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MOVE THE REBEL OUTPOSTS !

If you take the risk of gearing up at the outpost , you know your probably going too die. In my opinion people need to stop crying about it.

I really like the red zone to be honest. I have been down 3 times and not once have i been killed. Yes i have been sniped at but that was part of the fun.

I feel that there red zone should stay like it is but bring back the black market into the UNMC land.




 
No one is 'crying about it'...

I'm sure some people love that they could be killed at any moment but it's not for everyone :p

 
Already I can see that this situation will happen:

Fully geared rebel will sit nearly one kilometre outside of the rebel outpost, will shoot anyone he sees coming out of the outpost in full rebel gear, practically trolling and wasting the money and time of rebels that actually do attempt to promote role play.

I understand that it is a red zone, but it is so backwards to the server's principle of quality role play, I'd reckon it either needs to be removed, or the rules need to be tweaked in order to state that the role playing rules are less strict in that area, but are still enforced if no effort to role play is found. There are wasteland servers to play on if people want to kill one another without warning.

Typically I find it a waste of time that the UNMC have to be called in just to clear out an outpost, especially when it is such a risk for them because they can be killed without warning as well - and they need to make sure they aren't killing "innocents".

 
Already I can see that this situation will happen:

Fully geared rebel will sit nearly one kilometre outside of the rebel outpost, will shoot anyone he sees coming out of the outpost in full rebel gear, practically trolling and wasting the money and time of rebels that actually do attempt to promote role play.

I understand that it is a red zone, but it is so backwards to the server's principle of quality role play, I'd reckon it either needs to be removed, or the rules need to be tweaked in order to state that the role playing rules are less strict in that area, but are still enforced if no effort to role play is found. There are wasteland servers to play on if people want to kill one another without warning.

Typically I find it a waste of time that the UNMC have to be called in just to clear out an outpost, especially when it is such a risk for them because they can be killed without warning as well - and they need to make sure they aren't killing "innocents".




 
I don't mind that there's a redzone, it makes good use of a part of the map that isn't usually used.

I just don't think that something essential like the rebel outposts should be put in there.

 
Already I can see that this situation will happen:

Fully geared rebel will sit nearly one kilometre outside of the rebel outpost, will shoot anyone he sees coming out of the outpost in full rebel gear, practically trolling and wasting the money and time of rebels that actually do attempt to promote role play.

I understand that it is a red zone, but it is so backwards to the server's principle of quality role play, I'd reckon it either needs to be removed, or the rules need to be tweaked in order to state that the role playing rules are less strict in that area, but are still enforced if no effort to role play is found. There are wasteland servers to play on if people want to kill one another without warning.

Typically I find it a waste of time that the UNMC have to be called in just to clear out an outpost, especially when it is such a risk for them because they can be killed without warning as well - and they need to make sure they aren't killing "innocents".
yes snipers on the hills is a constant pain in the ass , however the civilians of altis safety has always been the priority of the unmc and our men are willing to die to protect them

 
Making NLR not count in red zone would probably help a lot. I think less people would be annoyed if it was that way. 

 
Why dont you just make it so the ones in the red zone are cheaper and the ones outside are alot more expensive so you have to pay more to get your weapons without dying.

 
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yes snipers on the hills is a constant pain in the ass , however the civilians of altis safety has always been the priority of the unmc and our men are willing to die to protect them
Understand this, but I believe that if no role play rules apply there, what's the point of going there to apply some level of role play when it will just result in a gunfight? Don't get me wrong, kudos to you guys for trying to bestow some level of actual role play in the area, but when it falls on deaf ears, isn't it just better to role play somewhere else? Frankly, having it be a "danger" to get guns is good and all, but it just promotes poor role play, whereas if the weapons were in a "stock" type system, where there was a quantity of them on the market at any given time, this would promote more role play and make it harder to get weapons. Plus, people who end up buying the weapons first from the store can begin to become actual market dealers of their own, giving the rebel bases that gangs can take over some actual level of passive role play, to which they could sell these weapons there at a higher mark up price to people looking to get them. My two cents.

EDIT: Double jointed post all the way across the skyyyy.

 
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Understand this, but I believe that if no role play rules apply there, what's the point of going there to apply some level of role play when it will just result in a gunfight? Don't get me wrong, kudos to you guys for trying to bestow some level of actual role play in the area, but when it falls on deaf ears, isn't it just better to role play somewhere else? Frankly, having it be a "danger" to get guns is good and all, but it just promotes poor role play, whereas if the weapons were in a "stock" type system, where there was a quantity of them on the market at any given time, this would promote more role play and make it harder to get weapons. Plus, people who end up buying the weapons first from the store can begin to become actual market dealers of their own, giving the rebel bases that gangs can take over some actual level of passive role play, to which they could sell these weapons there at a higher mark up price to people looking to get them. My two cents.

