- Location
- Uk
First thing first, let me open the umbrella for all the comments that will come, please remind this is my personal opinion and that this is my OOC opinion.
For me, who's been here since late 2020-early 2021, I've seen a masive fall from the gang scene and the gang roleplay, and for me, that's mainly because of lack of consequences, and lack of objectives to achive. In order to fix that, I will propose a series of changes that I would implement.
A) First point, consequences. Life is infinite, respawn has 0 consequences, let's go frag. People has 0 value for their life, and a quick way to fix that is to put a "cap" in how many times you can respawn in a month. You push 3 times a day for a 2 week period of time, and your character died a total of 42 times in a single month? Well, your character is gone for ever, "dead". Introduce a maximum ammount of times you can respawn withing a month, obviously with enough warnings and counters so noone "by mistake" end up deleting their character, but make it so people fear to die. And this apply for the whole server, both gangs and cops.
This link to my second point, people is not afraid to fight cos the injuries have 0 consequences. Lay in pillbox, respawn, get treated by a doctor... introduce a system of injuries that will affect your character for "X" ammount of time. You been shot in the arm? Maybe "X" minutes of shaky hands... Been shot in the leg? Maybe "X" minutes of unable to fully run....
Make it so people are still able to "fight" but think twice about the consequences.
B) Gang scene is dying and we gang members are the ones killing it. It doesn't make any sense for whitelisted gangs to fight eachother because "Y" breathed to "Z" in the wrong way, so now it is 22M compensation or war. Every and only whitelisted gangs should be holding something "unique", a item that is needed by the whole city, but that they hold the monopolio of it. Examples of it:
There is only 3 gangs in the server, 1,2,3. 1 holds coke, 2 holds powdered milk and 3 holds plastic bags. 1, 2 and 3 will be carefull with each other, because if they start an active conflict in between, they will struggle to obtain the components they need for a daily. This example don't need to be relating holding matters of the same thing (drugs, guns) but something that put a firewall to inmediate declare war over nothing; or just go on a robbing spree blacked out because, again; there is 0 consequences even if i get caught.
Non whitelisted gangs will not have this privilege, and will have to grind for it.
C) Gun access in the server is pretty much fucked up. Everyone can get their hands into anything straight away. That really needs to change. Doesn't make any sense a "baldie" who just turned up and did a 24h run on binz can jump straight away on holding a revolver.
Normal civilian = Only able to hold meles or small pistols such as SNS.
Non whitelisted gangs = Only able to hold untill mid-tier guns, not being able to hold high tier guns such as service carabine / revolver, etc.
Whitelisted gangs = Able to hold every gun on the server.
Reward with a privilege to a whitelisted gang, and hold and motivate non whitelisted gangs to improve.
D) Reward system for whitelisted AND non whitelisted gangs.
Create a system of small side quests or small task to complete for gangs in order to achive extra stuff. For example and this is infinite examples that could happen:
- You manage to hit GUS and collect sucesfully 10 packs this month? The next pack will have a x6 multiply on the reward
- You manage to sell on your turf "X" ammount of drugs? The weekend from 18h to 20h locals will pay x3 times the drug sales (feel free to tax people, ROLEPLAY)
- You manage to rob "X" ammount of banks/bobcat ? The next one will have a x3 on the pay out, better plan it good.
Non whitelisted gangs.
- You managed to sell "X" ammount of drugs, and mine and smelt "X" ammount of materials? Your gang f6 is increased by 1 spot
- You have been watched by staff and they do consider your RP standarts and character development is good? You can get up to "X" members on your f6, and unlock up to "X" gun you can use.
Staff has been monitoring "X" gang and consider their roleplay standarts have been good for "X" ammount of time? Maybe just roleplay as an Albanian cartel that will reward them with "X" loot.
REWARD ROLEPLAY.
Long are gone the days of gangs scalate and use war as a last resource; only thing now people prioritice is who can frag more and get the best clips for the frag montage. It is the duty of whitelisted gangs to make RP enjoyable for every member of the server, and it's the duty of new born gangs to start earning privileges, even if the members that constutite it have been here since day 1, privilege must be earned; so instead of rolling blacked out causing nuisance will prioritice RP and RP storylines.
