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Reduce Gang cap to 15

Gangs could easily fill 25 with any randoms that come to turfs, just let them in and let them rock the gang colour after meeting them... But why would you want to do that, it makes no sense within RP and such a bad idea for gangs reputations
Also, joining a whitelisted gang should be a big thing. A reward for earning it. It shouldn't just let people in. 

People who just get in really won't care as much as someone who's worked to earn that spot. 

 
I think before you decided to shaft gangs over even more you need to give them something new to do, it's boring af to be a gang member right now. But making 10 leave a gang after they've put hard work and effort into it isn't I good idea personally. Being strong because of numbers is just how it works, especially in gangs, It makes sense in roleplay to not fuck with the biggest and strongest gang at the time I don't think its exactly a balance issue, If your gang is smart enough, you can outplay/smart the bigger gang. I don't see how this will make an increase in gangs. Anyone can create a gang if they want to having a cap of 15 won't increase the amount that are made. Also its very rare a gang has over 15 people online at once so I don't really see the problem, as I stated I think its fair to say that many of the gangs and members in it find the server very dry atm so no need to push people away further.

 
I think before you decided to shaft gangs over even more you need to give them something new to do, it's boring af to be a gang member right now. But making 10 leave a gang after they've put hard work and effort into it isn't I good idea personally. Being strong because of numbers is just how it works, especially in gangs, It makes sense in roleplay to not fuck with the biggest and strongest gang at the time I don't think its exactly a balance issue, If your gang is smart enough, you can outplay/smart the bigger gang. I don't see how this will make an increase in gangs. Anyone can create a gang if they want to having a cap of 15 won't increase the amount that are made. Also its very rare a gang has over 15 people online at once so I don't really see the problem, as I stated I think its fair to say that many of the gangs and members in it find the server very dry atm so no need to push people away further.
All jokes aside, about crim update when. A major shift or update to the criminal underworld on the server might make people actually want to play on the server imo. All good if you wanna RP and talk about your life story or whatever, but having things to do for criminals is the bread and butter right now. If you want to increase RP and lower the cap on gangs, in time maybe, but for now handle the bigger issues which is exactly this, server is dry and stale change it.

 
I think before you decided to shaft gangs over even more you need to give them something new to do, it's boring af to be a gang member right now. But making 10 leave a gang after they've put hard work and effort into it isn't I good idea personally. Being strong because of numbers is just how it works, especially in gangs, It makes sense in roleplay to not fuck with the biggest and strongest gang at the time I don't think its exactly a balance issue, If your gang is smart enough, you can outplay/smart the bigger gang. I don't see how this will make an increase in gangs. Anyone can create a gang if they want to having a cap of 15 won't increase the amount that are made. Also its very rare a gang has over 15 people online at once so I don't really see the problem, as I stated I think its fair to say that many of the gangs and members in it find the server very dry atm so no need to push people away further.
+1

 
I think before you decided to shaft gangs over even more you need to give them something new to do, it's boring af to be a gang member right now. But making 10 leave a gang after they've put hard work and effort into it isn't I good idea personally. Being strong because of numbers is just how it works, especially in gangs, It makes sense in roleplay to not fuck with the biggest and strongest gang at the time I don't think its exactly a balance issue, If your gang is smart enough, you can outplay/smart the bigger gang. I don't see how this will make an increase in gangs. Anyone can create a gang if they want to having a cap of 15 won't increase the amount that are made. Also its very rare a gang has over 15 people online at once so I don't really see the problem, as I stated I think its fair to say that many of the gangs and members in it find the server very dry atm so no need to push people away further.
Spot on +1 Covered all the key points

 
+1 will make gang wars way less aids

As a gang if you can't maintain active 25 members, on a 300 pop server, you shouldn't exist at the moment. Pretty much that's it. If you want to lower it to 15 either you aren't putting yourselves out there enough or aren't doing enough work to attract people to your turf or gang or whatever. 15/10 members for a 200/250 would make sense to be honest.
This is up there with one of the stupidest replies I’ve seen on a suggestion. Not every gang wants to invite every tom dick and harry into their group. Why should they? You should have to earn your way into a gang with weeks of RP. It shouldn’t just be “can you shoot?” or “are you a miner or a smelter?” Saying a gang shouldn’t exist cus its not full of 16 year olds shooting every other gang at free will is so dumb.

