Brief Summary:
Make so crashing at high speeds gives the player damage, depending on the speed and the severity of the crash depends on if they just get injured or die
Detailed Suggestion:
So I am one of those sad sacks who takes this way to seriously and rp's hard. And because of this in my opinion I think car crashes just arent the "Death Sentence" they really should be.. Alot of people drive like its nascar or F1 without any form of consequence even with it being a rule to some degree (G1.8) Fail Driving - Unrealistic driving is not permitted. And its alot due to that there is little to 0 risk to life or harm when actually driving like this and it ruins my immersion and im sure a few more peoples. Now im not proposing that everyone follows the road rules perfectly all be it in a perfect world they would. However i believe bringing heavy damage to players when they get into moderate to high speed crashes will help combat the way people drive and also value their lives when they are going at high speed, for both police and Civilian this would make a drastic different as police wont be driving like idiots when responding to calls and instead will be using correct response driving and we wont have people blasting through high population areas without a care in the world. Inciting this fear of death as you would IRL will really help with the chaos of the high speed Lewis Hamilton wannabees and make chases alot scarier and skill based. This would also tie into the suggestion made for mechanics
The Pros:
The Cons:
Does this suggestion change balance on the server ?
Make so crashing at high speeds gives the player damage, depending on the speed and the severity of the crash depends on if they just get injured or die
Detailed Suggestion:
So I am one of those sad sacks who takes this way to seriously and rp's hard. And because of this in my opinion I think car crashes just arent the "Death Sentence" they really should be.. Alot of people drive like its nascar or F1 without any form of consequence even with it being a rule to some degree (G1.8) Fail Driving - Unrealistic driving is not permitted. And its alot due to that there is little to 0 risk to life or harm when actually driving like this and it ruins my immersion and im sure a few more peoples. Now im not proposing that everyone follows the road rules perfectly all be it in a perfect world they would. However i believe bringing heavy damage to players when they get into moderate to high speed crashes will help combat the way people drive and also value their lives when they are going at high speed, for both police and Civilian this would make a drastic different as police wont be driving like idiots when responding to calls and instead will be using correct response driving and we wont have people blasting through high population areas without a care in the world. Inciting this fear of death as you would IRL will really help with the chaos of the high speed Lewis Hamilton wannabees and make chases alot scarier and skill based. This would also tie into the suggestion made for mechanics
The Pros:
- People will value their lives in high speed pursuits more
- More realistic Driving
- Less Vdm incidents/civilian car deaths
The Cons:
- Might be annoying going so slow
Does this suggestion change balance on the server ?