ufff
#1 Car Dealer
Brief Summary:
Remove weapon crafting from civilians, lock it behind turf gangs & whitelisted groups
Detailed Suggestion:
Basically my suggestion stems from the sheer amount of guns currently on the street.
I feel like right now everyone is mining & smelting just farming away out of the way of all kind of roleplay in order to spend 80 steel and some wood to craft a gun. Right now the server I feel has WAY too many guns, people selling them for 80k with 50 bullets, it's just stupid imo.
I'd like to see all pistol manufacturing locked behind whitelisted groups/turf gangs, increase the recipe cost to make them & make the steel harder to make, whether it be more materials to make 1 steel bar, maybe every now and again you'll be unable to remove the impurities from the iron and the steel will fail and give you back a trashed iron ingot that can be smelted down or used for crafting other things like basic lockpicks. (Which also should be removed from the warehouse and have to be bought from gangs but that's for another suggestion)
Guns should go up in price MASSIVELY. Now I know in recent weeks the prices have gone up from select groups but the little man that is smelting on the side selling them for 80k then makes even more money.
TLDR: Please remove civilian weapon crafting, hide it behind groups of people that are trusted and are in place because they have built a backstory around this kind of thing. Bring back doing crimes with knifes, bats & maybe occasionally you'll need a gun.
The Pros:
Money sink if someone does actually want to buy a gun.
More people on the streets actually roleplaying rather than hiding in the mine or the smeltery for 8 hours a day
Guns actually mean you have something, you've built up a backstory with whoever you're buying the guns from & you're not going to wave it around willy nilly and loose it.
Cops can move back to roleplaying rather than having to fight everything so they win and can remove a gun from the streets, if it goes to that people loose a lot of money and can't just go buy a new one for 80k or run back to their house get the materials and head out to a public bench and make one relatively risk free.
The Cons:
The grinders that are here for guns and guns only will not be able to get them as they haven't put time in anywhere else.
People are going to complain.
No others, people don't like change.
(My opinion not that of the staff team)
Does this suggestion change balance on the server ?
Yes, massively! We're moving back toward a more player/group driven econemy where we might be able to create a money sink so people like myself don't have 20/30m+ sitting around, if i want people to do crimes for me, i have to pay the price ultimately for the weaponry from trusted sources. The "Little man" doesn't now have the ability to get on the server grind for 2 days and have unlimited free guns, build up roleplay with people and it'll push quality roleplayers towards the gangs and help weed out the people that are here for the wrong reasons.
Remove weapon crafting from civilians, lock it behind turf gangs & whitelisted groups
Detailed Suggestion:
Basically my suggestion stems from the sheer amount of guns currently on the street.
I feel like right now everyone is mining & smelting just farming away out of the way of all kind of roleplay in order to spend 80 steel and some wood to craft a gun. Right now the server I feel has WAY too many guns, people selling them for 80k with 50 bullets, it's just stupid imo.
I'd like to see all pistol manufacturing locked behind whitelisted groups/turf gangs, increase the recipe cost to make them & make the steel harder to make, whether it be more materials to make 1 steel bar, maybe every now and again you'll be unable to remove the impurities from the iron and the steel will fail and give you back a trashed iron ingot that can be smelted down or used for crafting other things like basic lockpicks. (Which also should be removed from the warehouse and have to be bought from gangs but that's for another suggestion)
Guns should go up in price MASSIVELY. Now I know in recent weeks the prices have gone up from select groups but the little man that is smelting on the side selling them for 80k then makes even more money.
TLDR: Please remove civilian weapon crafting, hide it behind groups of people that are trusted and are in place because they have built a backstory around this kind of thing. Bring back doing crimes with knifes, bats & maybe occasionally you'll need a gun.
The Pros:
Money sink if someone does actually want to buy a gun.
More people on the streets actually roleplaying rather than hiding in the mine or the smeltery for 8 hours a day
Guns actually mean you have something, you've built up a backstory with whoever you're buying the guns from & you're not going to wave it around willy nilly and loose it.
Cops can move back to roleplaying rather than having to fight everything so they win and can remove a gun from the streets, if it goes to that people loose a lot of money and can't just go buy a new one for 80k or run back to their house get the materials and head out to a public bench and make one relatively risk free.
The Cons:
The grinders that are here for guns and guns only will not be able to get them as they haven't put time in anywhere else.
People are going to complain.
No others, people don't like change.
(My opinion not that of the staff team)
Does this suggestion change balance on the server ?
Yes, massively! We're moving back toward a more player/group driven econemy where we might be able to create a money sink so people like myself don't have 20/30m+ sitting around, if i want people to do crimes for me, i have to pay the price ultimately for the weaponry from trusted sources. The "Little man" doesn't now have the ability to get on the server grind for 2 days and have unlimited free guns, build up roleplay with people and it'll push quality roleplayers towards the gangs and help weed out the people that are here for the wrong reasons.