 
 Also its very rare a gang has over 15 people online at once so I don't really see the problem
This bit here is part of the problem. See, you are indeed correct, the roleplayers are online on a regular basis representing their colours, integrating with the community but the fraggers are "bored" because "nuffin to do" however, the second there's a shooting against your gang the reserves all suddenly come out of sleep stasis and are ready to just shit on people. So the "RP" you've just had in gang-vs-gang conflict is suddenly shared through Discord, Steam, Teamspeak, Ya nans Facebook group and the whole gang wake up leading to shit fests. This isn't me crying about unfair numbers in wars, I've been an Azteca sat in a motel with just me and Jack McKenzie while 30 to 40 people have a school disco on the roof wanting us dead and its been right fucking laugh.

 
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This bit here is part of the problem. See, you are indeed correct, the roleplayers are online on a regular basis representing their colours, integrating with the community but the fraggers are "bored" because "nuffin to do" however, the second there's a shooting against your gang the reserves all suddenly come out of sleep stasis and are ready to just shit on people. So the "RP" you've just had in gang-vs-gang conflict is suddenly shared through Discord, Steam, Teamspeak, Ya nans Facebook group and the whole gang wake up leading to shit fests. This isn't me crying about unfair numbers in wars, I've been an Azteca sat in a motel with just me and Jack McKenzie while 30 to 40 people have a school disco on the roof wanting us dead and its been right fucking laugh.
I agree this does happen but you got to understand why this happens, from my understanding as a current member of Hustlers "Gang RP" is pretty much dead, there is nothing to roleplay over anymore, Getting Coke is boring and mind numbing (AFK on a island for 30 mins to a couple hours), Mining and Smelting is once again a mind numbing task, beefs are usually started over shit talk or 1 member being robbed, this happens because there is no new and exciting content in the server for gangs to roleplay over. At this point all you see gangs do now is AFK on their turf or have a social club at Auto Exotic (Which makes little sense for gangsters to be having a social with everyone in the city) but that's how it is because at the end of the day people are a product of their environment and the roleplay standards will only be as good as what the server enables them to be (Don't get me wrong I'm not excusing shit roleplay because of the lack of content but the point is the most exciting gang RP right now is beefing with another gang, if I try have fun with police I get 4000 months). 

I am willing to bet if Crims got a good update with content to roleplay about and over then the RP standards would increase, I've been on the server a year now and not much has changed as far as Gang RP. The highlight of the server for me at the moment is "baldies" following them around and taking them on a journey is probably the most fun I've had in months of the server. But in summary yeah the hop on squad exists but I don't blame them, and forcing 10 of them to be removed because they want a break from the server as its been dry for a while seems like a shit idea.

 
This bit here is part of the problem. See, you are indeed correct, the roleplayers are online on a regular basis representing their colours, integrating with the community but the fraggers are "bored" because "nuffin to do" however, the second there's a shooting against your gang the reserves all suddenly come out of sleep stasis and are ready to just shit on people. So the "RP" you've just had in gang-vs-gang conflict is suddenly shared through Discord, Steam, Teamspeak, Ya nans Facebook group and the whole gang wake up leading to shit fests. This isn't me crying about unfair numbers in wars, I've been an Azteca sat in a motel with just me and Jack McKenzie while 30 to 40 people have a school disco on the roof wanting us dead and its been right fucking laugh.
+1, Nothings gonna change simple as saying it for months trying to help each side on my opinions and just getting back fired, Its too far gone but hey heres too hoping, Lower cop response to situations and reduce gang cap to 10 members no need for anymore, 10 members and we would see the real role players, Also would make More RP for gangs to recruit baldys to mine and smelt for them and help them and pay them and make other ways of making money.

