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Rules Feedback

My only sugestion to this is to change to current system, the current rule system is good because it bans many people permanent but in the other hand is really unfair, why? Ok let me explain, let´s imagine that 1 community member has been playing on the server for 1 year or more, he is a good community member, he never break rules but as we are humans there is a day that he forgot to iniciate RP and kill a person, so he gets banned for that, still the player has 1 more chance to get back to the server... Some months have passed and he breaks a rule again by acident, for any reason... is it fair to ban permanent a player like this?

My suggestion is not to forgive people for breaking rules but to forgive the ones that really deserve, for that i recommend a ban system by points like this:

The player would have this limitation:

10 Points ban for 5 days

20 Points ban for 15 days

30 Points permanent ban

-All the rules have points (that should be decided by the admins) to give to the people who break them.

-3 Months without any Transgression of the rules the points of the player Reset to 0. (This time can be decided by the admins)

This is not an original ideia by me, there is alot of servers with this implemented already!
@Lopes 

I know your not aware of the amount of bans we process so ill quickly sum this up to that will not work here! 

For such a system we would need to triple our admin numbers and that could turn out to be more of a nightmare than anyone could think!, I have decided maybe to introduce a 6 month system were after 6 months people can appeal for an unban based on how sorry they are and what they have been upto in that 6 months to make them self a better roleplay and any other factors that shows they might follow the rules this time around.

Where are the rules on red zones?
@Oldman Hobothe redzone will be leaving us today, As many people know the only rule that makes the redzone different is there is no rule on RDM

Clarification on the redzones would be good please. The page on the Server Changelog has gone.

Also for the record it would be good to know if you can communicate when restrained with people who are not involved with the game... If my friend texts me asking what pizza I want I'm going to reply to that text //twemoji.maxcdn.com/36x36/1f61d.png
@Radioactivsharkas per above, Redzone will be leaving us... I have listened and watched over the last few weeks and it is simply not working out and not for us.

 
Redzone leaving us ? :O

Tbh I feel that this is just a adjustment time. There took some time to establish the old redzone as well when that were implemented a while after the peninsula was removed.

The way the oupost is atm is cool. It creates some fights between gangs and create some pride in holding the outpost.
Its a way to fight the other gangs without the part were people constantly askes you to come ts when you kill another person.

I think the redzone should stay! It have created alot of fun for LCN at least, and I think alot of the other gangs likes it as well.
And it also takes alot of the wars away from the civilians and the rest of the populated places of the Island!


#KEEPREDZONE

 
I personally think it's silly to scrap the red zone entirely. What ruined it, was putting everything in it. Like the most popular drug on the island, with two other drug processors. People have put maps up of how this ruins the island. But I don't see why the rebel outpost isn't a red zone, just like it was for almost a year. All the red zone needs is an outpost, maybe a multi drug, and some gang bases. Nobody cried about it when it was nice and simple. 

People just want easy mode on this server, and having stuff in a red zone means they can't put Spotify on and listen to music whilst they process they actually have to have backup with them, and keep their wits about them. 

#keeptheredzone

 
It's good fun the redzone creating lots of different exeriences to the server although it is a little rough where the police can not enter without permission from a SI+. You have to remember these arreas are high in criminal activity and if is not possible for police to interact it takes half of the duties away. On that the redzone is an active zone meaning it basically means that those with better firearms entering the areas comes out on top. On one hand I would like some more police interaction but on the other hand the redzone still counteracts the effort as it makes it more difficult to actually progress through  farming and producing drugs. 

 
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So I'm clear here-

You want a rue stating there is a specified amount of time you must wait inbetween unholstering your Firearm & actually firing it?

Example-im driving along with a friend and armed men fire on my car to stop me,they manage to hit a tire & Kill my friend i get out and fire on my attackers as soon as i exit the vehicle.

In your rule Not only are they breaking RDM rule,ive now broken a Rule because i defended myself too fast?
Not necessarily, but those that shoot when their gun is not even fully unholstered is a bad sense of roleplay, the opposite of this server's goal..

 
I think the redzone was just placed in a bad spot, stopping people from doing their drugs. the redzone was completely fine with all the gang bases and the multidrug in it.

Would be sad to see it go completely after the majority of us voted yes for it twice..

#FreeTheRedZone!

 
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Clarification on the redzones would be good please. The page on the Server Changelog has gone.

Also for the record it would be good to know if you can communicate when restrained with people who are not involved with the game... If my friend texts me asking what pizza I want I'm going to reply to that text //twemoji.maxcdn.com/36x36/1f61d.png
Haha im pretty sure you can repy to that tex. Real life downer revolve around the game

 
I for one am very happy redzones are leaving us. It hindered the strict roleplay rules and was endangering the community in many ways. People at risk of being banned, people complaining, admins over worked dealing with the unknown rules, the forums filling up with questions and suggestions, roleplay being hindered, the precedence of a strict roleplay environment removed, and more, just to name a few. So thank you Wilco. 

