CTSFO is counter terrorism not counter gangs, never in my life have I s The n CTSFO gunning down gang members who are fighting eachother, but ok it’s a roleplay server
this being said
With the greatest of respect, your life is unlikely to lead you into a scenario IRL where you will see CTSFO deployed, in addition; they're not an overt asset. I've had CT's deployed on a fair few jobs and I've never worked in Counter Terror.
Firstly we need to talk about how overpowered the police are compared to gangs, In any situation with firearms majority of the time gangs will use pistols, firearms will have a SIG with 250 rounds + a fuck tonne more in the safe on there vehicle, not only is that overpowered it’s unrealistic but that’s besides the point, police will have anywhere from 5 to 10 armour on there person at anytime + more in there vehicle, and then head armour same detail with that. I’ve named 3 items and already police have a massive advantage over any gang in any situation, and your argument will be well gangs can have rifles and smg’s and armour and head armour, but it’s not the same, on police it’s all free, and they have a vending machine of a vehicle where they can keep re supplying, in the case of gangs we have 250 max and 5 or so armour.
I have personally not seen more than 10-15 AFOs respond to any one situation, I'm not saying it doesn't happen, but that it's certainly rare. I also only carry 3 armour as required. The vehicles aren't vending machines and usually carry additional ammunition and a baton launcher, they are not stocked like our armouries are.
I think the key point you're missing here is that the police are supposed to be overpowered. A government funded, well trained professional armed response unit vs some roadmen with albanian connections who get their hands on firearms any which way they can. You aren't supposed to be on a level playing field with that. Maybe rather than having massive shootouts with each other over turf (Which in my 10 years of policing IRL I have NEVER seen happen because they know they'd get locked up for it) switch to more sneaky methods, drive bys, stabbings etc which are all less likely to attract a huge armed response.
if I’m not wrong firearms has 32 slots, gangs have a max cap of 25, and half the time most gangs sit on around 13-15 people each night, the whole of the firearms team responding to shots is ridiculous
These slots are not currently full. Again, I've rarely seen more than 10 AFOs on patrol at any one time. Not to mention, there is one police force. There are a large number of gangs.
also the win mentality of police needs addressing, they have a drone, a helicopter, firearms, they can check plates, make a evidence report, why do they need 20+ firearms to gun down a person with a weapon it’s pathetic.
Okay, so cops drone out, form a case against an individual. Now that individual with firearms and loads of mates needs arresting. What do you think happens then? 20+ Firearms do not gun down one person with a weapon, i'd like to see where that's happened.
Have you considered that if you are surrounded by armed officers that the option is to surrender? I have lost count of the amount of times where I've dismounted with 3 other AFO's on one person shouted "Armed police, show me your hands" and the gang member has responded by shooting. It's borderline NVL. If gangs were more minded to comply with overwhelming police firepower and instructions, the amount of gang members shot in these situations would decline by orders of magnitude.
snipers shouldn’t be shooting from an armoured helicopter, snipers should be shooting from a building that can be overrun by gangs to give gangs a fighting chance
I will concede on this point, I am not aware of a situation where police marksmen deploy from an aerial platform. You are quite right in that they are usually deployed on buildings.
SAS since when does SAS attack a gang because they have robbed a police station but again it’s a roleplay server
Again, I can't really say I've seen that happen, the only time I've seen SAS deploy is during the Lost MC/LSPS arc which happened about a month ago. And also, robbing a police station is not something a gang has ever/will ever do? It's borderline suicide and they know it. If you attack a police station, you should expect to get absolutely massacred, it's even in the rules as a "fully manned police station" which exempts NLR.
I understand where you're coming from overall, gangs lose a lot of gunfights to police. But I disagree where the answer to that is to mega-nerf the faction as a whole. Instead, gangs should change the way that they operate so that they don't get a platoon of armed cops responding.
If you pull out 10+ war cars and drivers are armed, you're going to get a heavy response.
If you pull out one car with a guy in the back and drive by your rival gang's turf and are gone before a 999 call is made, then you're far less likely to get caught. In summary, I think your logic here is flawed in that the problem here isn't the police, but quite simply the simple matter that you cannot and should not be expected to get away with performing multiple mass scale shootouts in a city within 1 mile of two police stations.