Fr. Frank Goldie
Member
Current state of Fishing
Hello everyone who may be reading this, I hope you're having a good day. Grab yourself a cup of tea and put on your seat belts as this is going to be quite the long read. (The thread wasn't big enough for my entire idea so I will post this thread then put the rest in replies).
I think we can all agree that fishing is very much dead on the server and has been for quite some time. Whether it be due to the fact that the sales price of sharks was nerfed over the years (down to 7.5k) or the fact that there seems to be a worse chance on catching them at shark pools as well as turtles/stingrays at their fishing pools as well. We could also fault the way they're sold with only one place to take them. Whatever way you look at fishing, the fact remains that it is a very dead activity within the player base.
Suggestions for ordinary fishing
1. Starting with the basics, I think instead of pressing the numbers between 4 - 8, we could use the skill check wheel that we use for pretty much everything else as not only would it be more efficient but I think it would require less work for the developers to implement. (Using the same numbers as our current skill checks of 1 - 4).
2. Another incentive we could add into the game to make people fish more would be the ability to actually cook the fish. We could have foods such as: Sushi (Salmon or Mackerel with the possibility of adding tuna in as a new fish we can catch as it's the most famous option for sushi). We could also have fried, baked, boiled or steamed fish... Cod being the best option to fry, carp being the best option to bake, crabs being the best to boil and trout being the best option to steam (Just like they are best cooked in real life). Now this also leans into the side of our "cooking" skill on the server, which is also very dead but I don't want to stray too far off my point here, which is that these ideas could bring people to the shores or seas of Los Santos to fish once again and have an incentive to actually do so.
As an Apostle/Christian role-player, it would also be beneficial to our role-play as Christians fast on certain periods of the year depending on your faith and denomination. As a Catholic, it is common for us to only eat fish on Fridays especially on Good Friday during the Easter week (Creating another RP scenario for us), so having the ability to catch and cook fish to eat on the server would add to that whole idea of being a Christian role-player.
3. Adding a fishing skill, at the lower end of the fishing skill when people are just starting off, you could make their yield of fish caught per cast lower emulating the fact that they can barely fish as they're technically only beginners and they should only be able to use 1 hook on their fishing line catching only 1 fish. Skilled fisherman in real life can use up to 3-4 hooks on a single fishing line, which we could make available to those that have a higher level in fishing thus they can catch 3 - 4 fish in a single cast (Which is already implemented on the server). When it comes to turtles, stingrays and sharks though, I think it should stay as it is currently in terms of how many you can catch in a single cast, which is 1. These are much larger animals, the idea of catching more than 1 in a single cast is very unrealistic.
The main reason I suggest a fishing skill is for my main idea on this thread, which I will talk about shortly after these points.
4. I was going to suggest the ability to make fishing rods but most fishing rods are made from fiberglass or a composite of graphite and carbon fibre. This in my opinion would be too much hassle for our developers to produce. Now what I'm about to suggest instead isn't something I myself even fully see as a great idea but still thought I should add it in here as it came to my head... What if as we were fishing with fishing rods on the shore or out at sea, that we had the chance to break our fishing line? This would create an avenue for the fishing shop/shops to sell an extra item (fishing line) and better yet, we could take our plastic sheets to Lester's factory where we make hemp wadding and use one of the spinning machines to make our line. Not only could shop owners order in fishing line but they could possible be sold fishing line from independent sources (i.e the people who make their own at Lester's textile factory beside the arcade). Again, it's an idea that I myself don't fully back as I can agree it would be too much hassle to implement but I still thought I should put it out there as a suggestion while I was hear writing my thread.
5. In real life you need to have a fishing licence to fish and I think this should definitely be the case for how fishing is done on the server, this would also create more RP scenarios for park rangers for those who fishing in places that aren't shark, stingray or turtle pools. Giving people more of a reason to patrol/play as a park ranger.
6. On my final suggestion to ordinary fishing (fishing with a fishing rod). I would suggest that the prices of the fish get increased every so slightly. For example, sharks should be increased back up to 10k per shark and for the rest of the fish add a small percentage increase on their sales price by at least 10 - 15%. This way it's a fair enough change but not something that would mess up the balance in the city in terms of where people work/their source of income.
My main idea on how to make fishing great again
The main reason I made this post was to suggest the following: We should be able to fish from boats properly using tools like handheld nets or nets that are attached to the boats themselves!
One of the many great things I can say about the new sanitation job is the fact that it can involve teams of 2 - 4 people to actually work and do the job together as part of a group. One of the best things about working as part of a group is the sense of community, I've found myself in positions over the years doing taxi jobs, fuel delivery jobs, mechanic jobs or even fishing is a very solo thing to do and I don't think I'm speaking for all people when I say this but I've found myself getting either very bored on my own or just straight up lonely while working alone for long periods of time.
What if we brought in a new style of fishing? A type of fishing job that is similar to the sanitation jobs? Making use of some of the boats already within the GTAV game files such as the Tug and the docks (Southern side of Los Santos) to sell our fish in bulk, the very same docks that pretty much doesn't get used for anything on the server other than taking people there to execute/dump them.
Group/Commercial fishing suggestions
1. As I mentioned above for ordinary fishing, the idea of bringing in a fishing skill. A skill that at first we could only increase with a fishing rod itself (maybe level 0 - 1 or 0 - 2) and when level 1 or 2 fishing skill is achieved, these players with this skill could get into commercial fishing as part of a group, similar to the bin jobs by going and signing on at a dock somewhere in the vast dock area south of Los Santos allowing them to take out a boat to fish in certain areas of the ocean to fish for large quantities of fish (earning more money than ordinary fishing). Once they "start a job" they could get icons on their minimap etc to tell them to go to certain areas.
2. Depending on the player's fishing skill/level they can only do certain jobs, for example: Level 0 -1 will only allow the player to fish with a fishing rod on the shore or off the side of a boat at sea... Level 1 - 2 will increase the amount gained while fishing with a fishing rod.... Level 2 will grant them access to the group jobs at the docks but they'll only be able to hire out certain smaller boats such as the Dinghy, Tropic or Suntrap... Level 3 - 4 will grant access to the Tug allowing players to do much larger jobs (I don't know how to add pictures so please Google "GTAV Tug boat"). The Tug should have the ability to go to certain areas of the ocean to cast a net to catch large quantities of fish similar to when we start bin jobs, we get the little icons on what bins we need to go to. Level 4 being the max level will increase the speed on which you can catch the fish using the net of the Tug.
Now lets get more in-depth with how these jobs will work - On the lower end of the scale, we will have the jobs involving the Dinghy, Tropic or Suntrap (Or any other smaller boat you developers can think of, I'm open to suggestions). These lower end jobs should give out the either the same or nearby icons to the icons given when starting a job on the much larger boat, the Tug. Also to create an incentive to push further and achieve max level fishing, we either only allow these smaller-scale fisherman to use their fishing rods at these "pools" or to implement a handheld net tool that can catch more fish than the ordinary fishing rod but less that the fishing net/trawler net attached to the tug boat. This will help achieve a few factors: 1. it will make people want to push on through these jobs so that they can use the bigger boat (Tug) for a better income and 2. it will create a bit of diversity in the job itself, having a variety of different fisherman in the city rather than everyone doing the exact same thing. 3. Different levels should give out different rewards and having level 2 fisherman only being able to use a fishing rod/handheld net at these "pools/job icons" will mean those at max level will gain a better reward/pay slip for their hard work + the obvious ability to use a bigger boat...
Hello everyone who may be reading this, I hope you're having a good day. Grab yourself a cup of tea and put on your seat belts as this is going to be quite the long read. (The thread wasn't big enough for my entire idea so I will post this thread then put the rest in replies).
I think we can all agree that fishing is very much dead on the server and has been for quite some time. Whether it be due to the fact that the sales price of sharks was nerfed over the years (down to 7.5k) or the fact that there seems to be a worse chance on catching them at shark pools as well as turtles/stingrays at their fishing pools as well. We could also fault the way they're sold with only one place to take them. Whatever way you look at fishing, the fact remains that it is a very dead activity within the player base.
Suggestions for ordinary fishing
1. Starting with the basics, I think instead of pressing the numbers between 4 - 8, we could use the skill check wheel that we use for pretty much everything else as not only would it be more efficient but I think it would require less work for the developers to implement. (Using the same numbers as our current skill checks of 1 - 4).
2. Another incentive we could add into the game to make people fish more would be the ability to actually cook the fish. We could have foods such as: Sushi (Salmon or Mackerel with the possibility of adding tuna in as a new fish we can catch as it's the most famous option for sushi). We could also have fried, baked, boiled or steamed fish... Cod being the best option to fry, carp being the best option to bake, crabs being the best to boil and trout being the best option to steam (Just like they are best cooked in real life). Now this also leans into the side of our "cooking" skill on the server, which is also very dead but I don't want to stray too far off my point here, which is that these ideas could bring people to the shores or seas of Los Santos to fish once again and have an incentive to actually do so.
As an Apostle/Christian role-player, it would also be beneficial to our role-play as Christians fast on certain periods of the year depending on your faith and denomination. As a Catholic, it is common for us to only eat fish on Fridays especially on Good Friday during the Easter week (Creating another RP scenario for us), so having the ability to catch and cook fish to eat on the server would add to that whole idea of being a Christian role-player.
3. Adding a fishing skill, at the lower end of the fishing skill when people are just starting off, you could make their yield of fish caught per cast lower emulating the fact that they can barely fish as they're technically only beginners and they should only be able to use 1 hook on their fishing line catching only 1 fish. Skilled fisherman in real life can use up to 3-4 hooks on a single fishing line, which we could make available to those that have a higher level in fishing thus they can catch 3 - 4 fish in a single cast (Which is already implemented on the server). When it comes to turtles, stingrays and sharks though, I think it should stay as it is currently in terms of how many you can catch in a single cast, which is 1. These are much larger animals, the idea of catching more than 1 in a single cast is very unrealistic.
The main reason I suggest a fishing skill is for my main idea on this thread, which I will talk about shortly after these points.
4. I was going to suggest the ability to make fishing rods but most fishing rods are made from fiberglass or a composite of graphite and carbon fibre. This in my opinion would be too much hassle for our developers to produce. Now what I'm about to suggest instead isn't something I myself even fully see as a great idea but still thought I should add it in here as it came to my head... What if as we were fishing with fishing rods on the shore or out at sea, that we had the chance to break our fishing line? This would create an avenue for the fishing shop/shops to sell an extra item (fishing line) and better yet, we could take our plastic sheets to Lester's factory where we make hemp wadding and use one of the spinning machines to make our line. Not only could shop owners order in fishing line but they could possible be sold fishing line from independent sources (i.e the people who make their own at Lester's textile factory beside the arcade). Again, it's an idea that I myself don't fully back as I can agree it would be too much hassle to implement but I still thought I should put it out there as a suggestion while I was hear writing my thread.
5. In real life you need to have a fishing licence to fish and I think this should definitely be the case for how fishing is done on the server, this would also create more RP scenarios for park rangers for those who fishing in places that aren't shark, stingray or turtle pools. Giving people more of a reason to patrol/play as a park ranger.
6. On my final suggestion to ordinary fishing (fishing with a fishing rod). I would suggest that the prices of the fish get increased every so slightly. For example, sharks should be increased back up to 10k per shark and for the rest of the fish add a small percentage increase on their sales price by at least 10 - 15%. This way it's a fair enough change but not something that would mess up the balance in the city in terms of where people work/their source of income.
My main idea on how to make fishing great again
The main reason I made this post was to suggest the following: We should be able to fish from boats properly using tools like handheld nets or nets that are attached to the boats themselves!
One of the many great things I can say about the new sanitation job is the fact that it can involve teams of 2 - 4 people to actually work and do the job together as part of a group. One of the best things about working as part of a group is the sense of community, I've found myself in positions over the years doing taxi jobs, fuel delivery jobs, mechanic jobs or even fishing is a very solo thing to do and I don't think I'm speaking for all people when I say this but I've found myself getting either very bored on my own or just straight up lonely while working alone for long periods of time.
What if we brought in a new style of fishing? A type of fishing job that is similar to the sanitation jobs? Making use of some of the boats already within the GTAV game files such as the Tug and the docks (Southern side of Los Santos) to sell our fish in bulk, the very same docks that pretty much doesn't get used for anything on the server other than taking people there to execute/dump them.
Group/Commercial fishing suggestions
1. As I mentioned above for ordinary fishing, the idea of bringing in a fishing skill. A skill that at first we could only increase with a fishing rod itself (maybe level 0 - 1 or 0 - 2) and when level 1 or 2 fishing skill is achieved, these players with this skill could get into commercial fishing as part of a group, similar to the bin jobs by going and signing on at a dock somewhere in the vast dock area south of Los Santos allowing them to take out a boat to fish in certain areas of the ocean to fish for large quantities of fish (earning more money than ordinary fishing). Once they "start a job" they could get icons on their minimap etc to tell them to go to certain areas.
2. Depending on the player's fishing skill/level they can only do certain jobs, for example: Level 0 -1 will only allow the player to fish with a fishing rod on the shore or off the side of a boat at sea... Level 1 - 2 will increase the amount gained while fishing with a fishing rod.... Level 2 will grant them access to the group jobs at the docks but they'll only be able to hire out certain smaller boats such as the Dinghy, Tropic or Suntrap... Level 3 - 4 will grant access to the Tug allowing players to do much larger jobs (I don't know how to add pictures so please Google "GTAV Tug boat"). The Tug should have the ability to go to certain areas of the ocean to cast a net to catch large quantities of fish similar to when we start bin jobs, we get the little icons on what bins we need to go to. Level 4 being the max level will increase the speed on which you can catch the fish using the net of the Tug.
Now lets get more in-depth with how these jobs will work - On the lower end of the scale, we will have the jobs involving the Dinghy, Tropic or Suntrap (Or any other smaller boat you developers can think of, I'm open to suggestions). These lower end jobs should give out the either the same or nearby icons to the icons given when starting a job on the much larger boat, the Tug. Also to create an incentive to push further and achieve max level fishing, we either only allow these smaller-scale fisherman to use their fishing rods at these "pools" or to implement a handheld net tool that can catch more fish than the ordinary fishing rod but less that the fishing net/trawler net attached to the tug boat. This will help achieve a few factors: 1. it will make people want to push on through these jobs so that they can use the bigger boat (Tug) for a better income and 2. it will create a bit of diversity in the job itself, having a variety of different fisherman in the city rather than everyone doing the exact same thing. 3. Different levels should give out different rewards and having level 2 fisherman only being able to use a fishing rod/handheld net at these "pools/job icons" will mean those at max level will gain a better reward/pay slip for their hard work + the obvious ability to use a bigger boat...