EDIT: Double jointed post all the way across the skyyyy.
i agree with you as ive never been a fan as the red zone but as it is here and is not going anywhere the unmc are just trying to bring some kind of order to the area,

and as long as the demand for our help is still there we will keep on risking our lives to make sure people can go there and buy there things without getting shot in the head, also its a nice little earner for our guys as we regularly make a few million every restart

 
yes snipers on the hills is a constant pain in the ass , however the civilians of altis safety has always been the priority of the unmc and our men are willing to die to protect them
Credit to you then if you are actually making a profit for the UNMC at the same time for protection.

 
Understand this, but I believe that if no role play rules apply there, what's the point of going there to apply some level of role play when it will just result in a gunfight? Don't get me wrong, kudos to you guys for trying to bestow some level of actual role play in the area, but when it falls on deaf ears, isn't it just better to role play somewhere else? Frankly, having it be a "danger" to get guns is good and all, but it just promotes poor role play, whereas if the weapons were in a "stock" type system, where there was a quantity of them on the market at any given time, this would promote more role play and make it harder to get weapons. Plus, people who end up buying the weapons first from the store can begin to become actual market dealers of their own, giving the rebel bases that gangs can take over some actual level of passive role play, to which they could sell these weapons there at a higher mark up price to people looking to get them. My two cents.

EDIT: Double jointed post all the way across the skyyyy.
Not all of my situations ended up with death and no RP in the redzone. All roleplay encounters have seem really rushed, however, but maybe that's not such a bad thing as it opens new doors to new situations. I've had encounters with practically every large orginization in the red zone so far (UNMC, TCK, Police, etc.) and all I can tell you is that on some occasions they are willing to roleplay, however I'd still be careful around EVERYONE there as even those who say they're there to protect people (i.e. UNMC) can/will still end up shooting on site for whatever reason, justified or not. If you're really worried about roleplay here, I'd just advise just going unarmed and put your hands up if you see someone pointing a gun at you (even if you're out of talking distance) - anyone who kills any of these types of people is just a coward and doesn't deserve the weapon they have.

 
Not all of my situations ended up with death and no RP in the redzone. All roleplay encounters have seem really rushed, however, but maybe that's not such a bad thing as it opens new doors to new situations. I've had encounters with practically every large orginization in the red zone so far (UNMC, TCK, Police, etc.) and all I can tell you is that on some occasions they are willing to roleplay, however I'd still be careful around EVERYONE there as even those who say they're there to protect people (i.e. UNMC) can/will still end up shooting on site for whatever reason, justified or not. If you're really worried about roleplay here, I'd just advise just going unarmed and put your hands up if you see someone pointing a gun at you (even if you're out of talking distance) - anyone who kills any of these types of people is just a coward and doesn't deserve the weapon they have.
Isn't watching the video above a distinct example of your advice not working? I mean.. the guy tried to role play saying "don't shoot" etc and the guy didn't even say anything before killing him.. Albeit, gangs with a higher reputation like TCK etc are going to role play, they're there for it, but the red zone doesn't endorse any role play, and so individuals who just want to kill will go to that area to do so..

 
If you go to a zone where kos is allowed expect to be shot. I'd play it like DayZ you may see a person in the distance but do you wanna approach them knowing you could be shot or it could work out well for you with them being friendly. And the final option is to play it safe, keep an eye on them but out of sight careful to not be spotted which is probably the best to not be shot.

 
Isn't watching the video above a distinct example of your advice not working? I mean.. the guy tried to role play saying "don't shoot" etc and the guy didn't even say anything before killing him.. Albeit, gangs with a higher reputation like TCK etc are going to role play, they're there for it, but the red zone doesn't endorse any role play, and so individuals who just want to kill will go to that area to do so..
You're right, the video didn't demonstrate my point well - but I also mentioned how shooting unarmed civilians who were clearly all up for roleplaying as well wasn't a great move to get a good reputation, thus larger orginizations (arguably where the best roleplay can be found) wouldn't dare shoot. Don't get me wrong, if there's a bunch of us and a bunch of other rebels who spot each other in the red zone, you can sure as hell bet a gunfight is most likely going to ensue, but we try not to shoot unarmed civilians and if we do I'm sure it's by mistake (speaking on behalf of respectful gangs)

 
i think the redzone should be on a radius of 900m from the outpost it will actually create some dicent pvp not just SVS (sniper vs sniper) *cough* @John Dillinger

jkjk but seriously pvp would be better

 
Why dont you just make it so the ones in the red zone are cheaper and the ones outside are alot more expensive so you have to pay more to get your weapons without dying.
This sounds like a great idea, The rebel outposts are pretty ridiculous at the moment and makes it almost impossible for you to get a weapon if your not already armed with an assault rifle yourself. For new players who do not have houses filled with guns, your only hope is when a server restarts, beat everyone to the outpost so you are not being camped and are instantly shot as soon you buy gear/walk into the building. People simply just camp for hours inside the outposts now and in my opinion its ruining the game. I like the addition of a redzone but what's the point if you can't buy a gun to kill people in the first place?

 
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