 
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+1, Nothings gonna change simple as saying it for months trying to help each side on my opinions and just getting back fired, Its too far gone but hey heres too hoping, Lower cop response to situations and reduce gang cap to 10 members no need for anymore, 10 members and we would see the real role players, Also would make More RP for gangs to recruit baldys to mine and smelt for them and help them and pay them and make other ways of making money.
What makes you think kicking 15 people from a gang would improve the roleplay quality? Surely if the roleplay is poor that’s a gang lead issue? And what’s to say the 10 people that are left in the gang are now suddenly great roleplayers and not just “shooters”

 
Let’s be honest, you can suggest and change all the rules you want. But if the people stay the same, same mentality, same habits, same everything, the server will stay the same ngl. It’s really not the rules that needs changing, it’s the community and the mindset/ mentality etc. look at how many posts about gangs and police and whatever else. It’s always the same problems, same complaints. Changing the rules isn’t really worth it imo. It’s the people that needs to change. 

 
What makes you think kicking 15 people from a gang would improve the roleplay quality? Surely if the roleplay is poor that’s a gang lead issue? And what’s to say the 10 people that are left in the gang are now suddenly great roleplayers and not just “shooters”
Gang Leads have such a big responsibility on the server, Leading a group of 25 individuals and being responsible for them all. With gangs I believe in quality over quantity for members. It all starts with the recruitment,  the people who are recruited are representing your group on the server. So if you are recruiting 'shooters' over people who actually want to 'RP' then the reputation of the group can start to slip. I personally would rather be surrounded by people who want to RP! Changing the gang cap does not change anything, every group is run differently and at the end of the day all criminals who have been on the server for a long time reach the point of repetitiveness. 

 
Atm gangs are in an awful state, half of them dont act like gangs and are just social clubs. The server has gone from a very good, high quality RP server with a big focus around gangs to now a heavily based police server and there is no disputing that. This alleged crim update needs to come soon otherwise i can just see a huge reduction in the player count. In terms of the gang cap i dont see the need to reduce it. You say there is no RP from gangs atm but this is due to the bare minimal content that is available to a gang. Gang members are bored, i cant get my head around new police updates coming every week and absolutely nothing for crims. Theres a reason the server was in its prime over a year ago and thats due to the huge success of all gangs. There was new drama all the time, gangs were feared, tonnes of RP going on between differant groups but now as that has all been done and nothing new has come in things get rinsed and its now become extremely boring. As a gang atm there is basically nothing to RP about which is why reducing the gang cap isnt going to change much imo

 
What makes you think kicking 15 people from a gang would improve the roleplay quality? Surely if the roleplay is poor that’s a gang lead issue? And what’s to say the 10 people that are left in the gang are now suddenly great roleplayers and not just “shooters”
they cant control 25 from what I see be a lot easier to manage 10, Yes Gang leads are treated diff of course and held to a higher standard with 10 it be much easier to control said gang but as i said people bitch and moan ''OH MY GAWD CANT KICK 15 PEOPLE'' Yes you can easily done, Its RP, Im sure if there true RP'ers they would find something else to do quickly 

