Stic
Well-known member
- Location
- UK
While I understand the intent and the thoughts behind the new medical update, for the average playing CRIM character I feel it makes the server very unenjoyable to play.
Pillbox collect box:
While I think it is a fair addition that guns and other illegal items have a chance of getting taken when placed in a hospital, adding a higher aspect of "realism". However, the fact that once someone is down with an illegal item, there are 0 ways to guarantee the illegal item is kept, even when down in a completely safe area, with no threats. Currently, you can go to the hospital or dodgy someone. A dodgy costing 50k and no guarantee you will survive, this means you can lose items worth items from 200k to 1mil in value with little to no RP happening, maybe you fall off your bike or fall off a building, and you may have now lost hours of work, with the only interaction is someone picking you and checking you into a hospital. While you can call NHS there is no guarantee there is any online.
A solution to this issue is there to be some other way for criminals to be able to guarantee the survival of a downed criminal, this could be a dodgy that has a 100% success rate, a criminal hospital that costs money to use but takes longer than a dodgy, or be able to pass your weapon to people when down. All are mere suggestions and have their ups and downs. Other ways may be more appropriate.
New Medical Tarkov Bone Breaking Stuff:
While the idea is very cool and adds a whole new aspect to the server, the AMOUNT of bandages it takes just to be able to walk again after a broken leg is outrageous for a game. I think a broken leg should be healed in 2 bandages at least to the point of walking until you can see a doctor. I feel this whole new medical aspect takes the sense of realism too far. While it is a RP server, it still needs aspects to feel like a game. This is just a brief opinion, I think there are many over work arounds to make this a better update for all.
Cheers.
Pillbox collect box:
While I think it is a fair addition that guns and other illegal items have a chance of getting taken when placed in a hospital, adding a higher aspect of "realism". However, the fact that once someone is down with an illegal item, there are 0 ways to guarantee the illegal item is kept, even when down in a completely safe area, with no threats. Currently, you can go to the hospital or dodgy someone. A dodgy costing 50k and no guarantee you will survive, this means you can lose items worth items from 200k to 1mil in value with little to no RP happening, maybe you fall off your bike or fall off a building, and you may have now lost hours of work, with the only interaction is someone picking you and checking you into a hospital. While you can call NHS there is no guarantee there is any online.
A solution to this issue is there to be some other way for criminals to be able to guarantee the survival of a downed criminal, this could be a dodgy that has a 100% success rate, a criminal hospital that costs money to use but takes longer than a dodgy, or be able to pass your weapon to people when down. All are mere suggestions and have their ups and downs. Other ways may be more appropriate.
New Medical Tarkov Bone Breaking Stuff:
While the idea is very cool and adds a whole new aspect to the server, the AMOUNT of bandages it takes just to be able to walk again after a broken leg is outrageous for a game. I think a broken leg should be healed in 2 bandages at least to the point of walking until you can see a doctor. I feel this whole new medical aspect takes the sense of realism too far. While it is a RP server, it still needs aspects to feel like a game. This is just a brief opinion, I think there are many over work arounds to make this a better update for all.
Cheers.