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Protection from police tear gas not working

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byVELTEN

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Black Rose Cartel Holy Land
As i've understood it the hex helmet that rebels can buy at the outpost, is supposed to counter the tear gas the police has, but i tested this out with Vincent Delaney, and it does not work with this helmet as i understood it this was a bug and i just wanted to inform the coders about it so they can correct it.

When this is fixed i think the complaints about the tear gas being to op, and used in combat will go down a bit, because then you will have the option to buy it and counter the effect if the police was to have tear gas with them.

 
As i've understood it the hex helmet that rebels can buy at the outpost, is supposed to counter the tear gas the police has, but i tested this out with Vincent Delaney, and it does not work with this helmet as i understood it this was a bug and i just wanted to inform the coders about it so they can correct it.

When this is fixed i think the complaints about the tear gas being to op, and used in combat will go down a bit, because then you will have the option to buy it and counter the effect if the police was to have tear gas with them.
I also wondered about this and was told that Killerrabbit also belived we had some sort of gas protection, but I did enquire on this and it's confirmed we actually have nothing at the moment that can protect us from tear gas.
 
Yeah last night we were gassed, we have hex helmets and didn't stop it. Impossible to resist, kinda makes it a tad one sided. Protection for rebels would be good.

 
Not sure where this myth came from... I think possibly either Killerabbit suggested that something might be good, and this was interpreted as being done, or maybe he was just mistaken, or maybe someone's misheard him.

The upshot is, the rebel helmet isn't, wasn't and hasn't been planned to be teargas protection - at least not by the devs.

That might change though, if the right case is made. So far, it's not been put to me or Wilco, but we're of the opinion that there might be some worth, providing it is *really* expensive.

I also can't promise when I can fit it in... it might be a few days at least. I can hardly see over the pile at the moment!

 
Yea i never heard it from a admin or dev so it sounded weird when i heard it from vincent, thats why we tested it out as you saw in my video, i would like to have some kinda expensive alternative to counter it tho B)

 
Putting this in under investigation for now for after the more important sync issues are fixed :)

 
So - thinking caps on.

I can make any piece of wearable kit have tear-gas immunity/protection/antidote, I'm 99% sure.

It would make sense for it to be a new piece of kit (because it would look cooler, and be unique and interesting). It would also make sense for it to be pretty expensive, so that only the hardcore rebel could afford it, or else engagements with the plod are going to be pretty boring pretty soon. It all becomes an arms-race escalation otherwise.

So take your pick. It doesn't have to be headgear, even, but it would make the most sense if it was.

Cops currently use this: https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_CrewHelmetHeli_B.jpg

The Indy camo version of that is here: https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_CrewHelmetHeli_I.jpg

or maybe you could go the whole hog: https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_PilotHelmetFighter_I.jpg

There's a Shemag which you've not currently got access to, which has a headset in it - which could be some sort of breathing tube (if you suspend disbelief for a moment) https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_Shemag_olive_hs.jpg

Alternatively, there are a couple of other shemags that you don't currently use:

https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_Shemag_khk.jpg and

https://community.bistudio.com/wiki/File:Arma3_CfgWeapons_H_Shemag_tan.jpg

Or maybe you've got something else in mind?

Let's talk about prices and item type, and I'll see what I can do. Assuming Wilco and KillerRabbit agrees? (speak now or forever hold your peace... or piece).

 
The price would have to be high but realistic, maybe 150k-300k that way it will be a major deterrent to die while having one in your possession.

 
My thinking on the price (no, not that other idiot, the actual money-cost :) ), is that the helmet is a stolen one. It's not 'rebel kit' - there is no such thing in RL. It's been stolen - at great personal risk and cost - by some other rebel or tea-leaf who is now selling it to you. Or it's been illegally imported by a company breaking trade-embargoes and sanctions and risking massive amounts of criminal fallout.

The price should be sky-high, as a result.

At the very least, the cost of a helmet should be considered an investment, rather than just a piece of kit. The money it brings in - in terms of bank jobs or other types of cash-generating engagements - should not cover the cost of the helmet too easily... at least not on the first run. It's the sort of thing that will pay dividends only if it is looked after, fiercely guarded, and treasured like it was priceless. Cos it is.

Obviously, the same doesn't follow if the protection is in the form of a shemag. These *are* rebel kit - they're basically 'home-made', and would consequently cost much less. I'm not positive, but I think I *might* be able to make the shemag (or a similarly cheap alternative to a helmet) less effective than the helmet is, in terms of stopping the effect of the CS-Gas. Perhaps by reducing the blur and fatigue imposed by a CS-gas grenade, but not totally removing it, like the helmet does. Not tried this yet, but it's logically possible, captain...

 
Obviously, the same doesn't follow if the protection is in the form of a shemag. These *are* rebel kit - they're basically 'home-made', and would consequently cost much less. I'm not positive, but I think I *might* be able to make the shemag (or a similarly cheap alternative to a helmet) less effective than the helmet is, in terms of stopping the effect of the CS-Gas. Perhaps by reducing the blur and fatigue imposed by a CS-gas grenade, but not totally removing it, like the helmet does. Not tried this yet, but it's logically possible, captain...
I like the idea of just adding a new Shemag Ed. Don't want to be running around in a fighter pilot helmet as it is a bit too high tech for the rebel I wish to RP. A dampened towel is what protesters tend to use to combat gas IRL so the shemag would be quite fitting as the towel (nearest thing in vanilla arma).

Maybe the Shemag could reduce effect of gas by 50% (as you wouldnt be breathing in the gas) but combine it with some combat goggles or low profile goggles which cover the eyes airtight to totally remove the tear gas affect but costing more cash.

The price of combat goggles and low profile goggles could be boosted a lot to stop tear gas just becoming pointless, meaning you need 2 expensive items equipped to combat the gas 100%.

 
This step towards protection is great and well needed but and i know this is just my problem, my character and i always wear a schmeg and this new step with the new schmegs may mean that rebels wearing the regular ones may have greater action taken towards them eg fatal weoponry, even though it was just a mistake by the coppers when they could have just used the gas. I dunno as it is hardly a server wide problem but i feell that definately the gear should be something that wasnt on the server before.

I suggest the camo style helmet, so the rebels look like they have perhaps stolen a helmet and painted the camo on, i dunno maybe a arrestable offece could come out of this,

Thanks again TBJ,

Always love the progression

 
This step towards protection is great and well needed but and i know this is just my problem, my character and i always wear a schmeg and this new step with the new schmegs may mean that rebels wearing the regular ones may have greater action taken towards them eg fatal weoponry, even though it was just a mistake by the coppers when they could have just used the gas. I dunno as it is hardly a server wide problem but i feell that definately the gear should be something that wasnt on the server before.

I suggest the camo style helmet, so the rebels look like they have perhaps stolen a helmet and painted the camo on, i dunno maybe a arrestable offece could come out of this,

Thanks again TBJ,

Always love the progression
Good point, I too am a fan of the Shemag already but I will often take it off and store it in my vest when in towns.

Even if the gas filtering was added to the Shemag, that could become an arrestable offence or atleast a reason for a fine to be seen wearing one.

Again back to RL for RP sake; with Altis being under UK control, even hooded tops can see someone issued an ASBO.

I just really dont want to have to wear a pilot helmet at all in-game ;)

 
TBJ, if you add the beanie to the rebels, i will be soooo happy for the schmeg to be the protection,

You know you should

 
if u stole a helmet from a Cop is it working as a tear gas protection now? or u must be whitelisted as cop in order to work?

 
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