Mark MacMillan
Member
- Location
- Scotland
Let's be honest apart from selling drugs to locals there's not really anything to do as a criminal. So I have a bit suggestions.
1. Store robbing mechanics
Any 247 shop can be robbed but would require at least 2 people. One to point a weapon at the shopkeeper and the second to grab the cash, police would get alerted 30 seconds after robbery started.
2. Drugs
Drugs should be a bit harder to obtain, nowadays you have people driving around with hundreds of bags of weed/cocaine which is highly unrealistic. Let's have a couple locations on the map which have to be IC discovered which would be drug labs. Before weed can be sold to a trader it should be processed at a said lab for example a weed plant and a plastic bag would give you processed weed which is sellable. At a said location you would have weed plants growing naturally, you harvest them, process them and only then you can sell it to locals or other players. Same would apply with other drugs. Each processing would take a bit of time adding the risk of obtaining drugs due to the ability of being robbed at a lab.
3. Robbing people
Currently if you rob someone, you have no idea if they're lying to you and gave you everything or they're honest. If robbing someone you would be able to search the other player like the police can however the other person has to accept the search for the player robbing so it doesn't get abused. Player cannot be robbed in a public area i.e hospital, pd, parking etc
4. Robbing vehicles
Give the player ability to lockpick vehicles, lockpicking would take about 20s with a animation visible. The player has about 20% chance of succeeding to pick the vehicle. Obviously lockpicking wouldn't be allowed in public places like the pd, jail, hospital, parking etc. The player then would be able to scap the vehicle for 25% of the value at NPCs throughout the map. If the lockpick fails the owner of the car gets a text from Mors Insurance about the failed attempt of lockpicking. The owner of the car can retrieve their vehicle 60 minutes after scrapping from Mors Insurance.
1. Store robbing mechanics
Any 247 shop can be robbed but would require at least 2 people. One to point a weapon at the shopkeeper and the second to grab the cash, police would get alerted 30 seconds after robbery started.
2. Drugs
Drugs should be a bit harder to obtain, nowadays you have people driving around with hundreds of bags of weed/cocaine which is highly unrealistic. Let's have a couple locations on the map which have to be IC discovered which would be drug labs. Before weed can be sold to a trader it should be processed at a said lab for example a weed plant and a plastic bag would give you processed weed which is sellable. At a said location you would have weed plants growing naturally, you harvest them, process them and only then you can sell it to locals or other players. Same would apply with other drugs. Each processing would take a bit of time adding the risk of obtaining drugs due to the ability of being robbed at a lab.
3. Robbing people
Currently if you rob someone, you have no idea if they're lying to you and gave you everything or they're honest. If robbing someone you would be able to search the other player like the police can however the other person has to accept the search for the player robbing so it doesn't get abused. Player cannot be robbed in a public area i.e hospital, pd, parking etc
4. Robbing vehicles
Give the player ability to lockpick vehicles, lockpicking would take about 20s with a animation visible. The player has about 20% chance of succeeding to pick the vehicle. Obviously lockpicking wouldn't be allowed in public places like the pd, jail, hospital, parking etc. The player then would be able to scap the vehicle for 25% of the value at NPCs throughout the map. If the lockpick fails the owner of the car gets a text from Mors Insurance about the failed attempt of lockpicking. The owner of the car can retrieve their vehicle 60 minutes after scrapping from Mors Insurance.
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