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Report a player - Zombie Killers - GTA RP

ShadowDirector

[President] Johnathan Jones
Location
Sandy Shores
Server: GTA RP
Your Character Name: Johnathan Jones
Reported Players: Zombie Killers
Date: Nov 22, 2024
Time: 21:30
What best describes this incident: G4.5
Please (in detail) describe the incident: We have been fighting with ZKs since last week and have subsequently since then made war rules. I'll add the war rules below, however, they aren't likely to be relevant for this report.

  • KOS (Kill on sight) on each other's turfs.
  • No attacks on/in Yellow Jacks (building is riddled with glitches and bugs)

So far this has mostly been good with the conflict, with some questionable moments, but, as a group who doesn't like the idea of reporting unless really necessary, these small things we have let slide. Examples for context would be, NLR ( Adding a considerable amount of players to the F6 since the conflict started, shooting at Pillbox after just checking out and breaking NLR, and picking members up through chain link fences to name a few ) … None of which really affected the course of roleplay, but when combined with what this report is based on, it brings their whole mentality within the server in to question.

The problem we have has raised regards last night at the Autoshop. Approximately 10 members defended Autoshop from ZK, which was a good situation for the most part. But unfortunately, as we encounter so regularly on the server, when people begin to lose a situation, they break rules to try and swing it in their favour.

We had downed multiple ZKs in the Autoshop, but all of the ones that got downed downstairs, got picked up, taken Pillbox, and then returned to the same on-going fight? The hold exceeded 2 hours due to people being taken to hospital, and then being brought back to the situation. One particular member of ZK Archie Wet, was in fact downed twice at the Autoshop, but returned to the fight 3 times! This makes no sense? We requested him too a Liaison, however, the request either wasn't seen or ignored.

The final bullet point of rule G4.5 to quote is " Due to your injuries, you must not re-enter the combat situation that caused you to be downed, unless an aggressor forces you into combat. Deliberately placing yourself in a position that would re-enter you into that combat situation is not allowed". I honestly struggle to see how you can justify returning after being downed, as you certainly wasn't forced back.

The situation reached a point, where only two of ZK were remaining alive inside Autoshop, but as expected they all start re-appearing at the Autoshop 20 minutes later after being picked up. Problem is, the gang is made up of plenty of people that should know better. Pete, Archie Wet and whom ever else they were with clearly either hadn't read the rules or do not understand them. They clearly waited out the 15 minutes, but didn't take into consideration returning to the same fight.

The only reason the entire situation went on as long as it did was due to ZK members returning to the fight, and some returning on more than one occasion. I didn't want to chime in on 'Win Mentality', however, I cant help but feel the only reason these rules were broken was to achieve the win at any cost. I find it hard to believe that no one in their F6 understood nor was familiar with this rule.

If there was confusion, someone in the F6 should have corrected any lesser experienced players instead of participating part of the rule break. Some who were downed, came back, but waited outside in cars, again to pick up people from the fight they'd been recovered from?

I'd like to understand the thought process of coming back to the fight on several occasions, and why this rule wasn't relevant for this particular situation
Link(s) To Any Evidence: https://medal.tv/games/gta-v/clips/j8Epm49x9Ed0k1Clh?invite=cr-MSxERGYsNDA4MjAwNTUs https://medal.tv/games/gta-v/clips/j8Fnkxne6v2p4G320?invite=cr-MSxEWVosNDA4MjAwNTUs

Here is also a questionable pickup: https://medal.tv/games/gta-v/clips/j8FGfpVliCm2JZERW?invite=cr-MSwzamQsNDA4MjAwNTUs
 
"So far this has mostly been good with the conflict, with some questionable moments, but, as a group who doesn't like the idea of reporting unless really necessary, these small things we have let slide. Examples for context would be, NLR ( Adding a considerable amount of players to the F6 since the conflict started, shooting at Pillbox after just checking out and breaking NLR, and picking members up through chain link fences to name a few ) … None of which really affected the course of roleplay, but when combined with what this report is based on, it brings their whole mentality within the server in to question."