For me, who's been here since late 2020-early 2021, I've seen a masive fall from the gang scene and the gang roleplay, and for me, that's mainly because of lack of consequences, and lack of objectives to achive. In order to fix that, I will propose a series of changes that I would implement.
A) First point, consequences. Life is infinite, respawn has 0 consequences, let's go frag. People has 0 value for their life, and a quick way to fix that is to put a "cap" in how many times you can respawn in a month. You push 3 times a day for a 2 week period of time, and your character died a total of 42 times in a single month? Well, your character is gone for ever, "dead". Introduce a maximum ammount of times you can respawn withing a month, obviously with enough warnings and counters so noone "by mistake" end up deleting their character, but make it so people fear to die. And this apply for the whole server, both gangs and cops.
This link to my second point, people is not afraid to fight cos the injuries have 0 consequences. Lay in pillbox, respawn, get treated by a doctor... introduce a system of injuries that will affect your character for "X" ammount of time. You been shot in the arm? Maybe "X" minutes of shaky hands... Been shot in the leg? Maybe "X" minutes of unable to fully run....
Make it so people are still able to "fight" but think twice about the consequences.
B) Gang scene is dying and we gang members are the ones killing it. It doesn't make any sense for whitelisted gangs to fight eachother because "Y" breathed to "Z" in the wrong way, so now it is 22M compensation or war. Every and only whitelisted gangs should be holding something "unique", a item that is needed by the whole city, but that they hold the monopolio of it. Examples of it:
There is only 3 gangs in the server, 1,2,3. 1 holds coke, 2 holds powdered milk and 3 holds plastic bags. 1, 2 and 3 will be carefull with each other, because if they start an active conflict in between, they will struggle to obtain the components they need for a daily. This example don't need to be relating holding matters of the same thing (drugs, guns) but something that put a firewall to inmediate declare war over nothing; or just go on a robbing spree blacked out because, again; there is 0 consequences even if i get caught.
Non whitelisted gangs will not have this privilege, and will have to grind for it.
C) Gun access in the server is pretty much fucked up. Everyone can get their hands into anything straight away. That really needs to change. Doesn't make any sense a "baldie" who just turned up and did a 24h run on binz can jump straight away on holding a revolver.
Normal civilian = Only able to hold meles or small pistols such as SNS.
Non whitelisted gangs = Only able to hold untill mid-tier guns, not being able to hold high tier guns such as service carabine / revolver, etc.
Whitelisted gangs = Able to hold every gun on the server.
Reward with a privilege to a whitelisted gang, and hold and motivate non whitelisted gangs to improve.
D) Reward system for whitelisted AND non whitelisted gangs.
Create a system of small side quests or small task to complete for gangs in order to achive extra stuff. For example and this is infinite examples that could happen:
- You manage to hit GUS and collect sucesfully 10 packs this month? The next pack will have a x6 multiply on the reward
- You manage to sell on your turf "X" ammount of drugs? The weekend from 18h to 20h locals will pay x3 times the drug sales (feel free to tax people, ROLEPLAY)
- You manage to rob "X" ammount of banks/bobcat ? The next one will have a x3 on the pay out, better plan it good.
Non whitelisted gangs.
- You managed to sell "X" ammount of drugs, and mine and smelt "X" ammount of materials? Your gang f6 is increased by 1 spot
- You have been watched by staff and they do consider your RP standarts and character development is good? You can get up to "X" members on your f6, and unlock up to "X" gun you can use.
Staff has been monitoring "X" gang and consider their roleplay standarts have been good for "X" ammount of time? Maybe just roleplay as an Albanian cartel that will reward them with "X" loot.
REWARD ROLEPLAY.
Long are gone the days of gangs scalate and use war as a last resource; only thing now people prioritice is who can frag more and get the best clips for the frag montage. It is the duty of whitelisted gangs to make RP enjoyable for every member of the server, and it's the duty of new born gangs to start earning privileges, even if the members that constutite it have been here since day 1, privilege must be earned; so instead of rolling blacked out causing nuisance will prioritice RP and RP storylines.