 
I for one am very happy redzones are leaving us. It hindered the strict roleplay rules and was endangering the community in many ways. People at risk of being banned, people complaining, admins over worked dealing with the unknown rules, the forums filling up with questions and suggestions, roleplay being hindered, the precedence of a strict roleplay environment removed, and more, just to name a few. So thank you Wilco. 
The thing is, we NEVER had these issues with the old red zone. It was not overpopulated, it wasn't up for discussion 24/7. It existed, and it worked well. I think that's what we want to go back to in some form. In fact, I've had some of my best roleplay in red zones when it was around previously.

 
I just think the Red Zone needs to be away from Drug processing / Fields.

Stick a couple of outposts for people to fight over in it, but also have a black market somewhere outside the red zone so that people dont HAVE to go into the red zone to buy gear and stuff.

Red Zone IMO should be a place where people choose to go, no-one should be forced in there for any reason for processing, or gang bases, etc. Then if they get shot with 0 RP, well, no-one complains because that person chose to go in there knowing it was a KOS area.

As mentioned a few times, I don't really care about red zones, but I'd rather have one if it means that someone looking for a fight takes it to the red zone rather than just killing some cops or a poor civilian doing an iron run with some lame RP.

 
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I just think the Red Zone needs to be away from Drug processing / Fields.

Stick a couple of outposts for people to fight over in it, but also have a black market somewhere outside the red zone so that people dont HAVE to go into the red zone to buy gear and stuff.

Red Zone IMO should be a place where people choose to go, no-one should be forced in there for any reason for processing, or gang bases, etc. Then if they get shot with 0 RP, well, no-one complains because that person chose to go in there knowing it was a KOS area.

As mentioned a few times, I don't really care about red zones, but I'd rather have one if it means that someone looking for a fight takes it to the red zone rather than just killing some cops or a poor civilian doing an iron run with some lame RP.
I very much agree with you. Good post.

 
I just think the Red Zone needs to be away from Drug processing / Fields.

Stick a couple of outposts for people to fight over in it, but also have a black market somewhere outside the red zone so that people dont HAVE to go into the red zone to buy gear and stuff.

Red Zone IMO should be a place where people choose to go, no-one should be forced in there for any reason for processing, or gang bases, etc. Then if they get shot with 0 RP, well, no-one complains because that person chose to go in there knowing it was a KOS area.

As mentioned a few times, I don't really care about red zones, but I'd rather have one if it means that someone looking for a fight takes it to the red zone rather than just killing some cops or a poor civilian doing an iron run with some lame RP.
 I Think like you, but only with a small difference, the Redzone IMO should be the entire south peninsula. but without processors inside, Instead it would have the Rebel Outpost to capture where it would be the only place to buy rebel equiptment and Vehicules and Also a new Drug Dealer there, or move the one in PYrgos; that way Cops get more Work to do and Drugs become a bit more Difficult To choose wich to do ( Since we would be spreading things ) and Rebels still had good RollPlay Opportunities inside with the Capture of the Outpost Rebels could Charge people to use the DrugDealer since its the only one where the PoPo are not Arround

 
The newly enforced rules are an excellent add for the police anyway, allowing PC+ to be able to be held hostage is nice as we can engage in a larger variety of role-play scenarios. 

 
Can we please have the 30 minute rule added back for the HM Treasury? (You can't do the HM within 30 mins from restart). It just isn't enough time to RP to the full abilities of everyone.

@Wilco

 
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Miss spelling of vehicle in: 

 "(8.2.3) Taxi Driver’s are not allowed to perform any illegal activities (robbing/stealing/killing) when they are in there vechile at work. It is a purely role play activity."

@Wilco

 
Miss spelling of vehicle in: 

 "(8.2.3) Taxi Driver’s are not allowed to perform any illegal activities (robbing/stealing/killing) when they are in there vechile at work. It is a purely role play activity."

@Wilco
To expand on this it is wrong where it says "there" it should be "their". 

 
Don't know if this is the correct place to bring this up. I personally think that it should once again be allowed for police officers to send people to prison from police stations. Don't get me wrong I can enjoy escorting a prisoner very much, but there is also some which imo makes a trip down to the prison very very long.

 
How about a rule that has some guideline for how long a person can be restrained without being included in any RP?

Examples:   Cop arrests someone and leaves them standing somewhere for exceedingly long periods of time without any interaction (excluding gunfights obviously, but even then if it draws out, maybe have someone assigned to the person to take them to HQ for processing or w/e).

Same thing for rebels kidnapping someone: Always have someone assigned to them and be involved in some sort of RP, no more sitting in cars as a hostage locked away for untold amounts of time. 

This is not fun for anyone, and even if a situation gets drawn out the person being restrained shouldn't be ignored just because there are 12 other people involved in RP/gunfight, that 1 person still shouldn't be neglected just because 12 others are having fun.

$0.02

 
8cd6e7a7808f89f4ef122bb096842324.jpg

https://gyazo.com/8cd6e7a7808f89f4ef122bb096842324

I like the new police skins, however I don't think the writing on the car is completely intentional.

 
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