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No combat RP while in an interactive menu.

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Nikolai Belski

Los Santos Police
Los Santos Police
Lost MC
Los Santos Rangers
Location
Lost MC Clubhouse
Brief Summary:

While another player is in a interactive menu, combat RP should not be engaged.

Detailed Suggestion:

There should be no camping in and around these spots specifically for this purpose. This would stop the powergame interaction of the "robber" starting the initiation while the "victim" is stuck in a menu with no control of their character other than talking. A change like this will stop people being forced into situations without having anyway of preventing it from happening in the first place. Menus I would consider to fall under this rule would be shops like Clothing, Tattoos, Hair Dressers, General Stores, LS Customs. I believe some people are fed up of trying to use stores and needing to watch their backs just in case someone follows them in just to rob them. I have experienced this a few times myself and just feel that the whole RP with it could improve for the situation.

Pros:

Better interaction RP
Both parties have control over the situation

Cons:

Harder for criminals to rob

Does this suggestion change the balance on the server?

Yes

 
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The amount of times I have been robbed, or had someone attempt to rob me whilst in clothing stores, ATM screens, and looking up people on the PNC is ridiculous. Most of the time they know what they are doing as well. They want you stuck on a screen so they can take advantage of it

+1

 
Personally, I think It's fine that people do this. They try to attack/initiate a robbery whilst you are a in a vulnerable position, which tbf is smart. I've been on both ends of it and when potentially being on the receiving end a lot, as a cop for example, you learn to be more cautious and aware of your surroundings.

 
While another player is in a interactive menu, combat RP should not be engaged.
The main issue I can think of is the fact that there's no way for people to know if a person has a UI open (except for some like the PNC).

 
The main issue I can think of is the fact that there's no way for people to know if a person has a UI open (except for some like the PNC).
Personal opinion - Echoing this, this could basically make a 'safe zone' anywhere where you might do an interaction, causing bickering and problems.

 
The main issue I can think of is the fact that there's no way for people to know if a person has a UI open (except for some like the PNC).
That is a great point since it is an impossible thing to work out, maybe they are in the shop or maybe they are pretending etc.

 
Add cameras to every interactive store.

If a weapon is drawn inside these stores it sends an alert to police.

Doesn't remove the robbing from happening still atleast gives more stablity to the shops. However i guess if the person being robbed has a weapon he will be arrested lmao.

I like this suggestion +1
I do feel watching your back for walking into a store is a bit out of roleplay.

 
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I agree with George harris this will be too complicated to monitor, and some people would abuse it, and it would just be a whole other manner of complications and people complaining honestly think it should stay as it is.

 
Personal opinion - Echoing this, this could basically make a 'safe zone' anywhere where you might do an interaction, causing bickering and problems.
I understand this, however I have had it in the past before where people have asked me to do something on the PNC specifically to rob me, maybe have something making that sort of thing disallowed?

 
I think the 'robbing' has gone to the next level. I can't describe how terrible it is to go anywhere alone. I think we need a new rule, but I don't know if this is quite it. Perhaps not robbing people for the sake of it whenever any opportunity presents itself? I have no answers other than commenting the robbing is excessive and rarely results in great roleplay if any beyond 'hands up, don't move, we're robbing you.'

 
I think the 'robbing' has gone to the next level. I can't describe how terrible it is to go anywhere alone. I think we need a new rule, but I don't know if this is quite it. Perhaps not robbing people for the sake of it whenever any opportunity presents itself? I have no answers other than commenting the robbing is excessive and rarely results in great roleplay if any beyond 'hands up, don't move, we're robbing you.'
"No lootboxing" rule - Don't rob people for the fact you want their stuff but instead for roleplay

 
I would argue that robbing someone whilst they're in a ATM, Clothing store menu or anything that locks them to doing one thing is powergaming to be honest. 

Regardless, +1 from me.

 
I think its pretty simple as the op said. Make it a rule. If someone has to record it to send a report so be it. Then it's just like all the other rules. Provide clear evidence for it just like all other rule breaks. 

It doesn't need monitoring until the rule is broken. If, once implemented, floods of reports come in then it will need reviewing. 

Thats just common sense.

I fully agree with Greg. This is just power gaming. 

 
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Would just be odd like people could use the menu of a shop as a safezone. 😂 +1 for police on a PNC though.

 
There's no way of really roleplaying out the fact you can't rob someone because they are putting trousers on. Feel like it's very well within RP to be court lacking ect while trying on clothes. I find it scummy but idk if it's really worth adding a rule for 

 
+1 

going into the shops we should be more vigilant but people that camp shops or fuel stations all night is wrong 

 
This post has had no activity, from either players or the staff team, since 2023. Since then, rule suggestions and discussions have moved to Discord. I’m reviewing and processing the older suggestions here so they don’t remain open indefinitely.

This suggestion is more complex than it may appear.

What is described as players intentionally camping locations where players have to use a UI, such as a clothing store, tattoo shop, or, really, most places within the server, with the purpose of taking advantage of players using a UI, or game mechanic, that limits their ability to defend themselves, to engage in easy 'hostile' roleplay would most likely break current server rules. The important thing here, though, is the malicious and planned intent to abuse the game system to better position themselves consistently, often with lacking/poor roleplay that would contribute to their actions being closer to griefing, trolling, or poor quality roleplay.

There are also counter arguments to this suggestion:

Preventing any combat, or in effect, hostile RP, would create unintentional green zones. This is something we don't want to create, ever, on RPUK - at least for the time being, and I'm sure you can understand why.
How do we control what UIs apply? How do we know when someone is in, or using, a UI or otherwise game mechanic? What if they pretend?
If they're buying something, browsing on their phone/PNC, taking cash out of an ATM, putting on clothes, etc., they are inherently engaging in activities that would put them at a disadvantage if a would-be mugger came along and decided "Tonight's the night".

Interestingly, the suggestion of adding cameras to the stores was added not too long ago, which has helped deter or catch would-be muggers or other criminals through in-game means. This has informally helped 'police' this issue, and we don't see it happening as often, or at all.

Thank you for this suggestion. This issue is already covered by current rulesets or other means of punitive measures, and also doesn't happen as often as it used to. Given this, the suggestion will be considered "rejected".
 
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