I don't think the problem lies within people wearing specific clothing, so they can be identified during a situation. The problem starts when too many people show up to the same situation, that goes for both police and gangs. Obviously everybody wants to win, but the ultimate outcome ALWAYS comes down to numbers, each side can produce at given time.
You want gangs to wear their clothing when robbing banks, shops, pharmacies, etc. You're just asking to get all the organizations raided with identifiable clothing. It's such a ridiculous advantage for the police, is it not enough you guys have every possible tool available to you to track us down, and now you also want us to go about in our gang clothing when doing illegal shit? How about I call you next time before we rob a bank. The amount of gang members that arrived at that house today you wouldn't even believe and we could have had more on the way if the situation wasn't handled by then, seems fair right? well not really, but hear this, police does the exact same thing when 2 guys rob a shop and 12 units show up for support. That also seems fair right? nope.
It's an issue that should've been discussed a long time ago and decided upon. As much fun as it is for one side to zerg the place and win the situation, it's extremely unfair for the opposing side who can't produce the same or higher amount of people, making the situation fun for winning side only who clearly has the advantage. This is unfortunately the mentality each side has and you wonder why reports start flying in right after something like this happens. There are already 2 reports after today, obviously from the losing side happening to be the police this time which are absolutely ridiculous. They would never be here if we had rules in place regarding group scenarios. Just to add, this is also one of the main reasons gangs strive for numbers rather than quality RPers, numbers show power and the more numbers you produce the more situations you win.
There is no perfect way to fix this, it's especially hard when we have such massive groups of people on the server and everybody always wants to be included. Agree or disagree but one way of mitigating the issue is limiting the amount of people being able to participate in a certain scenarios. By no means I'm suggesting that people should stick to x amount of people wherever they go, only for planned scenarios like robbing pharmacies, banks, going out crafting weapons/drugs/gunpowder etc. I already spoke about how grindy the items are to get for gangs, this is why gangs resort to bringing everybody to get it done quick.
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Limiting how many people can show up to a situation can resolve the issues below:
-Less confusion from both sides on how many people are part-taking in current scenario by limiting the numbers
-Allows fair winning odds for both sides
-Stops the situation from becoming a clusterfuck
Currently there is nothing stopping criminals from just ganging up together, 20 people and taking out the entire police force when robbing the big bank, same with 10 cops turning up to someone lockpicking a door at the nightclub and instantly winning the scenario before it even begun. Police has different roles in the force and it should be respected to who and how many respond to the call. It happened way to many times when trojan, CID and road patrol turn up to a shop robbery just because they were in the area. It doesn't make sense. If they are assigned to a specific sector and are out on
that patrol let them stick to it, not involve every other sector of the force.
>Assume that 4 people (max) are robbing a shop with knives, send a unit to check, if guns are spotted and the officers feel un-safe and outnumbered request backup. Same should be assumed with any other illegal activity adjusting numbers required for each common situation. I feel things would play out better if both sides followed this structure.
I'm not on any side when it comes to this argument, it's something both sides suffer from and instead of going back and forth here's my solution to the problem. I think resolving this would greatly improve the quality of RP and I think it's something that needs looked at rather urgently. Hopefully staff can comment and give their thoughts and ideas going forward regarding these situations.
Thanks for reading.