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At the start of this year, a suggestion was posted about resisting arrest, and has very high number of upvotes but it still has not been implemented.
I am suggesting to remove ALT+R keybind & maybe the archie eye cuff option for instant cuff, I think a police officer should simulate using their hands (CAPS LOCK menu) roleplaying grabbing the suspect's arms and cuffing him, If they fail to do it in time the suspect will be able to run and attempt to escape to provide longer situations and more chases and outstanding warrants etc. I've noticed that if the suspect makes a run, the option in caps lock doesnt update and will need to exit caps menu and open it again for the option to disappear, therefore it will need to automatically check if the suspect is still in the same location where the option appeared in caps lock menu, if not, it wouldnt cuff and would send a notification like failed to cuff or something, if it doesnt do that automatically then the suspect will be teleported back to where the officer pressed caps lock and be cuffed and will lead situations to TS. This suggestion is an addition to this suggestion: https://www.roleplay.co.uk/topic/136557-resisting-arrest/
I believe CAPS LOCK menu is a way to simulate using hands to do actions, and the option to cuff in caps lock menu should be the only option to cuff someone, allowing suspects to flee and it depends on if the officer is fast or not. Recently the time for someone tackled has been extended and makes it impossible to escape the instant cuff options currently in place.
Does this suggestion affect the balance of the server: Yes, Criminals will have a better chance at resisting arrest and running
I am suggesting to remove ALT+R keybind & maybe the archie eye cuff option for instant cuff, I think a police officer should simulate using their hands (CAPS LOCK menu) roleplaying grabbing the suspect's arms and cuffing him, If they fail to do it in time the suspect will be able to run and attempt to escape to provide longer situations and more chases and outstanding warrants etc. I've noticed that if the suspect makes a run, the option in caps lock doesnt update and will need to exit caps menu and open it again for the option to disappear, therefore it will need to automatically check if the suspect is still in the same location where the option appeared in caps lock menu, if not, it wouldnt cuff and would send a notification like failed to cuff or something, if it doesnt do that automatically then the suspect will be teleported back to where the officer pressed caps lock and be cuffed and will lead situations to TS. This suggestion is an addition to this suggestion: https://www.roleplay.co.uk/topic/136557-resisting-arrest/
I believe CAPS LOCK menu is a way to simulate using hands to do actions, and the option to cuff in caps lock menu should be the only option to cuff someone, allowing suspects to flee and it depends on if the officer is fast or not. Recently the time for someone tackled has been extended and makes it impossible to escape the instant cuff options currently in place.
Does this suggestion affect the balance of the server: Yes, Criminals will have a better chance at resisting arrest and running