I mean, you say it was the least likely, but it happens 9/10 times. Just have some fun with a chase. You don't have to win every situation x
To put my 2p on this situation into the mix,
I personally believe that even if there is an 'opportunity to breach' because ONE door is not being held, police shouldn't try for this "sneak attack" they are so hungry for. Just allow for the roleplay more often.
If there is a valid reason to breach, fair enough. For example if they are saying "we are gonna kill the hostage in 5, 4, 3. or you hear a stab or gunshot. But I don't see a reason to ruin someones roleplay because they dont have 4 people there, instead have 2. You are basically saying that you want people to overpower the police.
I once heard Connor say at the big bank that he "reckons he can outfire their pistols with his smg" and that they were going to breach. He KNEW that it would end in a gunfight, yet still did it.
The mentality is WIN WIN WIN at the moment, whereas criminals should win situations sometimes. You know you can still win if you beat them in a chase, right? That would make it fun for all parties.
For perspective the situation mentioned, comprised of 2 hostage takers, with one upstaits with the hostage, one at the door negotiating. all 3 doors where unlocked, 2 unguarded withe the negotiator stood right up at the door leaving the staircase exposed. No real rp was given other than we have hostage we ant free passage blah blah. If someone puts the minimum into a situation they cant expect a desireable result. At the end of a day criminals who want to succeed should be thinking how their roleplay and tactics can be used to improve chances of success. Most situations such as banks or similar where good rp is provided ends with the robbers exiting the bank, similarly good planning has resulted in the same.
This idea of a win mentality is just so naive, we are a police force, we have objectives and goals that of course are aimed to be achieved, similarly gangs have their objectives that they aim to complete. If good roleplay is provided, the police will often put a side objectives to reward the RP but the idea criminals should be given an easy path to "win" through the bare minimum is crazy. It's not asif police are some almighty overpowered entity that cannot be beaten unless we allow it.
As for the idea that firearms just want and look to instigate firefights, you seriously need to look at how firefights actually are for police. Does anyone actually think it is fun to fight in a gunfight where we are stuck shooting on foot, whilst the gangs drive round in super cars with armoured backs, shooting at you when you cant hit them, wearing armoured helmets that tank multiple headshots and gang members running around without a gun in their hands only to pull it out and shoot you where if you had shot them you get a court case. Or running into a building with many tight angles, hiding spots etc. I can assure you this is not fun! If firefights happened in the streets on foot more often then I would be inclined to agree that firearms may want a gunfight in some circumstances, same as it was on Arma.
Also this idea of meta google docs just shows a lot of peoples mindsets - how can i do the bare minimum to get what i want. There is not meta RP, go into a situation and do some talking, it doesn't have to be an elaborate bugster style heist, and it doesn't have to have google docs. A who what how why when style thinking will do wonders. If you really want to go the extra mile you can think about how you can make it a new and exciting situation for everyone.
Put some effort into what your doing and see what happens, then start to make these accusations if the same happens. Police, in this case firearms have to put so much effort into what they are doing and it can be draining when we get nothing back other than complaints because it didnt go the criminals way. Before you cast your judgement on others RP, look to your own first to see if its much better, then we wouldn't have all these complaints about the "state of rp" on the server.