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Thoughts on Police vs Rebel Weapons

The police officers best weapon is a rubber bullet gun after words. I've seen cops recently quick to switch to lethals. Rubber bullet takes 1 hit, they go down, someone restrains them, move on to next. 
Rubbers are the way forward, whenever a high rank says lethals authorised, I change to lethals and the rebel sponges it all then they turn around and one tap me

 
Although Rebels have access to 7.62 the majority of rebels don't have the funds to purchase these weapons every time they die. In all the gangs I used to be in, people would purchase 5.56, or when the server is on half price 6.65 and occasionally 7.62 if they recently came into some money. Cops have little to lose with their weapons whereas rebels have a lot to lose in regards to cash spend on their weapons and attachments. 

Realistically, why should two officers who are going on patrol and encounter a situation where they're being pinned by a sniper be able to kill said sniper with the weapons they have? In real life they would call for backup and get a specialist team in, like AR.

If we fitted all cops out with 6.5 or 7.62 guns then it only takes 3 guys with pistols and a spike strip they picked up off the floor to rob a car full of officers and their weapons.

And @Finchyy And that video is so good.  

 
Maybe let the PC and SPC use mxc durning ops like hostage,bank,hmp etc?

 
I'm not under any circumstances creating this post to start a drama war or any type of flame war between players. I just want your honest opinions. Do you guys think its fair that police mainly are based around the 5.56 rifle range and civ's can easily go and purchase a 7.62 ect? I understand this has been discussed multiple times but i just want your opinions. I personally see it as unfair because i go to a bank operation expecting Roleplay and get busted in the skull by a 7.62 from 1km away and our 5.56's only shoot 300m. But i never made this post to start a flame war can i have your opinions lads? 

Ps. I don't want any comments going "Its about the RP not the guns" 

Thanks, Eagle.
Mk20's Can shoot so much farther than 300m you can easily shoot over 600m with the mk20

 
I'm not so concerned with the weapons themselves, so much as certain rules that go against the cops that almost feel like an institutionalized way of keeping us at an unfair (yes, unfair) disadvantage.

The biggest one is, of course, the bank ops with rebels spotting in sports hatchbacks, then driving circles around the officers involved, just waiting for them to turn their back so they can jump out and pop them in the back. However, if the officer(s) takes pre-emptive action (and let's face it, you're driving circles around an armed law enforcement official during an on-going bank robbery, there is no shadow of a doubt that you are involved) and incapacitates the threatening vehicle/individual, non-lethally or not, then we get screamed at for RDM.

I think interaction between cops and rebels isn't necessarily solely down to the weapons available to either side (though I do see a very unfair power imbalance in favour of the rebels regarding this), I think a lot of it comes down to a power-gamey mindset, the exploitation of the rules (ruleplay over roleplay) and the idea that you need to "win" every single engagement rather than let anything interesting develop.

Not strictly on topic, I realize, but I feel it's relevant to the cops v rebels debate nonetheless.

Also, just to make something clear, I have no problem whatsoever with being robbed, taken hostage etc, but there's got to be a back and to going on here. You win some, you lose some, I just don't think that "we have the better equipment so we should win everything" mentality has a place in any community that advertises roleplay as the foundation upon which it is built.

If a group of rebels get you, fair and square, go with it. If the cops catch you fair and square, go with it, don't just jump out with guns and scream "leave or die".

 
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Eagle, the farthest I have killed a person with the mk20 was over 900m, the mk20 got rubbers which make them very strong on close range, and with a rco on the mk20 you can easily if in a gun fight kill a person from over 500-600m easily 

 
When you get to SPC the 5.56 MK20 is like a minigun its too op in my opinion so when you are fighting a rebel with a 7.62 before you have taken 1 shot you have killed them because the fire rate is so fast

 
The problem i see is police isn't getting good training on how to use their weapons effectively. I have done a 950 meter shot with an mk20 with a LRPS on it. But the thing is rebels always get into shootouts with other people and they get used to shooting. However officer's tend to die quickly. IMHO police needs to get training on how to use their weapons effectively , how to position yourself , how to get in tactical position , how to move in. Because i see officers running around like headless chickens in firefights. If you learn how to use the rubbers effectively and learn to position yourself with 2 officers you can clear a bank with 10 rebels in it. Weapons are not the problem for the police. The problem is lack of training in weapons and combat.

Edit: @Dylan nice video btw.

 
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IMO police have access to smaller calibre weapons because they should be highly skilled with those weapons. Unlike rebels who have no official training. 

What's the point in risking loosing expensive, high calibre weapons when they can use a 5.56 just as effectively at close range. 

