Zeus0x00
Well-known member
- Location
- UK
My suggestion is to introduce a Warehouse System, similar to the existing housing system, where players can purchase warehouses that come with their own unique interiors and customizable options.
Here are the key features and mechanics of the Warehouse System:
Warehouse Acquisition:
Players will have the opportunity to buy warehouses located throughout the city. These warehouses will be available for purchase from designated locations or auction houses, adding a sense of exploration and competition for acquiring the best ones.
Interior Customization:
Just like the housing system, warehouses will come with an empty interior that players can personalize. They will have the freedom to place furniture, storage units, decorations, and other interactive elements within the warehouse. This customization will allow players to create their own unique storage space or even design a mini hideout.
Ownership and Access:
To facilitate interaction and collaboration, players will have the ability to designate other players as owners or keyholders of their warehouses. By granting ownership, designated players will be able to enter the warehouse, interact with certain objects like weed plants, or move/place furniture. This feature encourages cooperative gameplay and provides opportunities for social interactions within the game.
Limit and Taxation:
To maintain balance and prevent monopolization, players will be limited to owning only one warehouse per person. Additionally, to simulate the maintenance costs associated with owning property, warehouses should have a monthly tax requirement. If players fail to pay their taxes within a specified timeframe, their warehouse will go up for sale again, creating a dynamic market for warehouses and ensuring active ownership.
Implementing this Warehouse System will bring several benefits to the game:
Player Engagement:
The ability to personalize and manage a warehouse will provide players with an additional avenue for self-expression and creativity. This feature will attract and retain players who enjoy customization and base-building mechanics.
Social Interaction:
Allowing multiple players to access a warehouse will foster community engagement and cooperative gameplay. Players can collaborate on projects, organize storage, and create shared spaces for group activities.
I believe that the Warehouse System, with its unique customization options, collaborative gameplay features, and economic dynamics, will greatly enrich the gameplay experience and provide a new layer of depth for players to explore.
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