- Location
- Fudge Lane
When you currently down someone via gunshot, stabbing etc, they ragdoll for a split second then go invisible and into the incapacitated state.
By increasing the time a person is ragdolling it will look more realistic, they would fall natuarlly down on the ground towards the direction the injury was inflicted instead of just popping down onto the ground instantly when they are hit by something. I can imagine exploding someone and seeing their body fly somewhere instead of them just falling down where they died. I believe increasing this to a couple of seconds would be more than enough.
Will generally improve realism and fine polish the server even more than it is.
Pros: Realism, QoL, Cooler deaths
Cons: Potential chance that there will be ragdoll desync messing up how you end up bleeding out in the end.
Yes, made this video and waited 10 mins in hospital just to make a example
By increasing the time a person is ragdolling it will look more realistic, they would fall natuarlly down on the ground towards the direction the injury was inflicted instead of just popping down onto the ground instantly when they are hit by something. I can imagine exploding someone and seeing their body fly somewhere instead of them just falling down where they died. I believe increasing this to a couple of seconds would be more than enough.
Will generally improve realism and fine polish the server even more than it is.
Pros: Realism, QoL, Cooler deaths
Cons: Potential chance that there will be ragdoll desync messing up how you end up bleeding out in the end.
Yes, made this video and waited 10 mins in hospital just to make a example