Hoping to add some transparency to this.
We made the change as a development team to help better balance the weapons. Before, the pistols were the go to one stop shop for criminals due to them being overpowered by nature. The route we have currently decided to go down is change something called the damage multiplier on each of the weapons (there is another method to edit these weapons, but it is incredibly tedious and time consuming). Primarily on this version we have focused on decreasing nearly all pistols (by varying amounts, most expensive the least, cheapest the most), and some larger weapons to make them slightly better.
When discussing the point of "sponging" we came to the conclusion that "in terms of 'things that are not fully real', in our world, this is barely a surprise. Given how far we can jump, how fast we can survive crashes, how many times a day we can be unconscious and recover without even a scratch... it's just another magical factor of Los Hogwarts". We are currently looking into other mitigating factors such as ammo capacities, and ammo cost.
We are reviewing this change constantly and looking for constructive feedback. General complaints, Reeee, and Bad Taste Jokes aren't constructive and do not help us make changes for the better. We are also looking at additional changes to make this inline with the rest of the server such as inventory changes, but these are still being discussed internally.
As a development team we are here to try and make the experience as enjoyable for the mass of the player base hence why we try to listen to and act upon feedback where possible, although we need time and constructive comments to work with in order to mould the server into what the community, development and management team want to see
I hope this helps shine some light on the recent changes and reinforces that we, as a development team, as always looking out for the best of the server and are constantly listening to feedback from the player base.