- Location
- Taxi Auto Centre
Before I start on this post I want to make it very clear that I am not slating nor attempting to discourage ANY dev work that has been done or besmudge any time spent on it.
In my opinion, and I know it's new so It may just be a case of giving it some time, the pillbox changes have not been great. I feel as though being simply blunt is the best way to approach this, I am not a fan of the "added" security up and around pillbox, I understand it was done to keep those pesky baldies out and stop people from loitering at the pillbox but it just feels as if it was a slight overkill, the sheer amount of bollards and locked gates make the pillbox seem like a type of fortress guarding high valued equipment or prisoners/individuals which it is not, it is a simple hospital. I liked the small interactions from having people drive up to the front doors asking for help or just making jokes and having a laugh, it feel's too distant now as car's aren't allowed as close. Pillbox is guarded by G6 officer's, putting up all these barriers and locked gates only takes away the RP interaction's between the security guards and the public.
Moving the "sign in man" downstairs was not the greatest move nor do I think it a bad one, which is why I think there should be TWO "sign in men" one upstairs like before and one downstairs, this way people will still use the upstairs entrance like before but can also use the downstairs should they please. The natural layout and flow of the Pillbox always made sense for the majority of the interaction's and time spent to be upstairs, not only is there large amounts of waiting areas but also a front desk making it ideal for it.
Now, I know it's new so I may just be jumping the gun or simply fond of the old ways and aura the original pillbox had but I feel like a healthy discussion can't go wrong, It would be great to hear other's opinions on the changes!
In my opinion, and I know it's new so It may just be a case of giving it some time, the pillbox changes have not been great. I feel as though being simply blunt is the best way to approach this, I am not a fan of the "added" security up and around pillbox, I understand it was done to keep those pesky baldies out and stop people from loitering at the pillbox but it just feels as if it was a slight overkill, the sheer amount of bollards and locked gates make the pillbox seem like a type of fortress guarding high valued equipment or prisoners/individuals which it is not, it is a simple hospital. I liked the small interactions from having people drive up to the front doors asking for help or just making jokes and having a laugh, it feel's too distant now as car's aren't allowed as close. Pillbox is guarded by G6 officer's, putting up all these barriers and locked gates only takes away the RP interaction's between the security guards and the public.
Moving the "sign in man" downstairs was not the greatest move nor do I think it a bad one, which is why I think there should be TWO "sign in men" one upstairs like before and one downstairs, this way people will still use the upstairs entrance like before but can also use the downstairs should they please. The natural layout and flow of the Pillbox always made sense for the majority of the interaction's and time spent to be upstairs, not only is there large amounts of waiting areas but also a front desk making it ideal for it.
Now, I know it's new so I may just be jumping the gun or simply fond of the old ways and aura the original pillbox had but I feel like a healthy discussion can't go wrong, It would be great to hear other's opinions on the changes!