JB_
Well-known member
- Location
- West Yorkshire UK
I've had multiple discussions with so many people about this rule however I don't think I have ever seen it fully suggested on the Forums and I thought it would be great for a discussion.
Obviously this rule is in force on the No Pixel server and after casually playing on the public for a while and seeing how it works I struggle to see how it could negatively effect Roleplay. I only see positives and it could bring to an end some of the Meta that is currently taking over regarding gun fights/gang wars etc.
The basic premise of the rule is Any Situation/Scenario can only be carried out by a group of Maximum size 6 people.
There is a lot more detail to it underneath the basic idea so I will try to break it down using scenarios as an example;
Doing the big bank - No more than 6 people can take part in the heist at ANY point up until the robbers are free and the money is stored. This includes the escape, the set up etc. This means police will ALWAYS know that the most they will come up against is 6 people. This will allow the police to have standard procedure for the big bank in terms of the amount of units they will send etc to ensure it is fun and fair for both sides.
Gang Wars - This is where it gets a little more complex. The current gang war meta allows the one with the biggest numbers/best shooters to win a gun fight. The way this rule would work in regards to gangs wars is as follows;
Pushing A Gang Turf During War - The standard rule applies. A maximum of 6 people can push a gang turf during 1 scenario at a time. No one else can get involved while the scenario is on going. This includes Medics, Scouts etc. NO 3rd party involvement once a scenario has begun.
Defending a Gang Turf During War - This is where the rule differs. If you are pushed by the above group of 6 - Any gang members on the Turf at that time can defend and fire back there is no limit, if they are on turf, they are involved and can shoot. However, If you are in the gang being pushed, and you are NOT on your turf once the scenario has begun, You cannot arrive and involve yourself in the situation.
They only exception to the above rule is when - The attacking party has up to 6 people attacking. The defending party had 4. The defending party is allowed to call 2 additional members to even up the numbers to make it a 6on6.
The main thing to remember is - No matter what the situation is; once it has begun NO ONE can get involved other than to even up the numbers during a fight to a maximum of 6.
The main pros to this are;
- Stop the Zerg meta of numbers=win
- During gang wars, attacking is a lot more tactical and stops all out gunfights from restart to restart
- Groups such as the police can have standard procedures as they know crim activity will involve a maximum of 6 people (bank, shops, pharmacies)
Cons;
- People will break the rule because they want a W - on NoPixel people are instantly banned if these rules are broken no matter who they are
- People won't like it as it is more likely to result in less shooting day to day.
Open to discussions
Obviously this rule is in force on the No Pixel server and after casually playing on the public for a while and seeing how it works I struggle to see how it could negatively effect Roleplay. I only see positives and it could bring to an end some of the Meta that is currently taking over regarding gun fights/gang wars etc.
The basic premise of the rule is Any Situation/Scenario can only be carried out by a group of Maximum size 6 people.
There is a lot more detail to it underneath the basic idea so I will try to break it down using scenarios as an example;
Doing the big bank - No more than 6 people can take part in the heist at ANY point up until the robbers are free and the money is stored. This includes the escape, the set up etc. This means police will ALWAYS know that the most they will come up against is 6 people. This will allow the police to have standard procedure for the big bank in terms of the amount of units they will send etc to ensure it is fun and fair for both sides.
Gang Wars - This is where it gets a little more complex. The current gang war meta allows the one with the biggest numbers/best shooters to win a gun fight. The way this rule would work in regards to gangs wars is as follows;
Pushing A Gang Turf During War - The standard rule applies. A maximum of 6 people can push a gang turf during 1 scenario at a time. No one else can get involved while the scenario is on going. This includes Medics, Scouts etc. NO 3rd party involvement once a scenario has begun.
Defending a Gang Turf During War - This is where the rule differs. If you are pushed by the above group of 6 - Any gang members on the Turf at that time can defend and fire back there is no limit, if they are on turf, they are involved and can shoot. However, If you are in the gang being pushed, and you are NOT on your turf once the scenario has begun, You cannot arrive and involve yourself in the situation.
They only exception to the above rule is when - The attacking party has up to 6 people attacking. The defending party had 4. The defending party is allowed to call 2 additional members to even up the numbers to make it a 6on6.
The main thing to remember is - No matter what the situation is; once it has begun NO ONE can get involved other than to even up the numbers during a fight to a maximum of 6.
The main pros to this are;
- Stop the Zerg meta of numbers=win
- During gang wars, attacking is a lot more tactical and stops all out gunfights from restart to restart
- Groups such as the police can have standard procedures as they know crim activity will involve a maximum of 6 people (bank, shops, pharmacies)
Cons;
- People will break the rule because they want a W - on NoPixel people are instantly banned if these rules are broken no matter who they are
- People won't like it as it is more likely to result in less shooting day to day.
Open to discussions