In theory we will give people basic run down on how Comms will work, but the rest you'd figure out yourself.I'm in on this, hopefully a bit of Comms training, and fuck yea I'm in.Â
In this, only the unit leads will have long distance radios for talking to eachother (i.e: other squad leads) or to Actual. Normal soldiers will have low distance unit specific radio however.Usualy just lead and subs have radios , for clear coms
Yeah like long always stics to hq command squad leads and low ones depends on people some givea ro sql and 1-1,1-2 ect but yeah i beleve our people will not abuse an short freq comsIn this, only the unit leads will have long distance radios for talking to eachother (i.e: other squad leads) or to Actual. Normal soldiers will have low distance unit specific radio however.
Sure you remember that from my time in SOS! XDIn theory we will give people basic run down on how Comms will work, but the rest you'd figure out yourself.
But this should be stated, there must be appropriate Comms, as a team lead I personally will not stand for people being silly over the radio, just a personal pet peeve
Millitary Simulation, The easiest way to explain it, is its roleplaying as a soldier. You Give/Take orders, you plan around situations with no help but a briefing from Actual/High Command. Nothing is set in stone, Zeus (Mattch) will be adapting the playing field as we move, so there is always going to be stuff changing and moved around. There is no solution, there is no easy winning, Everything is how the collective mind work around problems. The only way to get an advantage is coordination and swiftness, not something to be taken lightly.I'm really stupid, could someone explain what Milsim is? Is it like Fieldcraft, but on ARMA.
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