blaze1981
Well-known member
- Location
- Cardiff
This action is becoming a real problem for us lately and i would love a discussion in how we could make this better. My problem with this happening is that it only happens on two certain occasions,
number 1 certain rebel gangs have houses closer to the checkpoint than our base meaning as soon as the server restarts they run in to the checkpoint whilst its empty resulting in hours of gunfights whilst we try and take it back resulting in normal civs being unable to use our lands and more often than not getting killed in the crossfire, this also takes away hours of potential roleplay.
number 2 gangs will wait until our checkpoint is severly under maned then will role in and either kill or take the one or two guys who are in there hostage resulting in the same senario as point number one
as long as we have a decent number of men on duty at the checkpoint these situations never arise and we have some amazing role play situations with people who actualy want to use our lands without causing chaos.
so i would like people from all sides to try and come up with ways we can combat these situations as i dont mind the occasional take over of our checkpoint but every restart is becoming a pain in the ass.
the solutions i have come up with are maybe make it so gangs cannot take over our checkpoint within 15 minutes of a restart enabling us time to get the checkpoint team on duty inside before it can be taken. Alternitavly we could maybe get a spawn point inside the checkpoint meaning we can get in there before anyone else.
It would be nice if we can get a decent discussion going as these constant 4 hour firefights are starting to really spoil the enjoyment for my guys as our roleplay oppertunities are becoming limited as were constantly fighting battles
number 1 certain rebel gangs have houses closer to the checkpoint than our base meaning as soon as the server restarts they run in to the checkpoint whilst its empty resulting in hours of gunfights whilst we try and take it back resulting in normal civs being unable to use our lands and more often than not getting killed in the crossfire, this also takes away hours of potential roleplay.
number 2 gangs will wait until our checkpoint is severly under maned then will role in and either kill or take the one or two guys who are in there hostage resulting in the same senario as point number one
as long as we have a decent number of men on duty at the checkpoint these situations never arise and we have some amazing role play situations with people who actualy want to use our lands without causing chaos.
so i would like people from all sides to try and come up with ways we can combat these situations as i dont mind the occasional take over of our checkpoint but every restart is becoming a pain in the ass.
the solutions i have come up with are maybe make it so gangs cannot take over our checkpoint within 15 minutes of a restart enabling us time to get the checkpoint team on duty inside before it can be taken. Alternitavly we could maybe get a spawn point inside the checkpoint meaning we can get in there before anyone else.
It would be nice if we can get a decent discussion going as these constant 4 hour firefights are starting to really spoil the enjoyment for my guys as our roleplay oppertunities are becoming limited as were constantly fighting battles