No problem
@kearnwelsh98
First off I'd like to apoligies for the delay within my responses to the report, Had a few things going on, However we will get this report sorted since there is no additional evidence to be provided.
So looking over the report there is a lot that has been mentioned and claimed then the evidence provided, I'll go through some of the comments first, Then the evidence and finally giving the conclusion.
Within some of the claims made, Such as Kearn mentioning he was killed the night prior so within roleplay he couldn't remember such things. From a rules point and this report since there isn't much for us to go on more so the time this happened to where he respawned I won't make assumptions however I won't take action on this rule. Main reason I asked was due to G4.3 more so the part and I'll quote 'Any feud your character had with their killer(s) is ended.' However as mentioned since Kearn cannot remember when this happened there isn't much that could be done within the report however it will be put here as a friendly reminder.
The other comment made was 'CAN NOT identify me by voice', So this is an interesting one that won't have a full answer overall but something to keep in mind. As this situation was two civilians over police/civ we will go off the civ/civ side to not confuse anyone based on the situation as a whole. When talking to anyone in game it is possible for people to use the same voice over a few characters, Now yes we shouldn't jump on 'Hey this is Brad' (as an example) when it's the player on another character who does sound the same, There does need to be some caution within some situations if there is any doubt. Such as going up to someone, Hearing their voice and forcing that name upon the player it might not be. Now some players can indeed lie about their name even if they are on the questioned character who you may know but as mentioned it's a good idea to air on the side of caution if you do have doubt until you are confident again it is the person you believe it is.
From Cheddar's comment he has outlined some context from the night prior that both parties are agreeing that something did happen the day prior. Cheddar has mentioned he was part of the same group that you are part of Kearn so he would know people from his time there if he did indeed meet them. Now whilst Kearn is masked it might be possible the clothing you are wearing is a common outfit for your character that Cheddar has got to know within his time with yous and I won't assume that just he did identify you by voice alone within this situation.
Next comment was based on the video however being disputed within responses ect, This is to do with putting the handbrake on. Throughout this indeed it does add to immersion when it comes to it, However due to this being a game the car wouldn't move but to dive into more in depth roleplay this was something that I can see could help roleplay and treat it like real life even though with the game mechanics indeed you will see the car still regardless. This for me does add more realism to roleplay however giving in depth roleplay does require someone to carry on the roleplay from the other side, I'd say there was a big missed opportunity with this and who knows the roleplay could of gone a lot deeper throughout if both parties just take a moment to think of what's being said to them within roleplay and encourage good roleplay, I can assure you over situations this will make a big difference.
Lets dive into the video now that I've giving my points on a few comments;
From the start of the video this was indeed from the time Kearn did spawn into the server to where people we're already around in the area. Upon them spotting you they did then come over and start to roleplay with yourself Kearn. Now one did come up to you and claim to be 'Joey' and your response was 'Don't talk shit to me' so it's clear just by this you both know each other just with this small interaction and thus in turn wouldn't hold much weight to the 'Voice ID' claim on it's own.
Around 2:10 in it looks like you are moving away from the situation when you then turn back and engage into more conversation with the others there in relation to why they are there ect. Now around 3:50 you we're the clear instigator by punching one of them for falling for a joke to where a taser was pointed at you and you was told to be careful. Moving forward you do leave the area to go into the car park on the other side of the road and shortly after a few people do come up and stop you with a gun aimed at you from the person in front on the bike.
Now at this point you was told to put your hands up and you did say you cannot put your hands up in the car can you to where you was then shot instantly by the person in the vehicle to the left of you, After this they do then drive off and come back with the hearse. Now at this point the other player in the vehicle to the left from what I can tell from the video was their first interaction with you in this situation before shooting and from the clip doesn't appear they talked. Overall this was poor from looking as there was only a few quick seconds for a word to be mentioned before a shot was fired. Whilst one may believe someone isn't valuing their life, Is a few seconds really enough time to let someone hear what you've said, Say a response or do an action in the matter of x seconds? When it was mentioned they cannot put their hands up I'm a little unsure why this wasn't questioned and the first thing that come to everyone's mine was 'right time to shoot', Not really quality roleplay now is it.
After checking in the video you was shot at the timestamp 6:51 and they then come back around 8:36, Asked a question to each other to where Keran was placed into the vehicle and no roleplay happened over someone just singing to themselves to where you reached the hills at 11 minutes in and until the end of the video no roleplay happened between both parties, Little unsure to why as this was a missed opportunity.
Now onto my comments and conclusion;
As mentioned prior it's clear something is happening between both groups however both parties regardless are still held to the same standard of the rules and should aim to provide quality roleplay over anything, Claiming '5 seconds is enough to do x' really isn't a good defence as not everyone is the same, 5 seconds might be enough time for one player to do something when it takes another player longer to do the same task. We should be mindful of this in situations when demanding things more so with aggression. I do understand people can get frustrated in situation however we shouldn't let this cloud our judgement as we should be aiming to make all situations enjoyable for everyone involved regardless of the outcome.
As I've said about the handbrake for example, This wasn't even explored and in all honest I'm unsure why it wasn't followed up with another question when Keran said he cannot put his hands up in the car. Realistically you can however if you are going for a more immersive experience, On a hill in a vehicle could you simply let go and get out of a vehicle without it rolling? I get why this could of been an avenue of going down however without questioning it how would one know someone isn't valuing their life or they have a genuine reason for saying something.
Within the video there isn't any sessionheads however some names have been mentioned however without the sessionheads we couldn't just take someone's word for it I'm afraid, Not saying you are lying who was there but Chester did identify himself in the situation and it's clear he did nothing wrong in this situation. I'd say as a whole everyone seen so the male with the rose and yourself Keran could of roleplayed better between both parties, More so when you are downed. Nothing is said from either of you on the whole car ride and no /me commands we're done to enhance the situation as a whole, It was a tough watch. So with that being said take it as a warning for the ones involved that roleplay needs to be to a higher standard than this situation as a whole, Since it is poor from both parties.
We will finish up with the person who shot in this video, Upon them arriving it's clear nothing is said and as soon as you did say a word then you was shot, Whilst there is no sessionheads upon checking I can confirm the person who shot was Nicholas Gerser, Therefore a
Warning will be placed against yourself for this.
As for the other parties involved this will be a
verbal warning from this report at this time however I do hope that you take this warning seriously and improve roleplay within situations moving forward.