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Police Teargas Vote

Police Teargas - You Decide


  • Total voters
    137
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I agree with Heat's most of the saying.... except one thing.
The police in that server can outnumber a gang But hardly outgun them...

As i have played as a cop too... the worst think in APD was the lack of communication... that group chat can drive u crazy and i think the same thing is happening in this server too....
A solid gang has a very specific tactic in the sittuation were going to engange.... The police must "create" the tactic on the move and with the crappy communication the cops have a clear disadvantage... ( think of it that most of them are not in the same TS channel, mayhem in group chat)
They need the same caliber guns as the rebels, either give them an abr or remove the rahim from the gangs.
And give them a milder Tear gas to equal the disadvantage in numbers/communication/tactic.

 
We were robbing the bank and the cops just threw around 7 tear gas throughout the building, I'm getting tired of this it just shows how shit the cops are that they have to spam tear gas.

 
at least when you keep it make something that we can protect our selfs a bit or fully from it becouse how it now is it is realy OP you get gassed and your done for they can kill you easely.

 
I know the poll is not over yet, but it's nearly finished (check the date), and it's looking like it's going to stay.

However, if it does, I think it is important to bear in mind that (at time of writing) if you added the percentage of 'take-it-outs' to the 'make-it-weakers', it's clear that the majority of people who voted think there is something wrong with TG in its current form. I tend to agree.

I think therefore that I will investigate some 'reduction' rules and some defence-mechanisms for the rebels (but not the civs) in due course.

I can reduce the amount of 'fatigue' that it gives you, and I can shorten the time during which you are blinded. I can also reduce the visual distortion a bit, so that you are not totally blinded, but maybe have a slightly better view - enough to escape with, if not quite enough to actually shoot straight with.

I've also talked elsewhere about making full-on TG protection helmets available in rebel stores for mucho moola. This will now happen (if the poll stays the same shape). I will also investigate the possibilities of a shemag that reduces but doesn't eradicate some of the TG effects (but not to the point of being able to shoot too easily).

Finally, I want to see some STRICTLY APPLIED rules for cop usage, and some harsh penalties for ABUSE. To my mind, tear-gas should only be used in 'riot' conditions... a full scale assault by civilians or rebels on a town or city where the cop force is outnumbered or serious destruction of property or innocent life in great quantities is imminent.

I DO NOT consider the lobbing of TG into a Treasury Robbery scenario to be good roleplay. This would not happen in real life. In RL, there might be innocent bank employees in the building, or sensitive equipment or décor that might be damaged by the indiscriminate use of teargas. If I have to put an NPC into the Treasury to make this point, I will (and I may wire him up to a 'TG recorder', so that I can see who fired TG at the Treasury, and when, in the server-logs. Please don't make me do this. We have discussed this numerous times, and it's always been the case that the cop leaders have agreed that TG at the Treasury is way too OP, and unrealistic, yet time and time again I am hearing that it's been used. What gives?

Same goes for hostage situations, in my opinion. I can see slightly more scope for TG use in a kidnap situation in a rebel base - but as it stands, the 'east-side' rules are pretty much 'anything goes' now anyway... and I can't see the rebels holing up with a hostage anywhere on the west-side of the map now. But if they did, I would consider TG a risky strategy in RL, and quite likely to harm innocent people (including the hostage).

Specifically, I DO NOT think that TG should be used as a prelude to a KILL. It's one thing to use it to restraint - or even tase and restrain - a rioting hoodlum in the open air... but it's another thing entirely to use it as a means to knockdown a perpetrator and then administer the coup-de-grace killing shot whilst the poor fucker is rubbing his eyes and crying. That would be murder.

I'd like to hear cop proposals for how they'd deal with unauthorised TG use via their internal disciplinary system. Rank bust? Boot? Server ban for a period? What's the call?

 
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I think once there is some form of protection for rebels in place (regardless of high price), then the use of tear gas should be given the green light for bank robberies. This gives the cops a fighting chance as they are often outnumbered. I doubt many rebels would have an issue with it being used once they have a way of countering the effect. Any rebel who still has a problem once protection is in, should reconsider their path in Altis Life. A bit of gas is nothing to cry about.

In a bank scenario, I'd see TG as a makeshift flashbang/concusion grenade and perhaps restricted to whatever the SWAT/Matrix equivalent is in the Altis PD. Unless you want to add actual flashbangs for the cops to use in the event of a bank robberies. The cops need someway of breaching the building during a bank job though, IMO.

 
The thing about teargas is that they literaly throw it as if they were throwing rocks... 5 canisters instantly, oh look that guy has a gun boom 5 teargas canisters, oh look someone is robbing the bank 20 canisters... ive had that happen so much to me already its ridiculos

 
Yeah me and Panfrtiz where in a firefight heavily outnumbered and outgunned and to top it off we got teargassed, I sought refuge in a (Broken Down) ifrit knowing that I am screwed then was dragged out and shot when I still couldn't see anything, the current rules on use are unclear but I have footage of who did it if anyone is interested, I don't want to see teargas taken away but god that was so stupid there was no need at all to gas us 

 
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i know this is slightly unrelated to this topic but crazykiller aren't you a cop? and if so, why are you involved in rebel gunfights and ifrits?

 
I agree with Heat's most of the saying.... except one thing.

The police in that server can outnumber a gang But hardly outgun them...

As i have played as a cop too... the worst think in APD was the lack of communication... that group chat can drive u crazy and i think the same thing is happening in this server too....

A solid gang has a very specific tactic in the sittuation were going to engange.... The police must "create" the tactic on the move and with the crappy communication the cops have a clear disadvantage... ( think of it that most of them are not in the same TS channel, mayhem in group chat)

They need the same caliber guns as the rebels, either give them an abr or remove the rahim from the gangs.

And give them a milder Tear gas to equal the disadvantage in numbers/communication/tactic.
Thank god weve sorted group chat and its now silent, and thank god every time a problem like this arises we fix it ay.

 
We were robbing the bank and the cops just threw around 7 tear gas throughout the building, I'm getting tired of this it just shows how shit the cops are that they have to spam tear gas.
posts like that do you no favors friend.

If you think we police are shit you should try our job.

 
posts like that do you no favors friend.

If you think we police are shit you should try our job.
I have tried your job, i voted when i was a member of the SCO19 - my vote: OUT - even in the force and with full access to the tear gas i hardly ever used it in fact i never even saved it to my load out... i hate tear gas it takes the fun out of fire fights and is so easy to deploy. my opinion it should not be in game end of

EDIT: Ed no offence but making a tear gas protection for rebels is good but believe me the only time you would ever buy one (if it is that expensive to buy) is if you where to attack a town in an event its not worth buying one and risking it for a bank robbery due to the small reward..

 
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Poll Locked,

There is an issue with teargas and that can be seen with the majority voting it out or make it weaker, Interestingly the police voted to keep it, some of those officers who voted do not have access to it (confusing vote)

A decision will be made within the next few days.

 
I wish to amend what I said before early in this poll. After I read this I changed my attitude in game I haven't used a single canister personally since I voted and honestly I completely agree with what people have said it isn't need it is perhaps a bad substitute for lack of rp or being able to deal with the situation, I don't even wear the helmet anymore as I have yet really been able to see an instance when it was needed, so I vote keep it but it's use it restricted to the top three. Cc , csi , si , they will be aware of a riot situation and when it is needed but anyone at seargent level should call in back up or roleplay the situation.

 
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