killerabbit
Well-known member
- Location
- Cumbria
So, its about time for another update, I believe people are not impressed with some of the changes. Some of the forum posts I’ve seen about me are certainly not flattering, however, I hope to explain myself a little during this post, and hopefully I will be well loved afterwards… Well one can hope lol.
We will start with the force itself, the force has had a total overhaul, we now have different departments that work independent of each other, with different people heading up different department.
These are:
Kavala - CI Motosuwa (Chief Inspector) - DI Gone (Detective Inspector)
Athira - CI Adam (Chief Inspector)
Sophia - CI foxhound (Chief Inspector) - DI Dave (Detective Inspector)
ProActive Team - CI Joshbond (Chief Inspector) - DI TheEnd (Detective Inspector)
SCO19 - CI Vincent (Chief Inspector) - DI Shadow (Detective Inspector)
As an explainer, ProActive Team or Road Policing Unit works a bit like highway patrol in the US. SCO19 needs some background information, one thing I have been very avid on is the police not being like a military, they are a police force. This is one of the reasons the police have had pretty much every weapon they used to have taken away. Now the majority of the force is armed with Stings and Vectors, some are are armed with MXCs and the most powerful firearm we possess is the MX. As people will also have noticed CSOs (trainees) are unarmed, we are doing this to check their role play to see if it is to our standard, and make sure they understand the rules of possessing firearms, before we give them a weapon. Obviously there is the issue that the rebels are way more powerful than the majority of our force. SCO19 is our dedicated firearms response, if you are causing enough trouble, these are the guys you don't want turning up. These guys are armed to the teeth, well training and very well organised.
One thing I'm very focused on is the roleplay, I'm a true believer that the police need to obey the laws the same way (if not more) than the civs. I'm cracking down on police not roleplaying, already this week we have let three officers go for not following the rules. Obviously cops shooting on sight is something I'm cracking down on, but more than that, there is now a 3 minute rule on cops using firearms to stop a car chase, and a senior officer must be consulted. Police also have set search powers (there is a post about it) so now police can't search people at random, they must have probable course, and they must explain to you why you are being searched.
Some of the other changes to the police force include, getting CS gas neutered, (I consider it to be way OP) and setting up internal affairs with in the game, one or two officers that are dedicated to making sure police are kept in check.
Game balance is something that I have a true focus on, and as much as I have balanced out the police force, some of the laws I have been bringing in have seemed to really ruffled some feathers, namely the illegal weapons.
Firstly the illegal gun law is exactly that, a law, its not a server rule. The issue with being a rebel is that its too easy to reach end game, and once you get there, you don't have much to do. One of the reasons DayZ became so popular is the feeling it gave you when you play, that feeling of you spending hours trying to get what you need only to risk losing it all, that anxiety, the fear you get. Its the same as playing a game like half life using impulse101 (for the non half life geeks thats the all guns, all ammo cheat), its fun to play, feeling like god, but after a while that feeling goes, and you can't get it back again, You need to have risk to make the challenge of getting there feel worth it.
Now as ed says everyone needs that feeling of being a bad ass walking through town, so an idea we had was to create a rebel town. The same as there is . For the moment, the law will apply, but only for Sophia, Kavala and Athira Town, out in the sticks and pyrgos will be legal. The same risk that's involved for rebels going into kavala, should be replicated in Pygros (or wherever the town is), my idea is to have pyrgos so dangerous police will only risk going in there under exceptional circumstances.
Lastly, and this is one of the changes I'm most excited about are contract killings, the simple idea is you can take a contract out on anyone, once you have taken a contract out on someone, you need to inform the person you have taken a contract out on. We will be giving more info about this over the weekend. Yes, I also understand that I will be getting contracts on me every 10 mins after some of the changes I have made!
I hope this lets you understand a little more about what's going on, as always you're free to contact me, I will try and reply to everyone best I can. Let the comment war commence!
We will start with the force itself, the force has had a total overhaul, we now have different departments that work independent of each other, with different people heading up different department.
These are:
Kavala - CI Motosuwa (Chief Inspector) - DI Gone (Detective Inspector)
Athira - CI Adam (Chief Inspector)
Sophia - CI foxhound (Chief Inspector) - DI Dave (Detective Inspector)
ProActive Team - CI Joshbond (Chief Inspector) - DI TheEnd (Detective Inspector)
SCO19 - CI Vincent (Chief Inspector) - DI Shadow (Detective Inspector)
As an explainer, ProActive Team or Road Policing Unit works a bit like highway patrol in the US. SCO19 needs some background information, one thing I have been very avid on is the police not being like a military, they are a police force. This is one of the reasons the police have had pretty much every weapon they used to have taken away. Now the majority of the force is armed with Stings and Vectors, some are are armed with MXCs and the most powerful firearm we possess is the MX. As people will also have noticed CSOs (trainees) are unarmed, we are doing this to check their role play to see if it is to our standard, and make sure they understand the rules of possessing firearms, before we give them a weapon. Obviously there is the issue that the rebels are way more powerful than the majority of our force. SCO19 is our dedicated firearms response, if you are causing enough trouble, these are the guys you don't want turning up. These guys are armed to the teeth, well training and very well organised.
One thing I'm very focused on is the roleplay, I'm a true believer that the police need to obey the laws the same way (if not more) than the civs. I'm cracking down on police not roleplaying, already this week we have let three officers go for not following the rules. Obviously cops shooting on sight is something I'm cracking down on, but more than that, there is now a 3 minute rule on cops using firearms to stop a car chase, and a senior officer must be consulted. Police also have set search powers (there is a post about it) so now police can't search people at random, they must have probable course, and they must explain to you why you are being searched.
Some of the other changes to the police force include, getting CS gas neutered, (I consider it to be way OP) and setting up internal affairs with in the game, one or two officers that are dedicated to making sure police are kept in check.
Game balance is something that I have a true focus on, and as much as I have balanced out the police force, some of the laws I have been bringing in have seemed to really ruffled some feathers, namely the illegal weapons.
Firstly the illegal gun law is exactly that, a law, its not a server rule. The issue with being a rebel is that its too easy to reach end game, and once you get there, you don't have much to do. One of the reasons DayZ became so popular is the feeling it gave you when you play, that feeling of you spending hours trying to get what you need only to risk losing it all, that anxiety, the fear you get. Its the same as playing a game like half life using impulse101 (for the non half life geeks thats the all guns, all ammo cheat), its fun to play, feeling like god, but after a while that feeling goes, and you can't get it back again, You need to have risk to make the challenge of getting there feel worth it.
Now as ed says everyone needs that feeling of being a bad ass walking through town, so an idea we had was to create a rebel town. The same as there is . For the moment, the law will apply, but only for Sophia, Kavala and Athira Town, out in the sticks and pyrgos will be legal. The same risk that's involved for rebels going into kavala, should be replicated in Pygros (or wherever the town is), my idea is to have pyrgos so dangerous police will only risk going in there under exceptional circumstances.
Lastly, and this is one of the changes I'm most excited about are contract killings, the simple idea is you can take a contract out on anyone, once you have taken a contract out on someone, you need to inform the person you have taken a contract out on. We will be giving more info about this over the weekend. Yes, I also understand that I will be getting contracts on me every 10 mins after some of the changes I have made!
I hope this lets you understand a little more about what's going on, as always you're free to contact me, I will try and reply to everyone best I can. Let the comment war commence!
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