 
Atm gangs are in an awful state, half of them dont act like gangs and are just social clubs. The server has gone from a very good, high quality RP server with a big focus around gangs to now a heavily based police server and there is no disputing that. This alleged crim update needs to come soon otherwise i can just see a huge reduction in the player count. In terms of the gang cap i dont see the need to reduce it. You say there is no RP from gangs atm but this is due to the bare minimal content that is available to a gang. Gang members are bored, i cant get my head around new police updates coming every week and absolutely nothing for crims. Theres a reason the server was in its prime over a year ago and thats due to the huge success of all gangs. There was new drama all the time, gangs were feared, tonnes of RP going on between differant groups but now as that has all been done and nothing new has come in things get rinsed and its now become extremely boring. As a gang atm there is basically nothing to RP about which is why reducing the gang cap isnt going to change much imo
Im struggling to see the suggestions here. Balancing the criminals to police is impossible, we are always going to have complaints from one of the sides and as a development team this is one of the things we annoying have to accept. A "Criminal Update" as we have continuously said, is an incredibly large task, but it feels as though when messages like these are sent regardless of the features in development they still will not be enough. We recently had a poll posted by a member of the community and we have looked at that feedback and some of us are adjusting our work accordingly. The issue that you also face is the lack of developers you have that can actually work on some of these features. The primary thing that I can see being requested is bank robberies which is such an incredibly big job I cannot even begin to articulate it as myself and @Archiehave spent countless hours trying to figure out how to get this to work. 

The other complaint I have heard (not in this message) is that we are focusing on police, which is untrue. A few months ago the exact same argument was coming from police, that its not like the good old days, RP is shit, and the police used to be feared and they are not anymore. Of the recent changelogs there has been no continuous large development for the police.

Rest assured. Stuff is being planned and worked on, although currently the capacity of the development team means that this isnt a quick change and the requested features are not small things to be developed. In the case that small suggestions WERE being made (not saying this is what we want as we understand people want the large headline features) they would be coming sooner.

 
Im struggling to see the suggestions here. Balancing the criminals to police is impossible, we are always going to have complaints from one of the sides and as a development team this is one of the things we annoying have to accept. A "Criminal Update" as we have continuously said, is an incredibly large task, but it feels as though when messages like these are sent regardless of the features in development they still will not be enough. We recently had a poll posted by a member of the community and we have looked at that feedback and some of us are adjusting our work accordingly. The issue that you also face is the lack of developers you have that can actually work on some of these features. The primary thing that I can see being requested is bank robberies which is such an incredibly big job I cannot even begin to articulate it as myself and @Archiehave spent countless hours trying to figure out how to get this to work. 

The other complaint I have heard (not in this message) is that we are focusing on police, which is untrue. A few months ago the exact same argument was coming from police, that its not like the good old days, RP is shit, and the police used to be feared and they are not anymore. Of the recent changelogs there has been no continuous large development for the police.

Rest assured. Stuff is being planned and worked on, although currently the capacity of the development team means that this isnt a quick change and the requested features are not small things to be developed. In the case that small suggestions WERE being made (not saying this is what we want as we understand people want the large headline features) they would be coming sooner.
Just think about how ppl would sit in a 100 man+ queue because they are excited to log on and play and now when there’s a 20 queue ppl Just click off. Gone to a shambles 

 
Don’t think gang numbers should be reduced. There’s always going to be gangs bigger than others, just how it works. Being a leader of 229, I could never justify just kicking 10 of the members. I’d say a good 20 out of the 25 currently on the F6 have helped build 229 up from the very start. I will also add all the 25 on the F6 currently are very active. I don’t think it would be fair if all of a sudden I had to remove some of those members. 
 

Let’s also take Vagos as an example, their members are doing life in prison for their gang, a gang they represent and their characters willing to do life in prison for. Imagine they just have to kick 10 of those members who are doing life, it would be a massive kick in the teeth. 

Plus those gangs currently with 25/25, we already know what would happen if 10 were forced off the F6. They would just make a new gang, go to their original gang for deals and get all the stuff they were getting before, and be friendly with them (and I wouldn’t blame them). It would literally just end up like a gang having a subdivision group or a ‘street team’. Gangs shouldn’t really be all friendly with each other, so you could argue that it would also make rp worse. 

 
Just think about how ppl would sit in a 100 man+ queue because they are excited to log on and play and now when there’s a 20 queue ppl Just click off. Gone to a shambles 
I don’t know if you realised but when there was 100+ man queues we were pretty much still in lockdown so were bound to have more players as no one had anything else to do. Also the server was only 125 players. Its more than doubled in size server wise and still manages to fill up at 8pm most days.

 
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