So the new update has come out and as much as I love the minigame on lockpicking and more, I am not a big fan of it being introduced to mining and gathering of resources.
It's unnecessary in my opinion to have the minigame implemented into mining and harvestable objects, it takes thirty-three minutes to mine 500 of each mineral before this implementation and now it's going to take more time and effort excluding the running of the material to the vehicle.
I wanted to suggest that this gets reverted back and I will give you my reasoning as of why;
In the server mining isn't that profitable, making it harder is just driving away another legal job in the server.especially after doing the minigame and getting +1 "Material" this is just a lot of work for one material even bumping up the chance of getting two or three more material is a stretch with the new minigame system. (Been fixed)
Same as trees, you only get one log per cut and the minigame will just discourage people from trying to earn a living with their characters with these jobs, same with oil containers and they were a pain to pick up already with the eye and with the minigame. (Been fixed)
Don't get me wrong this idea is great for as I've said lockpicking but with resource gathering I just feel like it's a bit of a stretch for the server.
(After a few days)
Right I have spoken to many people within RPUK, many things were discussed about the new minigame system, things were brought up.
A lot of people agreed that this new minigame is a "pain" to use with resource gathering and mechanic work and I agree with this as well, I feel like this addition to RPUK is one that wasn't needed, a few people have also agreed that this new system is a wall for people with disabilities as @PinkSprinkles& @Cat stput down below and raised their concerns about people with disabilities with this new minigame system.
I want to bring up before I continue with this, I do see why this was added from a dev perspective, I get that there is people AFK in the mines/smeltery however I feel like instead of implementing a minigame which is harming more than helping maybe crack down on people who are AFK and more, I know this is one of many reasons however as a community we don't know what goes on behind the scenes and I feel like as a community we are shut out from the servers progress and development instead we only see it when it's implemented to the server and many people have said this to me, we as a community feel separated from the server.
I don't want this to come across as hostile or rude and I can only apologise if it does, but I feel like the communities feedback is crucial for the servers development, I also do understand that the developers do spend their time and effort onto this and don't get paid for their work and it's all volunteer.
I genuinely love RPUK and it's brought me and so many people closer and this suggestion is only to see how others feel and as much as I and others want this changed back I also want to see others opinions negative or positive.
I only ask that developers if they can speak on this matter with us as a community to see how it plays out.
(Been a few months since the changes of grafting):
I wanted to see the long-term of this change on the server and see how it effected everything and then write back on this, I wanna make sure I cover experiences while in the mines / gathering.
Hello everyone,
I think everyone has kind of either forgotten about this or moved on and I wanted to add onto it after a few months had passed as a person who has to do the minigame a lot due to my characters position of being in a whitelisted gang.
I like the minigame for these select items -
1. Fruit Picking
2. Repairing (Needs tweaking for mechanics imo)
3. Cleaning Cars
4. Drill (Tone down the speed)
5. Crafting (Tone down the speed)
6. Wood Cutting (Buff the collection rate)
Now the things I do dislike for this minigame are these -
1. Mining
I feel like mining should not be have to be this much of a "chore" for the user who is playing; l would like to suggest that mining goes back to it's ways with a random drop of item, not just "+1 _________" because after doing the minigame for so long it burns you out because your head is constantly trying to react to different speeds, different numbers from 1 to 4.
Mining shouldn't have to require such a... frustrating minigame constantly in my opinion, I wont say it's "annoying" or "stupid" because I see the direction where Developers were going however it shouldn't have to be for everything, mining doesn't require you to be sitting there pressing numbers for just swinging a pickaxe at a wall; even after completing one level and cancelling it straight after you get "+2" however I don't see the point in it, people shouldn't have to sit there like a second job on a game.
AFK Mining would've been obliterated with the update of "AFK Timer"; no matter if someone held [E] they'd have to speak or do something else to avoid getting a kick.
