction should be accsesible to everyone.

 
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