Dan Black
Member
This will be a suggestion that a lot of people will frown upon as well as agree with, but it is something that could potentially add a lot better RP in regards to "cop & crim" scenarios.
From my perspective, as a gang member, there is a lot to loose when going to war with another gang, a robbery, a hostage situation, a prison break or assisting other gangs with anything that could lead to an arrest. The risk factor will always be there. Weapons are not cheap and every time you loose one, it is a lot of time spent to regain that. This does push gangs toward fighting their way out of a situation, because that is the only way out. Police have zero tolerance and want to get everyone apprehended, no matter the cost. That is just the problem. There is no cost to the individuals from the PD. This does take away from RP situations.
I would like to mention 2 examples as to having people understand my perspective.
We recently had a war not too long ago. We got pushed on our turf and fought back. I got into a fight with a guy that had a Uzi and I had a pistol. The situation ended in him putting me down and he won that 1vs1 situation, all the credit to him. Then 2 police officers come around the corner and just shoot him without saying a word to him. Firstly, he did not threaten them, he did not shoot at them, he had no beef with the police, it was gang related. Yes, some people would classify that as RDM, but the biggest issue is, that the police push into the middle of a gang fight and just start shooting at whoever they see. There are numerous situations similar to this and I can guarantee that I am not the only person, and we not the only gang that has experienced this. Police in real life would never just run into the middle of a gun fight. It is too unsafe, the situation firstly has to calm down before they can go in and investigate. Not run in guns blazing. If a gang wins a gunfight against another gang, they deserve the chance to get away, but that is not presented to them. This comes down to the police have nothing to loose.
Secondly, something very recent. There was a hostage situation to which the police showed up to. Negotiations was underway and clearly ignored. More people got involved. The police then proceeded to push into the building, not valuing the life of the hostage or their own, because once again, nothing to loose. This escalated into a massive firefight, with every single cop dying. Where did anyone value their life there? But that is another topic altogether.
The big problem with these scenarios is not that server rules are being broken through NVL, but the fact the the police have nothing to loose. They go in, die, respawn, get everything they lost back and jump back on duty. Their needs to be a risk factor involved for the police as well, something to loose. Gangs loose guns to the value of 100's of thousands.
So this is my suggestion. If police member get shot and go down, or end up bleeding out. They need recovery time. They need to go off shift for the remainder of the time until server restart or at least a given period of time. This will create a risk factor for police as well, thinking twice before acting. This would mean the recent hostage situation they would have negotiated that the hostage is released and the gang member were allowed to go freely. Yes, there could have been a police chase initiated afterwards, but the situation was escalated immediately. What happened to that hostage? Is it not a success to have gotten the hostage out safely even if people got away? Was that no the whole mission? Or did everyone just go there with the intent to shoot? It is an RP server, not GTA online.
This will greatly increase RP situations, because everyone would end up having something to loose. This is not so gangs can always win, this is purely for structure in police life also carrying value for themselves.
From my perspective, as a gang member, there is a lot to loose when going to war with another gang, a robbery, a hostage situation, a prison break or assisting other gangs with anything that could lead to an arrest. The risk factor will always be there. Weapons are not cheap and every time you loose one, it is a lot of time spent to regain that. This does push gangs toward fighting their way out of a situation, because that is the only way out. Police have zero tolerance and want to get everyone apprehended, no matter the cost. That is just the problem. There is no cost to the individuals from the PD. This does take away from RP situations.
I would like to mention 2 examples as to having people understand my perspective.
We recently had a war not too long ago. We got pushed on our turf and fought back. I got into a fight with a guy that had a Uzi and I had a pistol. The situation ended in him putting me down and he won that 1vs1 situation, all the credit to him. Then 2 police officers come around the corner and just shoot him without saying a word to him. Firstly, he did not threaten them, he did not shoot at them, he had no beef with the police, it was gang related. Yes, some people would classify that as RDM, but the biggest issue is, that the police push into the middle of a gang fight and just start shooting at whoever they see. There are numerous situations similar to this and I can guarantee that I am not the only person, and we not the only gang that has experienced this. Police in real life would never just run into the middle of a gun fight. It is too unsafe, the situation firstly has to calm down before they can go in and investigate. Not run in guns blazing. If a gang wins a gunfight against another gang, they deserve the chance to get away, but that is not presented to them. This comes down to the police have nothing to loose.
Secondly, something very recent. There was a hostage situation to which the police showed up to. Negotiations was underway and clearly ignored. More people got involved. The police then proceeded to push into the building, not valuing the life of the hostage or their own, because once again, nothing to loose. This escalated into a massive firefight, with every single cop dying. Where did anyone value their life there? But that is another topic altogether.
The big problem with these scenarios is not that server rules are being broken through NVL, but the fact the the police have nothing to loose. They go in, die, respawn, get everything they lost back and jump back on duty. Their needs to be a risk factor involved for the police as well, something to loose. Gangs loose guns to the value of 100's of thousands.
So this is my suggestion. If police member get shot and go down, or end up bleeding out. They need recovery time. They need to go off shift for the remainder of the time until server restart or at least a given period of time. This will create a risk factor for police as well, thinking twice before acting. This would mean the recent hostage situation they would have negotiated that the hostage is released and the gang member were allowed to go freely. Yes, there could have been a police chase initiated afterwards, but the situation was escalated immediately. What happened to that hostage? Is it not a success to have gotten the hostage out safely even if people got away? Was that no the whole mission? Or did everyone just go there with the intent to shoot? It is an RP server, not GTA online.
This will greatly increase RP situations, because everyone would end up having something to loose. This is not so gangs can always win, this is purely for structure in police life also carrying value for themselves.