2. Oil Containers
Oil Containers are small enough to try and focus the eye with them, it's worse now that there's a minigame involved; personally I think Oil Containers should've been buffed with just the eye and make it a random one to three collection rate, it is like the mining issue at the minute, sitting there having to do a minigame constantly to get a full truck or a full van is more of a chore than it is fun.
Why only keep minigames for these select?
In the server I have had zero frustration with (Fruit Picking, Repairing, Cleaning Cars, Drill, Crafting and Wood Cutting); If anything I see the need to do it for those select few maybe a few tweaks what I put beside them, I genuinely have fun picking fruit and roleplaying out with cleaning cars and repairing them hence why I like them there...
Why not just stop mining since you find it frustrating?
My character Mark Rhodes has always been a natural grafter, it's known within roleplay with people who would reach out to him and rely on him for resources whether that be a gang, his family or his friends.
I miss the connections / roleplay of gathering resources and selling them on, building relations with people while also earning cash on the side; I miss doing this, I miss going up to the mines seeing familiar faces and talking to them without struggling to talk and do the minigame, whenever I have left my PC while at the mines I have not kept something on my E key, I stopped completely, I can't speak for others but I genuinely miss it, others miss being able to go to the mines and talk to others and socialise and not focus on numbers on the screen.
My follow up question is to everyone in the community, including developers, staff and management; have you guys spent a lot of time in the mines or oil gathering with this minigame?
Everyone I have asked in my circle or people who used to be in the mines with me is yes, and they don't go up to the mines much anymore... however it's required to keep the business alive on the server...
Below this suggestion we briefly touched on disabilities, that make it hard for people to even do the minigame normally without failing a bunch of times, what is peoples views on this?
As someone who is on the spectrum of Autism I personally cannot keep on with the minigame in the mines/oil gathering because it gets too much, however in smeltery it's with every time I want to smelt so it's not so bad, even when you fail you still do it normally.
-
I would like to ask if developers would be willing to do anything on this? Do you guys need anymore detail? I want this suggestion to be as clear for you guys as possible - I respect the work and how long coding takes and I want to make sure this suggestion is up to standard.
Let me list the pros and cons,
Pros:
Less time grafting
Fairer system
Less hassle
Cons:
Development Work
AFK Mining (New update prevents AFK)
If anyone has their input they would like to leave below feel free to; also let me know if anything else should be added.
It's unnecessary in my opinion to have the minigame implemented into mining and harvestable objects, it takes thirty-three minutes to mine 500 of each mineral before this implementation and now it's going to take more time and effort excluding the running of the material to the vehicle.
I wanted to suggest that this gets reverted back and I will give you my reasoning as of why;
In the server mining isn't that profitable, making it harder is just driving away another legal job in the server.
Don't get me wrong this idea is great for as I've said lockpicking but with resource gathering I just feel like it's a bit of a stretch for the server.
(After a few days)
Right I have spoken to many people within RPUK, many things were discussed about the new minigame system, things were brought up.
A lot of people agreed that this new minigame is a "pain" to use with resource gathering and mechanic work and I agree with this as well, I feel like this addition to RPUK is one that wasn't needed, a few people have also agreed that this new system is a wall for people with disabilities as @PinkSprinkles& @Cat stput down below and raised their concerns about people with disabilities with this new minigame system.
I want to bring up before I continue with this, I do see why this was added from a dev perspective, I get that there is people AFK in the mines/smeltery however I feel like instead of implementing a minigame which is harming more than helping maybe crack down on people who are AFK and more, I know this is one of many reasons however as a community we don't know what goes on behind the scenes and I feel like as a community we are shut out from the servers progress and development instead we only see it when it's implemented to the server and many people have said this to me, we as a community feel separated from the server.
I don't want this to come across as hostile or rude and I can only apologise if it does, but I feel like the communities feedback is crucial for the servers development, I also do understand that the developers do spend their time and effort onto this and don't get paid for their work and it's all volunteer.
I genuinely love RPUK and it's brought me and so many people closer and this suggestion is only to see how others feel and as much as I and others want this changed back I also want to see others opinions negative or positive.