These points were discussed in a liaison between myself and you with staff present. I can only assume you've mentioned these to try and tarnish the name of the gang. There hasn't been a "considerable" amount of players added since the conflict started and there were robberies and small skirmishes before war was officially announced. Since the war has been officially announced, no additional members have been added to the F6. The "NLR" at pillbox was after one of your members were attempting to force rape roleplay and was promptly told to stop. This is when the member of TFA began boasting about "you just got bummed" and was shot as a result as nobody should be subjected to this line of roleplay after being told to stop, especially without consent. I assume this wasn't reported as it would have exposed this fact. As to the claim of being picked up through a chain link fence, are you able to provide evidence of this? As I am unable to see it in the clips that you have provided.

"The situation reached a point, where only two of ZK were remaining alive inside Autoshop, but as expected they all start re-appearing at the Autoshop 20 minutes later after being picked up. Problem is, the gang is made up of plenty of people that should know better. Pete, Archie Wet and whom ever else they were with clearly either hadn't read the rules or do not understand them. They clearly waited out the 15 minutes, but didn't take into consideration returning to the same fight."

There were more ZK members that remained alive but you were unaware of this as your members were holding the ghost peak on top of the stairs, and over the course of hours, didn't come down to check if ZK members had remained inside the shop or left. Members of yours were grabbed and the remaining members of ZK took them to dodgy and then our turf. It was roughly an hour with no interactions inside the shop before ZK returned and wiped out the two members of TFA that continuously sat at the top of the stairs. All downed members of TFA/ZK had either been picked up or bled out during this time. These are different scenarios.

"Some who were downed, came back, but waited outside in cars, again to pick up people from the fight they'd been recovered from?"

Could you provide proof of this please?

"The only reason the entire situation went on as long as it did was due to ZK members returning to the fight, and some returning on more than one occasion. I didn't want to chime in on 'Win Mentality', however, I cant help but feel the only reason these rules were broken was to achieve the win at any cost. I find it hard to believe that no one in their F6 understood nor was familiar with this rule."

I encourage all of my members to present good, enjoyable roleplay for both parties. You pushed for KOS and on a daily sit at the top of stairs holding a ghost peak and shooting on sight. There is no room for interactions, we are unable to move you from that spot even with 5+ members trying to pick up your downed members and you use this to your advantage to force gunfights and not allow roleplay to progress naturally. That doesn't seem like a healthy roleplay mentality to me.

TFA have been shooting on sight away from the turf, long before KOS on TURFS was announced and we discussed in liaison that we would talk out any issues we encounter with each other before heading straight to the forums. It appears to me that you lost the situation and have decided to try and have some "get back" on the forums instead of in roleplay.

The fact is that we withdrew from your turf multiple times for lengthy amounts of time and created different scenarios with members of yours that we found around the city to which you didn't have the knowledge of this as you sat in a room the entire time waiting for a gunfight and didn't check downstairs/outside even once.
 
holding a ghost peak
I'm going to respond here because I was accused of this in LOOC

I'm sure you are well aware there is a Anti Ghost Peek Script which makes it so when the barrel of your gun is behind cover you cannot shoot your gun and as seen in the clips presented as evidence I wasn't Ghost peeking I had a right hand peek down a set of stairs which gave you guys a major disadvantage but it was not a ghost peek.
 
I'm going to respond here because I was accused of this in LOOC

I'm sure you are well aware there is a Anti Ghost Peek Script which makes it so when the barrel of your gun is behind cover you cannot shoot your gun and as seen in the clips presented as evidence I wasn't Ghost peeking I had a right hand peek down a set of stairs which gave you guys a major disadvantage but it was not a ghost peek.
I just want to make you aware that, despite there being a script, this is still possible in certain locations.
 
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