I had a situation yesterday where we were RP'ing with 2 guys caught by the cops, and 3 police officers. The two guys had a sniper, and when he started taking pot shots the cops weren't able to do anything at 600m with their rubber bullet guns. It took one of us (the UNMC) to kill him with a 7.62. 

So there's a lot to balance, really. And that balance is really hard to get, but I think with the recent reverted changes with AR, we've got it as best as it can get. 
That is the most ridiculous thing I have heard for a while, the pretty much entirety of my gang were ex police with 90% being INS+ and in AR. They already did all of their training and now have a whole artillery of weapons at their disposal. Secondly, why use higher than 5.56? Well my friend you try having a gun fight with a half decent rebel at as small a distance as 500m+ that has a 6.5mm plus and tell me how you get on. Thirdly, why risk losing high caliber weapons? Chances are that the rebels that would acquire these guns would have been using something similar already and would simply swap their camo variant for the black one as it is more attractive and leave the camo one in the car and end up storing it or similar.

 
That is the most ridiculous thing I have heard for a while, the pretty much entirety of my gang were ex police with 90% being INS+ and in AR. They already did all of their training and now have a whole artillery of weapons at their disposal. Secondly, why use higher than 5.56? Well my friend you try having a gun fight with a half decent rebel at as small a distance as 500m+ that has a 6.5mm plus and tell me how you get on. Thirdly, why risk losing high caliber weapons? Chances are that the rebels that would acquire these guns would have been using something similar already and would simply swap their camo variant for the black one as it is more attractive and leave the camo one in the car and end up storing it or similar.
Not every gang is 90% ex Police/AR though.. And yeah, if I kill a cop with an MX+ I take it and store it, so if an inexperienced PC carries an MX variant he'll be targeted for his weapon, nobody wants the Mk20's..

and hence the police have AR, if there's a big situation breaking out with multiple armed rebels, AR comes in and busts them up. 

 
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Not every gang is 90% ex Police/AR though.. And yeah, if I kill a cop with an MX+ I take it and store it, so if an inexperienced PC carries an MX variant he'll be targeted for his weapon, nobody wants the Mk20's..

and hence the police have AR, if there's a big situation breaking out with multiple armed rebels, AR comes in and busts them up. 
From my experience you don't get "targeted" for carrying around an MX+ lmao. And it isn't as easy as "AR" comes in and busts them up. We've lost alot of experienced AR members and they aren't always available to come and help. And like you said an inexperienced PC, can you tell me what differs in experience from a PC to a SGT? A SGT can take around an MX yet they've had pretty much the same experience as a PC just more time Roleplaying in the police force. There is no official training so the so called "experience" is based off of your past. 

 
From my experience you don't get "targeted" for carrying around an MX+ lmao. And it isn't as easy as "AR" comes in and busts them up. We've lost alot of experienced AR members and they aren't always available to come and help. And like you said an inexperienced PC, can you tell me what differs in experience from a PC to a SGT? A SGT can take around an MX yet they've had pretty much the same experience as a PC just more time Roleplaying in the police force. There is no official training so the so called "experience" is based off of your past. 
What differs from a PC to a SGT? You said it yourself, experience! Experience dealing with a variety of situations and how to handle threats. 

 
What differs from a PC to a SGT? You said it yourself, experience! Experience dealing with a variety of situations and how to handle threats. 
 they've had pretty much the same experience as a PC just more time Roleplaying in the police force. There is no official training so the so called "experience" is based off of your past. 
Right..... The experience you're stating is different to what actually happens in the police force. 

 
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What you're saying makes no sense? The whole  reason having a ranked system within the APD is that people who fair better at combat and Roleplay rank up quicker. People who prove themselves at handling situations get promoted? What you're saying is that a SGT and a PC are the same? No.. That's not how it works. 

 
What you're saying makes no sense? The whole  reason having a ranked system within the APD is that people who fair better at combat and Roleplay rank up quicker. People who prove themselves at handling situations get promoted? What you're saying is that a SGT and a PC are the same? No.. That's not how it works. 
Incorrect. Your combat abilities have nothing to do with your rank.

 
The only thing I see a problem with in the police loadouts is scopes. It is one of reasons I left police back in the day. You have to use days in the waiting room at acadamy. And you can not even have a better scope than ACO and HOLO. At least give them a scope they can do soemthing else than shooting hobos with?

 
The only thing I see a problem with in the police loadouts is scopes. It is one of reasons I left police back in the day. You have to use days in the waiting room at acadamy. And you can not even have a better scope than ACO and HOLO. At least give them a scope they can do soemthing else than shooting hobos with?
The RCO is a good scope. I even wrote a guide for the police on how to use the hashmarks which is still in the police forums.

But here's an example video of how good this scope can be if you know how to use it:

https://www.youtube.com/watch?v=qo6qgKrIiNc

 
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