- Location
- Paleto Bay
Brief Summary:
I am suggesting that body armour on the server is changed
Detailed Suggestion:
What I am suggesting is that body armour is only removed or damaged when a player is hit by gunshots.
I believe that armour should not affect the player when they fall over, fall off bikes or are in a vehicle crash.
In my personal opinion, I think it makes sense that body armours health only decreases when impacted by bullets.
I'm sure I speak for all players who wear body armour here when I say it is extremely annoying to have to put a new body armour on after you tackle someone or get tackled (or any of the other examples I provided above) as it means you go through the body armour you are carrying fairly quickly. Although this to me (and many others) this isn't really a problem, I also think overall as I've previously mentioned, I think it just makes sense that body armour is only affected/damaged by impacts of bullets and possibly knives, bottles ect.
With this change, I think the price of body armour may possibly increase as I think people will buy less body armour due to them not having to use as much. People may also carry less body armour, meaning they have more space in their pockets for other items.
(EDIT - Further addition to suggestion)
Also with this change, like helmet armour, body armour would be removed from the player upon the player going down (basically, body armour would be the same as helmet armour in terms of only being damaged by bullets, with the possible addition of bladed melee weapons)
The Pros:
QOL change for body armour.
The Cons:
Time to code
Does this suggestion change balance on the server ? No.
I am suggesting that body armour on the server is changed
Detailed Suggestion:
What I am suggesting is that body armour is only removed or damaged when a player is hit by gunshots.
I believe that armour should not affect the player when they fall over, fall off bikes or are in a vehicle crash.
In my personal opinion, I think it makes sense that body armours health only decreases when impacted by bullets.
I'm sure I speak for all players who wear body armour here when I say it is extremely annoying to have to put a new body armour on after you tackle someone or get tackled (or any of the other examples I provided above) as it means you go through the body armour you are carrying fairly quickly. Although this to me (and many others) this isn't really a problem, I also think overall as I've previously mentioned, I think it just makes sense that body armour is only affected/damaged by impacts of bullets and possibly knives, bottles ect.
With this change, I think the price of body armour may possibly increase as I think people will buy less body armour due to them not having to use as much. People may also carry less body armour, meaning they have more space in their pockets for other items.
(EDIT - Further addition to suggestion)
Also with this change, like helmet armour, body armour would be removed from the player upon the player going down (basically, body armour would be the same as helmet armour in terms of only being damaged by bullets, with the possible addition of bladed melee weapons)
The Pros:
QOL change for body armour.
The Cons:
Time to code
Does this suggestion change balance on the server ? No.
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