Okay here we go.
Before i begin i just want to say there is a high chance of spellings / grammars or other English related mistakes i am sorry about that. I think my the message is clear but as mentioned theres a chance some things may not be understandable and for that i am sorry.
How long does it take police to get aggressive and start pitting normally, and do they pit regardless of their surroundings? And also, can police track your licenseplate? Like is it dumb to do robberies with your own car in this city? sry if I ask some dumb questions.
In regards to the actual point of the topic.
To begin with its not a dumb questions and is something people may want to know, In regards to TC (PIT) its is all situational based and different SGTS+ may authorise it at different times under there individual criteria + general risk assessment. Its is common practice that TC is made during high risk pursuits which can range from active shooters to hostage takings to dangerous driving UNDER low - moderate speeds / pedestrian density and traffic. For obvious reasons this may not always be the case and as mentioned it is situational based. There has been times where we have TC vehicles that we know are gonna out run us in an attempt to stop said suspect. (This is usually done when the person has proven he or she is a danger / poses a threat or have a high risk warrant).
With everything else you are gonna have to find out in RP.
Now to the argument police have to win. Which many people have nicely brought up with this topic.
To begin with Police lose a lot at times from pursuits to shootings due to the weaponry or / and vehicles being used in addition to some game mechanics such as robbing shops and being able to the leave the scene and still rob the place. Stuff like that so to make it clear police do lose a lot of situations.
Now What usually kick starts this argument in individuals not accepting to lose, Any officer or anyone who have played as police can tell you for a fact players never want to loose situations, there has been a variety of times where we have been in a pursuit, persons crashed, officers aims tasers and/or guns at the person. person ditches car, starts running, leads to shooting. This happens so frequently that its now just common practice to have a firearm ready. So i would like to ask how are we wanting to win when not only we lose a lot of the times but people do anything in there power to just run and win. Want another example people continuing to run even when realistically they shouldn't be such as crashing at 150MPH just to get out and run like nothing happened. Another example people screaming on the top of there lungs i have a heart condition while running away from police i am yet to personally see a real life video of a person screaming i have a heart condition while running. This is just a few RP situations we get into and yet all it seems like is a terrible excuses in an attempt to run away and terrible RP in general.
Want another example here we go the bloody leaflet excuses. It has been told to me both as police and when I am civ to just use the leaflet excuses. I first seen it in traids and i believe It was started by triads in the early days but have now just became universal cheap excuses. I have done many drugs bust and every bloody time i hear "am only selling leaflets / am only passing leaflets" Now for reference rather then using the excuses PoLiCe WaNt To WiN" think about the amount of times police are told this and have turned from a valid and reasonable excuses to literally just another way to say am selling drugs. You want police to start accepting Roleplay make interesting RP situations and excuses and police will more likely to accept said reason. Because some people may not be able to think of some here's just a few I've either done or encountered:
- Homeless person asking for money
- Music show (Similar to what you seen in cities where people pay to listen to music)
- YouTube challenge
- Charity collections
- Give foods to the homeless
Here are a few and overall ITS A ROLEPALY SERVER be creative, You will notice if you give police creative stories and something that is both realistic and unique you are far more likely for the RP story to be accepted rather then using generic and boring ones. This is the prime example of police denying RP rather then rewarding it to people using the leaflet excuses. End of the day as police we "should" want to RP and talk but at the same time give us generic stories we are more likely gonna turn it down cause like you can tell its just boring for both sides.
Another comment i would like to make is linking to this.
Long story short; police will shut you down instantly and do everything to win here, sadly you won't get any meaningful RP or chases. Police are the biggest gang in the city.
Good luck
How does this help, Seriously tell me how this helps us. In addition to this it annoys the hell out of me when people WHO ARE NOT LSPS comment on this like they know everything we do / why we do it and the reasons behind this. Yes we use realistic elements but how we do it is different due to the nature of the server. But no people lose situations "police must win the situation" This argument has been made from the begging of time and is just an excuses for people to win.
To make this clear cause something already tells me someone gonna get the feelings hurt i DO agree changes are needed however BOTH sides are to blame and it is not just police want to win all time there are circumstances where police win same as there are situations police lose. If you want this to change then the server needs to change.
Here are a few
PERSONAL Ideas:
- Add person damage so when high speeds crashes occur they are FORCED into Roleplaying it while also providing risk when people go 200 MPH making pursuits more enjoyable for both sides
- Limit guns so not only does it become more British focus but also to get cops out of this mindset of having guns ready or be killed further allowing more RP opportunities and lower the amount of situations that just end in a gunfight.
- Create RP situations that are interesting for both sides rather then just the generic stuff like shop robberies or pursuits. Be creative and create situations for everyone
- Add additional police and server rules to combat this allowing for stricter restrictions but at the same time large amount of flexibility.
- Make all cars speed limit range from 200 or bellow and balance the police vehicles & civ vehicles so TCs are not required in order to give police a chance and create "Dynamic pursuits"
- Give both police and civs more to do
- Make the server more balance so it helps remove this mentality.
For reference i understand am talking from a POLICE stand point and some may agree or disagree but end of the day at least i can say am trying to help rather then just screaming police need to learn how to lose.
ANY MORE IMPORTANTLY THE AGREEMENT THAT EVERYONE ON THE SERVER ACCEPT THE FACT THEY MAY LOSE SITUATIONS WHETHER THATS GANGS / POLICE / MEDICS / CIVS
For reference as you can probably tell i am giving my personal opinion and am sure a few may agree OTHERS disagree but i think we can all agree that not only does RP standards need to be higher but everyone needs to accepted defeat at times.