- Location
- Bristol, UK
Just a quickie while I'm thinking of it, adding a feature to see how much alcohol and/or illegal substances are in a civ's system to add another scenario to roleplay for police, that of which would deplete over time. "Keep blowing, keep blowing, keep blowing... *beep*" Wondering if it would be possible to add another breathalyser back at the station to carry out the second test? Someone has to be the designated driver and stick to the lemonades on a night out! Maybe holding E to blow would give someone the choice to fail to prove a sample. Add penalties where appropriate.
Just a thought.
Pros - More role-play variety for Police
Cons - Dev time to code and work out what drinks would have which amount of units of alcohol
Just a thought.
Pros - More role-play variety for Police
Cons - Dev time to code and work out what drinks would have which amount of units of alcohol