I only ask that developers if they can speak on this matter with us as a community to see how it plays out.
(Been a few months since the changes of grafting):
I wanted to see the long-term of this change on the server and see how it effected everything and then write back on this, I wanna make sure I cover experiences while in the mines / gathering.
Hello everyone,
I think everyone has kind of either forgotten about this or moved on and I wanted to add onto it after a few months had passed as a person who has to do the minigame a lot due to my characters position of being in a whitelisted gang.
I like the minigame for these select items -
1. Fruit Picking
2. Repairing (Needs tweaking for mechanics imo)
3. Cleaning Cars
4. Drill (Tone down the speed)
5. Crafting (Tone down the speed)
6. Wood Cutting (Buff the collection rate)
Now the things I do dislike for this minigame are these -
1. Mining
I feel like mining should not be have to be this much of a "chore" for the user who is playing; l would like to suggest that mining goes back to it's ways with a random drop of item, not just "+1 _________" because after doing the minigame for so long it burns you out because your head is constantly trying to react to different speeds, different numbers from 1 to 4.
Mining shouldn't have to require such a... frustrating minigame constantly in my opinion, I wont say it's "annoying" or "stupid" because I see the direction where Developers were going however it shouldn't have to be for everything, mining doesn't require you to be sitting there pressing numbers for just swinging a pickaxe at a wall; even after completing one level and cancelling it straight after you get "+2" however I don't see the point in it, people shouldn't have to sit there like a second job on a game.
AFK Mining would've been obliterated with the update of "AFK Timer"; no matter if someone held [E] they'd have to speak or do something else to avoid getting a kick.
2. Oil Containers
Oil Containers are small enough to try and focus the eye with them, it's worse now that there's a minigame involved; personally I think Oil Containers should've been buffed with just the eye and make it a random one to three collection rate, it is like the mining issue at the minute, sitting there having to do a minigame constantly to get a full truck or a full van is more of a chore than it is fun.
Why only keep minigames for these select?
In the server I have had zero frustration with (Fruit Picking, Repairing, Cleaning Cars, Drill, Crafting and Wood Cutting); If anything I see the need to do it for those select few maybe a few tweaks what I put beside them, I genuinely have fun picking fruit and roleplaying out with cleaning cars and repairing them hence why I like them there...
Why not just stop mining since you find it frustrating?
My character Mark Rhodes has always been a natural grafter, it's known within roleplay with people who would reach out to him and rely on him for resources whether that be a gang, his family or his friends.
I miss the connections / roleplay of gathering resources and selling them on, building relations with people while also earning cash on the side; I miss doing this, I miss going up to the mines seeing familiar faces and talking to them without struggling to talk and do the minigame, whenever I have left my PC while at the mines I have not kept something on my E key, I stopped completely, I can't speak for others but I genuinely miss it, others miss being able to go to the mines and talk to others and socialise and not focus on numbers on the screen.
My follow up question is to everyone in the community, including developers, staff and management; have you guys spent a lot of time in the mines or oil gathering with this minigame?
Everyone I have asked in my circle or people who used to be in the mines with me is yes, and they don't go up to the mines much anymore... however it's required to keep the business alive on the server...
Below this suggestion we briefly touched on disabilities, that make it hard for people to even do the minigame normally without failing a bunch of times, what is peoples views on this?
As someone who is on the spectrum of Autism I personally cannot keep on with the minigame in the mines/oil gathering because it gets too much, however in smeltery it's with every time I want to smelt so it's not so bad, even when you fail you still do it normally.
-
I would like to ask if developers would be willing to do anything on this? Do you guys need anymore detail? I want this suggestion to be as clear for you guys as possible - I respect the work and how long coding takes and I want to make sure this suggestion is up to standard.
Let me list the pros and cons,
Pros:
Less time grafting
Fairer system
Less hassle
Cons:
Development Work
If anyone has their input they would like to leave below feel free to; also let me know if anything else should be added.
Last edited by a moderator: