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Inventory wipes Lost Vehicles

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Anonymous Eagle

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Appears to be a bug with lost vehicle inventories mainly the gang burrito with the inventories coming back empty when they were previously had items in like guns, sim cards, drugs, booze

This has happened to me when my van had Sim cards both deepweb and plain ones and weapons stored inside and when i needed to grab some from the van and pulled it out of the garage it was empty

Not sure if its relevant but this happened to me after i placed the weapons into the same van as the sim-cards as they were in separate vans and pulled out fine every-time but after placing them all into the same van they poofed away 

This was with the old garage system,   it was usually in legion or sandy i pulled them out

Others in the lost have had similar or the same issue that im sure they could provide details on

 
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Experienced this bug three times so far.
FKWC 920 has lost 140+ simcards (Old garage system.)
FKWC 920 has lost 250Pseu boxes overnight. (I put 250 in yesterday.)(New Garage system)
FRZV 697 has lost 11k worth of Booze.

 
Experienced bug four times, not only in lost vehicles. 
My Rumpo lost a shotgun and Uzi. Put these in, 1 day later gone.
Avarus bike lost an SNS pistol. Put this in, checked next day, gone. 
Lost MC Burrito, roughly 30 DWS and 60 blank sims along with a mix of weapons. Same as above. In one day, gone the next. 

^ all of these before garage update. 

Post garage update, 
3 repair kits and 5 gun barrels gone from the same Lost MC burrito. 
 

 
Still a thing, not just Lost vehicles however.
Lost 500 meth, 400 pseudo and some more since last time.
Things seems to disapear even while your driving the truck now however. Me and Antonio processed 500 pseudo into 500 meth. When we got in the truck, he was watching one side, I was watching the other. There was no chance for anyone to get to it and steal, but when we arrived to a dealer to sell, we had 190 meth left. We were driving my Benson (Hauler).

 
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Quite hard to replicate within a development environment, however I think I have fixed it, and I have implemented some debugging/logs for me to check through incase it is still a problem on next update, please report this again if it is still a problem.

 
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